| blit(rx::ContextImpl *context, const Rectangle &sourceArea, const Rectangle &destArea, GLbitfield mask, GLenum filter) | gl::Framebuffer | |
| checkStatus(const ContextState &state) | gl::Framebuffer | |
| clear(rx::ContextImpl *context, GLbitfield mask) | gl::Framebuffer | |
| clearBufferfi(rx::ContextImpl *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | gl::Framebuffer | |
| clearBufferfv(rx::ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLfloat *values) | gl::Framebuffer | |
| clearBufferiv(rx::ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLint *values) | gl::Framebuffer | |
| clearBufferuiv(rx::ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLuint *values) | gl::Framebuffer | |
| complete(const ContextState &state) | gl::Framebuffer | |
| detachRenderbuffer(GLuint renderbuffer) | gl::Framebuffer | |
| detachTexture(GLuint texture) | gl::Framebuffer | |
| DIRTY_BIT_COLOR_ATTACHMENT_0 enum value | gl::Framebuffer | |
| DIRTY_BIT_COLOR_ATTACHMENT_MAX enum value | gl::Framebuffer | |
| DIRTY_BIT_DEPTH_ATTACHMENT enum value | gl::Framebuffer | |
| DIRTY_BIT_DRAW_BUFFERS enum value | gl::Framebuffer | |
| DIRTY_BIT_MAX enum value | gl::Framebuffer | |
| DIRTY_BIT_READ_BUFFER enum value | gl::Framebuffer | |
| DIRTY_BIT_STENCIL_ATTACHMENT enum value | gl::Framebuffer | |
| DIRTY_BIT_UNKNOWN enum value | gl::Framebuffer | |
| DirtyBits typedef | gl::Framebuffer | |
| DirtyBitType enum name | gl::Framebuffer | |
| discard(size_t count, const GLenum *attachments) | gl::Framebuffer | |
| Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id) | gl::Framebuffer | |
| Framebuffer(rx::SurfaceImpl *surface) | gl::Framebuffer | |
| getAttachment(GLenum attachment) const | gl::Framebuffer | |
| getColorbuffer(size_t colorAttachment) const | gl::Framebuffer | |
| getDepthbuffer() const | gl::Framebuffer | |
| getDepthOrStencilbuffer() const | gl::Framebuffer | |
| getDepthStencilBuffer() const | gl::Framebuffer | |
| getDrawBuffer(size_t drawBuffer) const | gl::Framebuffer | |
| getDrawBufferState(size_t drawBuffer) const | gl::Framebuffer | |
| getDrawbufferStateCount() const | gl::Framebuffer | |
| getDrawBufferStates() const | gl::Framebuffer | |
| getFirstColorbuffer() const | gl::Framebuffer | |
| getImplementation() const | gl::Framebuffer | inline |
| getImplementationColorReadFormat() const | gl::Framebuffer | |
| getImplementationColorReadType() const | gl::Framebuffer | |
| getLabel() const override | gl::Framebuffer | virtual |
| getNumColorBuffers() const | gl::Framebuffer | |
| getReadBufferState() const | gl::Framebuffer | |
| getReadColorbuffer() const | gl::Framebuffer | |
| getReadColorbufferType() const | gl::Framebuffer | |
| getSamples(const ContextState &state) | gl::Framebuffer | |
| getStencilbuffer() const | gl::Framebuffer | |
| hasAnyDirtyBit() const | gl::Framebuffer | inline |
| hasDepth() const | gl::Framebuffer | |
| hasEnabledDrawBuffer() const | gl::Framebuffer | |
| hasStencil() const | gl::Framebuffer | |
| hasValidDepthStencil() const | gl::Framebuffer | |
| id() const | gl::Framebuffer | inline |
| invalidate(size_t count, const GLenum *attachments) | gl::Framebuffer | |
| invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) | gl::Framebuffer | |
| readPixels(rx::ContextImpl *context, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const | gl::Framebuffer | |
| resetAttachment(GLenum binding) | gl::Framebuffer | |
| setAttachment(GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource) | gl::Framebuffer | |
| setDrawBuffers(size_t count, const GLenum *buffers) | gl::Framebuffer | |
| setLabel(const std::string &label) override | gl::Framebuffer | virtual |
| setReadBuffer(GLenum buffer) | gl::Framebuffer | |
| signal(angle::SignalToken token) override | gl::Framebuffer | virtual |
| syncState() | gl::Framebuffer | |
| usingExtendedDrawBuffers() const | gl::Framebuffer | |
| ~Framebuffer() | gl::Framebuffer | virtual |
| ~LabeledObject() | gl::LabeledObject | inlinevirtual |
| ~SignalReceiver()=default | angle::SignalReceiver | virtual |