#include <WebGLFramebuffer.h>
◆ ~WebGLFramebuffer()
virtual WebCore::WebGLFramebuffer::~WebGLFramebuffer |
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virtual |
◆ WebGLFramebuffer()
◆ checkStatus()
GC3Denum WebCore::WebGLFramebuffer::checkStatus |
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const char ** |
reason | ) |
const |
◆ create()
◆ deleteObjectImpl()
◆ drawBuffers()
◆ getAttachmentObject()
◆ getColorBufferFormat()
GC3Denum WebCore::WebGLFramebuffer::getColorBufferFormat |
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const |
◆ getColorBufferHeight()
GC3Dsizei WebCore::WebGLFramebuffer::getColorBufferHeight |
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const |
◆ getColorBufferWidth()
GC3Dsizei WebCore::WebGLFramebuffer::getColorBufferWidth |
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const |
◆ getDrawBuffer()
◆ hasEverBeenBound()
bool WebCore::WebGLFramebuffer::hasEverBeenBound |
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const |
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inline |
◆ hasStencilBuffer()
bool WebCore::WebGLFramebuffer::hasStencilBuffer |
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const |
◆ onAccess()
bool WebCore::WebGLFramebuffer::onAccess |
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GraphicsContext3D * |
, |
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const char ** |
reason |
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) |
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◆ removeAttachmentFromBoundFramebuffer() [1/2]
◆ removeAttachmentFromBoundFramebuffer() [2/2]
void WebCore::WebGLFramebuffer::removeAttachmentFromBoundFramebuffer |
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GC3Denum |
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◆ setAttachmentForBoundFramebuffer() [1/2]
◆ setAttachmentForBoundFramebuffer() [2/2]
◆ setHasEverBeenBound()
void WebCore::WebGLFramebuffer::setHasEverBeenBound |
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inline |
The documentation for this class was generated from the following file: