|
webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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import"WebGLRenderingContextBase.idl";
| void WebGLRenderingContextBase::attachShader | ( | WebGLProgram? | program, |
| WebGLShader? | shader | ||
| ) |
| void WebGLRenderingContextBase::bindAttribLocation | ( | WebGLProgram? | program, |
| GLuint | index, | ||
| DOMString | name | ||
| ) |
| void WebGLRenderingContextBase::bindBuffer | ( | GLenum | target, |
| WebGLBuffer? | buffer | ||
| ) |
| void WebGLRenderingContextBase::bindFramebuffer | ( | GLenum | target, |
| WebGLFramebuffer? | framebuffer | ||
| ) |
| void WebGLRenderingContextBase::bindRenderbuffer | ( | GLenum | target, |
| WebGLRenderbuffer? | renderbuffer | ||
| ) |
| void WebGLRenderingContextBase::bindTexture | ( | GLenum | target, |
| WebGLTexture? | texture | ||
| ) |
| void WebGLRenderingContextBase::blendColor | ( | GLclampf | red, |
| GLclampf | green, | ||
| GLclampf | blue, | ||
| GLclampf | alpha | ||
| ) |
| void WebGLRenderingContextBase::blendFuncSeparate | ( | GLenum | srcRGB, |
| GLenum | dstRGB, | ||
| GLenum | srcAlpha, | ||
| GLenum | dstAlpha | ||
| ) |
Implemented in WebGL2RenderingContext.
| void WebGLRenderingContextBase::bufferData | ( | GLenum | target, |
| GLsizeiptr | size, | ||
| GLenum | usage | ||
| ) |
Implemented in WebGL2RenderingContext.
| void WebGLRenderingContextBase::bufferSubData | ( | GLenum | target, |
| GLintptr | offset, | ||
| BufferDataSource? | data | ||
| ) |
Implemented in WebGL2RenderingContext.
| void WebGLRenderingContextBase::clear | ( | GLbitfield | mask | ) |
| void WebGLRenderingContextBase::clearColor | ( | GLclampf | red, |
| GLclampf | green, | ||
| GLclampf | blue, | ||
| GLclampf | alpha | ||
| ) |
| void WebGLRenderingContextBase::colorMask | ( | GLboolean | red, |
| GLboolean | green, | ||
| GLboolean | blue, | ||
| GLboolean | alpha | ||
| ) |
| void WebGLRenderingContextBase::compileShader | ( | WebGLShader? | shader | ) |
| void WebGLRenderingContextBase::compressedTexImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLenum | internalformat, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLint | border, | ||
| ArrayBufferView | data | ||
| ) |
| void WebGLRenderingContextBase::compressedTexSubImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLint | xoffset, | ||
| GLint | yoffset, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLenum | format, | ||
| ArrayBufferView | data | ||
| ) |
| void WebGLRenderingContextBase::copyTexImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLenum | internalformat, | ||
| GLint | x, | ||
| GLint | y, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLint | border | ||
| ) |
| void WebGLRenderingContextBase::copyTexSubImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLint | xoffset, | ||
| GLint | yoffset, | ||
| GLint | x, | ||
| GLint | y, | ||
| GLsizei | width, | ||
| GLsizei | height | ||
| ) |
| WebGLBuffer WebGLRenderingContextBase::createBuffer | ( | ) |
| WebGLFramebuffer WebGLRenderingContextBase::createFramebuffer | ( | ) |
| WebGLProgram WebGLRenderingContextBase::createProgram | ( | ) |
| WebGLRenderbuffer WebGLRenderingContextBase::createRenderbuffer | ( | ) |
| WebGLShader WebGLRenderingContextBase::createShader | ( | GLenum | type | ) |
| WebGLTexture WebGLRenderingContextBase::createTexture | ( | ) |
| void WebGLRenderingContextBase::deleteBuffer | ( | WebGLBuffer? | buffer | ) |
| void WebGLRenderingContextBase::deleteFramebuffer | ( | WebGLFramebuffer? | framebuffer | ) |
| void WebGLRenderingContextBase::deleteProgram | ( | WebGLProgram? | program | ) |
| void WebGLRenderingContextBase::deleteRenderbuffer | ( | WebGLRenderbuffer? | renderbuffer | ) |
| void WebGLRenderingContextBase::deleteShader | ( | WebGLShader? | shader | ) |
| void WebGLRenderingContextBase::deleteTexture | ( | WebGLTexture? | texture | ) |
| void WebGLRenderingContextBase::detachShader | ( | WebGLProgram? | program, |
| WebGLShader? | shader | ||
| ) |
| void WebGLRenderingContextBase::drawElements | ( | GLenum | mode, |
| GLsizei | count, | ||
| GLenum | type, | ||
| GLintptr | offset | ||
| ) |
| void WebGLRenderingContextBase::finish | ( | ) |
| void WebGLRenderingContextBase::flush | ( | ) |
| void WebGLRenderingContextBase::framebufferRenderbuffer | ( | GLenum | target, |
| GLenum | attachment, | ||
| GLenum | renderbuffertarget, | ||
| WebGLRenderbuffer? | renderbuffer | ||
| ) |
| void WebGLRenderingContextBase::framebufferTexture2D | ( | GLenum | target, |
| GLenum | attachment, | ||
| GLenum | textarget, | ||
| WebGLTexture? | texture, | ||
| GLint | level | ||
| ) |
| WebGLActiveInfo WebGLRenderingContextBase::getActiveAttrib | ( | WebGLProgram? | program, |
| GLuint | index | ||
| ) |
| WebGLActiveInfo WebGLRenderingContextBase::getActiveUniform | ( | WebGLProgram? | program, |
| GLuint | index | ||
| ) |
| sequence<WebGLShader> WebGLRenderingContextBase::getAttachedShaders | ( | WebGLProgram? | program | ) |
| GLint WebGLRenderingContextBase::getAttribLocation | ( | WebGLProgram? | program, |
| DOMString | name | ||
| ) |
| WebGLContextAttributes WebGLRenderingContextBase::getContextAttributes | ( | ) |
| GLenum WebGLRenderingContextBase::getError | ( | ) |
| object WebGLRenderingContextBase::getExtension | ( | DOMString | name | ) |
| any WebGLRenderingContextBase::getFramebufferAttachmentParameter | ( | GLenum | target, |
| GLenum | attachment, | ||
| GLenum | pname | ||
| ) |
| DOMString WebGLRenderingContextBase::getProgramInfoLog | ( | WebGLProgram? | program | ) |
| any WebGLRenderingContextBase::getProgramParameter | ( | WebGLProgram? | program, |
| GLenum | pname | ||
| ) |
| DOMString WebGLRenderingContextBase::getShaderInfoLog | ( | WebGLShader? | shader | ) |
| any WebGLRenderingContextBase::getShaderParameter | ( | WebGLShader? | shader, |
| GLenum | pname | ||
| ) |
| WebGLShaderPrecisionFormat WebGLRenderingContextBase::getShaderPrecisionFormat | ( | GLenum | shadertype, |
| GLenum | precisiontype | ||
| ) |
| DOMString WebGLRenderingContextBase::getShaderSource | ( | WebGLShader? | shader | ) |
| sequence<DOMString> WebGLRenderingContextBase::getSupportedExtensions | ( | ) |
| any WebGLRenderingContextBase::getUniform | ( | WebGLProgram? | program, |
| WebGLUniformLocation? | location | ||
| ) |
| WebGLUniformLocation WebGLRenderingContextBase::getUniformLocation | ( | WebGLProgram? | program, |
| DOMString | name | ||
| ) |
| GLsizeiptr WebGLRenderingContextBase::getVertexAttribOffset | ( | GLuint | index, |
| GLenum | pname | ||
| ) |
| GLboolean WebGLRenderingContextBase::isBuffer | ( | WebGLBuffer? | buffer | ) |
| GLboolean WebGLRenderingContextBase::isContextLost | ( | ) |
| GLboolean WebGLRenderingContextBase::isFramebuffer | ( | WebGLFramebuffer? | framebuffer | ) |
| GLboolean WebGLRenderingContextBase::isProgram | ( | WebGLProgram? | program | ) |
| GLboolean WebGLRenderingContextBase::isRenderbuffer | ( | WebGLRenderbuffer? | renderbuffer | ) |
| GLboolean WebGLRenderingContextBase::isShader | ( | WebGLShader? | shader | ) |
| GLboolean WebGLRenderingContextBase::isTexture | ( | WebGLTexture? | texture | ) |
| void WebGLRenderingContextBase::linkProgram | ( | WebGLProgram? | program | ) |
| void WebGLRenderingContextBase::readPixels | ( | GLint | x, |
| GLint | y, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLenum | format, | ||
| GLenum | type, | ||
| ArrayBufferView | pixels | ||
| ) |
| void WebGLRenderingContextBase::releaseShaderCompiler | ( | ) |
| void WebGLRenderingContextBase::renderbufferStorage | ( | GLenum | target, |
| GLenum | internalformat, | ||
| GLsizei | width, | ||
| GLsizei | height | ||
| ) |
| void WebGLRenderingContextBase::shaderSource | ( | WebGLShader? | shader, |
| DOMString | string | ||
| ) |
| void WebGLRenderingContextBase::stencilFuncSeparate | ( | GLenum | face, |
| GLenum | func, | ||
| GLint | ref, | ||
| GLuint | mask | ||
| ) |
| void WebGLRenderingContextBase::stencilOpSeparate | ( | GLenum | face, |
| GLenum | fail, | ||
| GLenum | zfail, | ||
| GLenum | zpass | ||
| ) |
| void WebGLRenderingContextBase::texImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLenum | internalformat, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLint | border, | ||
| GLenum | format, | ||
| GLenum | type, | ||
| ArrayBufferView? | pixels | ||
| ) |
| void WebGLRenderingContextBase::texImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLenum | internalformat, | ||
| GLenum | format, | ||
| GLenum | type, | ||
| TexImageSource? | source | ||
| ) |
| void WebGLRenderingContextBase::texSubImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLint | xoffset, | ||
| GLint | yoffset, | ||
| GLsizei | width, | ||
| GLsizei | height, | ||
| GLenum | format, | ||
| GLenum | type, | ||
| ArrayBufferView? | pixels | ||
| ) |
| void WebGLRenderingContextBase::texSubImage2D | ( | GLenum | target, |
| GLint | level, | ||
| GLint | xoffset, | ||
| GLint | yoffset, | ||
| GLenum | format, | ||
| GLenum | type, | ||
| TexImageSource? | source | ||
| ) |
| void WebGLRenderingContextBase::uniform1f | ( | WebGLUniformLocation? | location, |
| GLfloat | x | ||
| ) |
| void WebGLRenderingContextBase::uniform1fv | ( | WebGLUniformLocation? | location, |
| Float32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform1i | ( | WebGLUniformLocation? | location, |
| GLint | x | ||
| ) |
| void WebGLRenderingContextBase::uniform1iv | ( | WebGLUniformLocation? | location, |
| Int32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform2f | ( | WebGLUniformLocation? | location, |
| GLfloat | x, | ||
| GLfloat | y | ||
| ) |
| void WebGLRenderingContextBase::uniform2fv | ( | WebGLUniformLocation? | location, |
| Float32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform2i | ( | WebGLUniformLocation? | location, |
| GLint | x, | ||
| GLint | y | ||
| ) |
| void WebGLRenderingContextBase::uniform2iv | ( | WebGLUniformLocation? | location, |
| Int32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform3f | ( | WebGLUniformLocation? | location, |
| GLfloat | x, | ||
| GLfloat | y, | ||
| GLfloat | z | ||
| ) |
| void WebGLRenderingContextBase::uniform3fv | ( | WebGLUniformLocation? | location, |
| Float32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform3i | ( | WebGLUniformLocation? | location, |
| GLint | x, | ||
| GLint | y, | ||
| GLint | z | ||
| ) |
| void WebGLRenderingContextBase::uniform3iv | ( | WebGLUniformLocation? | location, |
| Int32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform4f | ( | WebGLUniformLocation? | location, |
| GLfloat | x, | ||
| GLfloat | y, | ||
| GLfloat | z, | ||
| GLfloat | w | ||
| ) |
| void WebGLRenderingContextBase::uniform4fv | ( | WebGLUniformLocation? | location, |
| Float32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniform4i | ( | WebGLUniformLocation? | location, |
| GLint | x, | ||
| GLint | y, | ||
| GLint | z, | ||
| GLint | w | ||
| ) |
| void WebGLRenderingContextBase::uniform4iv | ( | WebGLUniformLocation? | location, |
| Int32List | v | ||
| ) |
| void WebGLRenderingContextBase::uniformMatrix2fv | ( | WebGLUniformLocation? | location, |
| GLboolean | transpose, | ||
| Float32List | array | ||
| ) |
| void WebGLRenderingContextBase::uniformMatrix3fv | ( | WebGLUniformLocation? | location, |
| GLboolean | transpose, | ||
| Float32List | array | ||
| ) |
| void WebGLRenderingContextBase::uniformMatrix4fv | ( | WebGLUniformLocation? | location, |
| GLboolean | transpose, | ||
| Float32List | array | ||
| ) |
| void WebGLRenderingContextBase::useProgram | ( | WebGLProgram? | program | ) |
| void WebGLRenderingContextBase::validateProgram | ( | WebGLProgram? | program | ) |
| void WebGLRenderingContextBase::vertexAttrib4f | ( | GLuint | index, |
| GLfloat | x, | ||
| GLfloat | y, | ||
| GLfloat | z, | ||
| GLfloat | w | ||
| ) |
| void WebGLRenderingContextBase::vertexAttribPointer | ( | GLuint | indx, |
| GLint | size, | ||
| GLenum | type, | ||
| GLboolean | normalized, | ||
| GLsizei | stride, | ||
| GLintptr | offset | ||
| ) |
| const GLenum WebGLRenderingContextBase::ACTIVE_ATTRIBUTES = 0x8B89 |
| const GLenum WebGLRenderingContextBase::ACTIVE_TEXTURE = 0x84E0 |
| const GLenum WebGLRenderingContextBase::ACTIVE_UNIFORMS = 0x8B86 |
| const GLenum WebGLRenderingContextBase::ALIASED_LINE_WIDTH_RANGE = 0x846E |
| const GLenum WebGLRenderingContextBase::ALIASED_POINT_SIZE_RANGE = 0x846D |
| const GLenum WebGLRenderingContextBase::ALPHA = 0x1906 |
| const GLenum WebGLRenderingContextBase::ALPHA_BITS = 0x0D55 |
| const GLenum WebGLRenderingContextBase::ALWAYS = 0x0207 |
| const GLenum WebGLRenderingContextBase::ARRAY_BUFFER = 0x8892 |
| const GLenum WebGLRenderingContextBase::ARRAY_BUFFER_BINDING = 0x8894 |
| const GLenum WebGLRenderingContextBase::ATTACHED_SHADERS = 0x8B85 |
| const GLenum WebGLRenderingContextBase::BACK = 0x0405 |
| const GLenum WebGLRenderingContextBase::BLEND = 0x0BE2 |
| const GLenum WebGLRenderingContextBase::BLEND_COLOR = 0x8005 |
| const GLenum WebGLRenderingContextBase::BLEND_DST_ALPHA = 0x80CA |
| const GLenum WebGLRenderingContextBase::BLEND_DST_RGB = 0x80C8 |
| const GLenum WebGLRenderingContextBase::BLEND_EQUATION = 0x8009 |
| const GLenum WebGLRenderingContextBase::BLEND_EQUATION_ALPHA = 0x883D |
| const GLenum WebGLRenderingContextBase::BLEND_EQUATION_RGB = 0x8009 |
| const GLenum WebGLRenderingContextBase::BLEND_SRC_ALPHA = 0x80CB |
| const GLenum WebGLRenderingContextBase::BLEND_SRC_RGB = 0x80C9 |
| const GLenum WebGLRenderingContextBase::BLUE_BITS = 0x0D54 |
| const GLenum WebGLRenderingContextBase::BOOL = 0x8B56 |
| const GLenum WebGLRenderingContextBase::BOOL_VEC2 = 0x8B57 |
| const GLenum WebGLRenderingContextBase::BOOL_VEC3 = 0x8B58 |
| const GLenum WebGLRenderingContextBase::BOOL_VEC4 = 0x8B59 |
| const GLenum WebGLRenderingContextBase::BROWSER_DEFAULT_WEBGL = 0x9244 |
| const GLenum WebGLRenderingContextBase::BUFFER_SIZE = 0x8764 |
| const GLenum WebGLRenderingContextBase::BUFFER_USAGE = 0x8765 |
| const GLenum WebGLRenderingContextBase::BYTE = 0x1400 |
| readonly attribute HTMLCanvasElement WebGLRenderingContextBase::canvas |
| const GLenum WebGLRenderingContextBase::CCW = 0x0901 |
| const GLenum WebGLRenderingContextBase::CLAMP_TO_EDGE = 0x812F |
| const GLenum WebGLRenderingContextBase::COLOR_ATTACHMENT0 = 0x8CE0 |
| const GLenum WebGLRenderingContextBase::COLOR_BUFFER_BIT = 0x00004000 |
| const GLenum WebGLRenderingContextBase::COLOR_CLEAR_VALUE = 0x0C22 |
| const GLenum WebGLRenderingContextBase::COLOR_WRITEMASK = 0x0C23 |
| const GLenum WebGLRenderingContextBase::COMPILE_STATUS = 0x8B81 |
| const GLenum WebGLRenderingContextBase::COMPRESSED_TEXTURE_FORMATS = 0x86A3 |
| const GLenum WebGLRenderingContextBase::CONSTANT_ALPHA = 0x8003 |
| const GLenum WebGLRenderingContextBase::CONSTANT_COLOR = 0x8001 |
| const GLenum WebGLRenderingContextBase::CONTEXT_LOST_WEBGL = 0x9242 |
| const GLenum WebGLRenderingContextBase::CULL_FACE = 0x0B44 |
| const GLenum WebGLRenderingContextBase::CULL_FACE_MODE = 0x0B45 |
| const GLenum WebGLRenderingContextBase::CURRENT_PROGRAM = 0x8B8D |
| const GLenum WebGLRenderingContextBase::CURRENT_VERTEX_ATTRIB = 0x8626 |
| const GLenum WebGLRenderingContextBase::CW = 0x0900 |
| const GLenum WebGLRenderingContextBase::DECR = 0x1E03 |
| const GLenum WebGLRenderingContextBase::DECR_WRAP = 0x8508 |
| const GLenum WebGLRenderingContextBase::DELETE_STATUS = 0x8B80 |
| const GLenum WebGLRenderingContextBase::DEPTH_ATTACHMENT = 0x8D00 |
| const GLenum WebGLRenderingContextBase::DEPTH_BITS = 0x0D56 |
| const GLenum WebGLRenderingContextBase::DEPTH_BUFFER_BIT = 0x00000100 |
| const GLenum WebGLRenderingContextBase::DEPTH_CLEAR_VALUE = 0x0B73 |
| const GLenum WebGLRenderingContextBase::DEPTH_COMPONENT = 0x1902 |
| const GLenum WebGLRenderingContextBase::DEPTH_COMPONENT16 = 0x81A5 |
| const GLenum WebGLRenderingContextBase::DEPTH_FUNC = 0x0B74 |
| const GLenum WebGLRenderingContextBase::DEPTH_RANGE = 0x0B70 |
| const GLenum WebGLRenderingContextBase::DEPTH_STENCIL = 0x84F9 |
| const GLenum WebGLRenderingContextBase::DEPTH_STENCIL_ATTACHMENT = 0x821A |
| const GLenum WebGLRenderingContextBase::DEPTH_TEST = 0x0B71 |
| const GLenum WebGLRenderingContextBase::DEPTH_WRITEMASK = 0x0B72 |
| const GLenum WebGLRenderingContextBase::DITHER = 0x0BD0 |
| const GLenum WebGLRenderingContextBase::DONT_CARE = 0x1100 |
| const GLenum WebGLRenderingContextBase::DST_ALPHA = 0x0304 |
| const GLenum WebGLRenderingContextBase::DST_COLOR = 0x0306 |
| const GLenum WebGLRenderingContextBase::DYNAMIC_DRAW = 0x88E8 |
| const GLenum WebGLRenderingContextBase::ELEMENT_ARRAY_BUFFER = 0x8893 |
| const GLenum WebGLRenderingContextBase::ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 |
| const GLenum WebGLRenderingContextBase::EQUAL = 0x0202 |
| const GLenum WebGLRenderingContextBase::FASTEST = 0x1101 |
| const GLenum WebGLRenderingContextBase::FLOAT = 0x1406 |
| const GLenum WebGLRenderingContextBase::FLOAT_MAT2 = 0x8B5A |
| const GLenum WebGLRenderingContextBase::FLOAT_MAT3 = 0x8B5B |
| const GLenum WebGLRenderingContextBase::FLOAT_MAT4 = 0x8B5C |
| const GLenum WebGLRenderingContextBase::FLOAT_VEC2 = 0x8B50 |
| const GLenum WebGLRenderingContextBase::FLOAT_VEC3 = 0x8B51 |
| const GLenum WebGLRenderingContextBase::FLOAT_VEC4 = 0x8B52 |
| const GLenum WebGLRenderingContextBase::FRAGMENT_SHADER = 0x8B30 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER = 0x8D40 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_BINDING = 0x8CA6 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_COMPLETE = 0x8CD5 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 |
| const GLenum WebGLRenderingContextBase::FRAMEBUFFER_UNSUPPORTED = 0x8CDD |
| const GLenum WebGLRenderingContextBase::FRONT = 0x0404 |
| const GLenum WebGLRenderingContextBase::FRONT_AND_BACK = 0x0408 |
| const GLenum WebGLRenderingContextBase::FRONT_FACE = 0x0B46 |
| const GLenum WebGLRenderingContextBase::FUNC_ADD = 0x8006 |
| const GLenum WebGLRenderingContextBase::FUNC_REVERSE_SUBTRACT = 0x800B |
| const GLenum WebGLRenderingContextBase::FUNC_SUBTRACT = 0x800A |
| const GLenum WebGLRenderingContextBase::GENERATE_MIPMAP_HINT = 0x8192 |
| const GLenum WebGLRenderingContextBase::GEQUAL = 0x0206 |
| const GLenum WebGLRenderingContextBase::GREATER = 0x0204 |
| const GLenum WebGLRenderingContextBase::GREEN_BITS = 0x0D53 |
| const GLenum WebGLRenderingContextBase::HIGH_FLOAT = 0x8DF2 |
| const GLenum WebGLRenderingContextBase::HIGH_INT = 0x8DF5 |
| const GLenum WebGLRenderingContextBase::IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B |
| const GLenum WebGLRenderingContextBase::IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A |
| const GLenum WebGLRenderingContextBase::INCR = 0x1E02 |
| const GLenum WebGLRenderingContextBase::INCR_WRAP = 0x8507 |
| const GLenum WebGLRenderingContextBase::INT = 0x1404 |
| const GLenum WebGLRenderingContextBase::INT_VEC2 = 0x8B53 |
| const GLenum WebGLRenderingContextBase::INT_VEC3 = 0x8B54 |
| const GLenum WebGLRenderingContextBase::INT_VEC4 = 0x8B55 |
| const GLenum WebGLRenderingContextBase::INVALID_ENUM = 0x0500 |
| const GLenum WebGLRenderingContextBase::INVALID_FRAMEBUFFER_OPERATION = 0x0506 |
| const GLenum WebGLRenderingContextBase::INVALID_OPERATION = 0x0502 |
| const GLenum WebGLRenderingContextBase::INVALID_VALUE = 0x0501 |
| const GLenum WebGLRenderingContextBase::INVERT = 0x150A |
| const GLenum WebGLRenderingContextBase::KEEP = 0x1E00 |
| const GLenum WebGLRenderingContextBase::LEQUAL = 0x0203 |
| const GLenum WebGLRenderingContextBase::LESS = 0x0201 |
| const GLenum WebGLRenderingContextBase::LINE_LOOP = 0x0002 |
| const GLenum WebGLRenderingContextBase::LINE_STRIP = 0x0003 |
| const GLenum WebGLRenderingContextBase::LINE_WIDTH = 0x0B21 |
| const GLenum WebGLRenderingContextBase::LINEAR = 0x2601 |
| const GLenum WebGLRenderingContextBase::LINEAR_MIPMAP_LINEAR = 0x2703 |
| const GLenum WebGLRenderingContextBase::LINEAR_MIPMAP_NEAREST = 0x2701 |
| const GLenum WebGLRenderingContextBase::LINES = 0x0001 |
| const GLenum WebGLRenderingContextBase::LINK_STATUS = 0x8B82 |
| const GLenum WebGLRenderingContextBase::LOW_FLOAT = 0x8DF0 |
| const GLenum WebGLRenderingContextBase::LOW_INT = 0x8DF3 |
| const GLenum WebGLRenderingContextBase::LUMINANCE = 0x1909 |
| const GLenum WebGLRenderingContextBase::LUMINANCE_ALPHA = 0x190A |
| const GLenum WebGLRenderingContextBase::MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D |
| const GLenum WebGLRenderingContextBase::MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C |
| const GLenum WebGLRenderingContextBase::MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
| const GLenum WebGLRenderingContextBase::MAX_RENDERBUFFER_SIZE = 0x84E8 |
| const GLenum WebGLRenderingContextBase::MAX_TEXTURE_IMAGE_UNITS = 0x8872 |
| const GLenum WebGLRenderingContextBase::MAX_TEXTURE_SIZE = 0x0D33 |
| const GLenum WebGLRenderingContextBase::MAX_VARYING_VECTORS = 0x8DFC |
| const GLenum WebGLRenderingContextBase::MAX_VERTEX_ATTRIBS = 0x8869 |
| const GLenum WebGLRenderingContextBase::MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C |
| const GLenum WebGLRenderingContextBase::MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB |
| const GLenum WebGLRenderingContextBase::MAX_VIEWPORT_DIMS = 0x0D3A |
| const GLenum WebGLRenderingContextBase::MEDIUM_FLOAT = 0x8DF1 |
| const GLenum WebGLRenderingContextBase::MEDIUM_INT = 0x8DF4 |
| const GLenum WebGLRenderingContextBase::MIRRORED_REPEAT = 0x8370 |
| const GLenum WebGLRenderingContextBase::NEAREST = 0x2600 |
| const GLenum WebGLRenderingContextBase::NEAREST_MIPMAP_LINEAR = 0x2702 |
| const GLenum WebGLRenderingContextBase::NEAREST_MIPMAP_NEAREST = 0x2700 |
| const GLenum WebGLRenderingContextBase::NEVER = 0x0200 |
| const GLenum WebGLRenderingContextBase::NICEST = 0x1102 |
| const GLenum WebGLRenderingContextBase::NO_ERROR = 0 |
| const GLenum WebGLRenderingContextBase::NONE = 0 |
| const GLenum WebGLRenderingContextBase::NOTEQUAL = 0x0205 |
| const GLenum WebGLRenderingContextBase::ONE = 1 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_CONSTANT_ALPHA = 0x8004 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_CONSTANT_COLOR = 0x8002 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_DST_ALPHA = 0x0305 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_DST_COLOR = 0x0307 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_SRC_ALPHA = 0x0303 |
| const GLenum WebGLRenderingContextBase::ONE_MINUS_SRC_COLOR = 0x0301 |
| const GLenum WebGLRenderingContextBase::OUT_OF_MEMORY = 0x0505 |
| const GLenum WebGLRenderingContextBase::PACK_ALIGNMENT = 0x0D05 |
| const GLenum WebGLRenderingContextBase::POINTS = 0x0000 |
| const GLenum WebGLRenderingContextBase::POLYGON_OFFSET_FACTOR = 0x8038 |
| const GLenum WebGLRenderingContextBase::POLYGON_OFFSET_FILL = 0x8037 |
| const GLenum WebGLRenderingContextBase::POLYGON_OFFSET_UNITS = 0x2A00 |
| const GLenum WebGLRenderingContextBase::RED_BITS = 0x0D52 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER = 0x8D41 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_ALPHA_SIZE = 0x8D53 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_BINDING = 0x8CA7 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_BLUE_SIZE = 0x8D52 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_DEPTH_SIZE = 0x8D54 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_GREEN_SIZE = 0x8D51 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_HEIGHT = 0x8D43 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_RED_SIZE = 0x8D50 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_STENCIL_SIZE = 0x8D55 |
| const GLenum WebGLRenderingContextBase::RENDERBUFFER_WIDTH = 0x8D42 |
| const GLenum WebGLRenderingContextBase::RENDERER = 0x1F01 |
| const GLenum WebGLRenderingContextBase::REPEAT = 0x2901 |
| const GLenum WebGLRenderingContextBase::REPLACE = 0x1E01 |
| const GLenum WebGLRenderingContextBase::RGB = 0x1907 |
| const GLenum WebGLRenderingContextBase::RGB565 = 0x8D62 |
| const GLenum WebGLRenderingContextBase::RGB5_A1 = 0x8057 |
| const GLenum WebGLRenderingContextBase::RGBA = 0x1908 |
| const GLenum WebGLRenderingContextBase::RGBA4 = 0x8056 |
| const GLenum WebGLRenderingContextBase::SAMPLE_ALPHA_TO_COVERAGE = 0x809E |
| const GLenum WebGLRenderingContextBase::SAMPLE_BUFFERS = 0x80A8 |
| const GLenum WebGLRenderingContextBase::SAMPLE_COVERAGE = 0x80A0 |
| const GLenum WebGLRenderingContextBase::SAMPLE_COVERAGE_INVERT = 0x80AB |
| const GLenum WebGLRenderingContextBase::SAMPLE_COVERAGE_VALUE = 0x80AA |
| const GLenum WebGLRenderingContextBase::SAMPLER_2D = 0x8B5E |
| const GLenum WebGLRenderingContextBase::SAMPLER_CUBE = 0x8B60 |
| const GLenum WebGLRenderingContextBase::SAMPLES = 0x80A9 |
| const GLenum WebGLRenderingContextBase::SCISSOR_BOX = 0x0C10 |
| const GLenum WebGLRenderingContextBase::SCISSOR_TEST = 0x0C11 |
| const GLenum WebGLRenderingContextBase::SHADER_TYPE = 0x8B4F |
| const GLenum WebGLRenderingContextBase::SHADING_LANGUAGE_VERSION = 0x8B8C |
| const GLenum WebGLRenderingContextBase::SHORT = 0x1402 |
| const GLenum WebGLRenderingContextBase::SRC_ALPHA = 0x0302 |
| const GLenum WebGLRenderingContextBase::SRC_ALPHA_SATURATE = 0x0308 |
| const GLenum WebGLRenderingContextBase::SRC_COLOR = 0x0300 |
| const GLenum WebGLRenderingContextBase::STATIC_DRAW = 0x88E4 |
| const GLenum WebGLRenderingContextBase::STENCIL_ATTACHMENT = 0x8D20 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_FAIL = 0x8801 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_FUNC = 0x8800 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_REF = 0x8CA3 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_VALUE_MASK = 0x8CA4 |
| const GLenum WebGLRenderingContextBase::STENCIL_BACK_WRITEMASK = 0x8CA5 |
| const GLenum WebGLRenderingContextBase::STENCIL_BITS = 0x0D57 |
| const GLenum WebGLRenderingContextBase::STENCIL_BUFFER_BIT = 0x00000400 |
| const GLenum WebGLRenderingContextBase::STENCIL_CLEAR_VALUE = 0x0B91 |
| const GLenum WebGLRenderingContextBase::STENCIL_FAIL = 0x0B94 |
| const GLenum WebGLRenderingContextBase::STENCIL_FUNC = 0x0B92 |
| const GLenum WebGLRenderingContextBase::STENCIL_INDEX = 0x1901 |
| const GLenum WebGLRenderingContextBase::STENCIL_INDEX8 = 0x8D48 |
| const GLenum WebGLRenderingContextBase::STENCIL_PASS_DEPTH_FAIL = 0x0B95 |
| const GLenum WebGLRenderingContextBase::STENCIL_PASS_DEPTH_PASS = 0x0B96 |
| const GLenum WebGLRenderingContextBase::STENCIL_REF = 0x0B97 |
| const GLenum WebGLRenderingContextBase::STENCIL_TEST = 0x0B90 |
| const GLenum WebGLRenderingContextBase::STENCIL_VALUE_MASK = 0x0B93 |
| const GLenum WebGLRenderingContextBase::STENCIL_WRITEMASK = 0x0B98 |
| const GLenum WebGLRenderingContextBase::STREAM_DRAW = 0x88E0 |
| const GLenum WebGLRenderingContextBase::SUBPIXEL_BITS = 0x0D50 |
| const GLenum WebGLRenderingContextBase::TEXTURE = 0x1702 |
| const GLenum WebGLRenderingContextBase::TEXTURE0 = 0x84C0 |
| const GLenum WebGLRenderingContextBase::TEXTURE1 = 0x84C1 |
| const GLenum WebGLRenderingContextBase::TEXTURE10 = 0x84CA |
| const GLenum WebGLRenderingContextBase::TEXTURE11 = 0x84CB |
| const GLenum WebGLRenderingContextBase::TEXTURE12 = 0x84CC |
| const GLenum WebGLRenderingContextBase::TEXTURE13 = 0x84CD |
| const GLenum WebGLRenderingContextBase::TEXTURE14 = 0x84CE |
| const GLenum WebGLRenderingContextBase::TEXTURE15 = 0x84CF |
| const GLenum WebGLRenderingContextBase::TEXTURE16 = 0x84D0 |
| const GLenum WebGLRenderingContextBase::TEXTURE17 = 0x84D1 |
| const GLenum WebGLRenderingContextBase::TEXTURE18 = 0x84D2 |
| const GLenum WebGLRenderingContextBase::TEXTURE19 = 0x84D3 |
| const GLenum WebGLRenderingContextBase::TEXTURE2 = 0x84C2 |
| const GLenum WebGLRenderingContextBase::TEXTURE20 = 0x84D4 |
| const GLenum WebGLRenderingContextBase::TEXTURE21 = 0x84D5 |
| const GLenum WebGLRenderingContextBase::TEXTURE22 = 0x84D6 |
| const GLenum WebGLRenderingContextBase::TEXTURE23 = 0x84D7 |
| const GLenum WebGLRenderingContextBase::TEXTURE24 = 0x84D8 |
| const GLenum WebGLRenderingContextBase::TEXTURE25 = 0x84D9 |
| const GLenum WebGLRenderingContextBase::TEXTURE26 = 0x84DA |
| const GLenum WebGLRenderingContextBase::TEXTURE27 = 0x84DB |
| const GLenum WebGLRenderingContextBase::TEXTURE28 = 0x84DC |
| const GLenum WebGLRenderingContextBase::TEXTURE29 = 0x84DD |
| const GLenum WebGLRenderingContextBase::TEXTURE3 = 0x84C3 |
| const GLenum WebGLRenderingContextBase::TEXTURE30 = 0x84DE |
| const GLenum WebGLRenderingContextBase::TEXTURE31 = 0x84DF |
| const GLenum WebGLRenderingContextBase::TEXTURE4 = 0x84C4 |
| const GLenum WebGLRenderingContextBase::TEXTURE5 = 0x84C5 |
| const GLenum WebGLRenderingContextBase::TEXTURE6 = 0x84C6 |
| const GLenum WebGLRenderingContextBase::TEXTURE7 = 0x84C7 |
| const GLenum WebGLRenderingContextBase::TEXTURE8 = 0x84C8 |
| const GLenum WebGLRenderingContextBase::TEXTURE9 = 0x84C9 |
| const GLenum WebGLRenderingContextBase::TEXTURE_2D = 0x0DE1 |
| const GLenum WebGLRenderingContextBase::TEXTURE_BINDING_2D = 0x8069 |
| const GLenum WebGLRenderingContextBase::TEXTURE_BINDING_CUBE_MAP = 0x8514 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP = 0x8513 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 |
| const GLenum WebGLRenderingContextBase::TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 |
| const GLenum WebGLRenderingContextBase::TEXTURE_MAG_FILTER = 0x2800 |
| const GLenum WebGLRenderingContextBase::TEXTURE_MIN_FILTER = 0x2801 |
| const GLenum WebGLRenderingContextBase::TEXTURE_WRAP_S = 0x2802 |
| const GLenum WebGLRenderingContextBase::TEXTURE_WRAP_T = 0x2803 |
| const GLenum WebGLRenderingContextBase::TRIANGLE_FAN = 0x0006 |
| const GLenum WebGLRenderingContextBase::TRIANGLE_STRIP = 0x0005 |
| const GLenum WebGLRenderingContextBase::TRIANGLES = 0x0004 |
| const GLenum WebGLRenderingContextBase::UNPACK_ALIGNMENT = 0x0CF5 |
| const GLenum WebGLRenderingContextBase::UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 |
| const GLenum WebGLRenderingContextBase::UNPACK_FLIP_Y_WEBGL = 0x9240 |
| const GLenum WebGLRenderingContextBase::UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_BYTE = 0x1401 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_INT = 0x1405 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_SHORT = 0x1403 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_SHORT_4_4_4_4 = 0x8033 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_SHORT_5_5_5_1 = 0x8034 |
| const GLenum WebGLRenderingContextBase::UNSIGNED_SHORT_5_6_5 = 0x8363 |
| const GLenum WebGLRenderingContextBase::VALIDATE_STATUS = 0x8B83 |
| const GLenum WebGLRenderingContextBase::VENDOR = 0x1F00 |
| const GLenum WebGLRenderingContextBase::VERSION = 0x1F02 |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 |
| const GLenum WebGLRenderingContextBase::VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 |
| const GLenum WebGLRenderingContextBase::VERTEX_SHADER = 0x8B31 |
| const GLenum WebGLRenderingContextBase::VIEWPORT = 0x0BA2 |
| const GLenum WebGLRenderingContextBase::ZERO = 0 |
1.8.13