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bool | gl::ValidateES2TexImageParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | gl::ValidateES2CopyTexImageParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | gl::ValidateES2TexStorageParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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bool | gl::ValidateDiscardFramebufferEXT (Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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bool | gl::ValidateBindVertexArrayOES (Context *context, GLuint array) |
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bool | gl::ValidateDeleteVertexArraysOES (Context *context, GLsizei n) |
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bool | gl::ValidateGenVertexArraysOES (Context *context, GLsizei n) |
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bool | gl::ValidateIsVertexArrayOES (Context *context) |
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bool | gl::ValidateProgramBinaryOES (Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
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bool | gl::ValidateGetProgramBinaryOES (Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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bool | gl::ValidateDebugMessageControlKHR (Context *context, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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bool | gl::ValidateDebugMessageInsertKHR (Context *context, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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bool | gl::ValidateDebugMessageCallbackKHR (Context *context, GLDEBUGPROCKHR callback, const void *userParam) |
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bool | gl::ValidateGetDebugMessageLogKHR (Context *context, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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bool | gl::ValidatePushDebugGroupKHR (Context *context, GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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bool | gl::ValidatePopDebugGroupKHR (Context *context) |
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bool | gl::ValidateObjectLabelKHR (Context *context, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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bool | gl::ValidateGetObjectLabelKHR (Context *context, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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bool | gl::ValidateObjectPtrLabelKHR (Context *context, const void *ptr, GLsizei length, const GLchar *label) |
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bool | gl::ValidateGetObjectPtrLabelKHR (Context *context, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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bool | gl::ValidateGetPointervKHR (Context *context, GLenum pname, void **params) |
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bool | gl::ValidateBlitFramebufferANGLE (Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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bool | gl::ValidateClear (ValidationContext *context, GLbitfield mask) |
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bool | gl::ValidateDrawBuffersEXT (ValidationContext *context, GLsizei n, const GLenum *bufs) |
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bool | gl::ValidateTexImage2D (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | gl::ValidateTexImage2DRobust (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | gl::ValidateTexSubImage2D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | gl::ValidateTexSubImage2DRobustANGLE (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | gl::ValidateCompressedTexImage2D (Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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bool | gl::ValidateCompressedTexSubImage2D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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bool | gl::ValidateGetBufferPointervOES (Context *context, GLenum target, GLenum pname, void **params) |
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bool | gl::ValidateMapBufferOES (Context *context, GLenum target, GLenum access) |
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bool | gl::ValidateUnmapBufferOES (Context *context, GLenum target) |
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bool | gl::ValidateMapBufferRangeEXT (Context *context, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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bool | gl::ValidateFlushMappedBufferRangeEXT (Context *context, GLenum target, GLintptr offset, GLsizeiptr length) |
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bool | gl::ValidateBindTexture (Context *context, GLenum target, GLuint texture) |
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bool | gl::ValidateBindUniformLocationCHROMIUM (Context *context, GLuint program, GLint location, const GLchar *name) |
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bool | gl::ValidateCoverageModulationCHROMIUM (Context *context, GLenum components) |
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bool | gl::ValidateMatrix (Context *context, GLenum matrixMode, const GLfloat *matrix) |
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bool | gl::ValidateMatrixMode (Context *context, GLenum matrixMode) |
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bool | gl::ValidateGenPaths (Context *context, GLsizei range) |
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bool | gl::ValidateDeletePaths (Context *context, GLuint path, GLsizei range) |
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bool | gl::ValidatePathCommands (Context *context, GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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bool | gl::ValidateSetPathParameter (Context *context, GLuint path, GLenum pname, GLfloat value) |
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bool | gl::ValidateGetPathParameter (Context *context, GLuint path, GLenum pname, GLfloat *value) |
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bool | gl::ValidatePathStencilFunc (Context *context, GLenum func, GLint ref, GLuint mask) |
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bool | gl::ValidateStencilFillPath (Context *context, GLuint path, GLenum fillMode, GLuint mask) |
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bool | gl::ValidateStencilStrokePath (Context *context, GLuint path, GLint reference, GLuint mask) |
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bool | gl::ValidateCoverPath (Context *context, GLuint path, GLenum coverMode) |
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bool | gl::ValidateStencilThenCoverFillPath (Context *context, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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bool | gl::ValidateStencilThenCoverStrokePath (Context *context, GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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bool | gl::ValidateIsPath (Context *context) |
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bool | gl::ValidateCoverFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateCoverStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateStencilFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateStencilStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateStencilThenCoverFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateStencilThenCoverStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | gl::ValidateBindFragmentInputLocation (Context *context, GLuint program, GLint location, const GLchar *name) |
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bool | gl::ValidateProgramPathFragmentInputGen (Context *context, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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bool | gl::ValidateCopyTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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bool | gl::ValidateCopySubTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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bool | gl::ValidateCompressedCopyTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId) |
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bool | gl::ValidateCreateShader (Context *context, GLenum type) |
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bool | gl::ValidateBufferData (ValidationContext *context, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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bool | gl::ValidateBufferSubData (ValidationContext *context, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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bool | gl::ValidateEnableExtensionANGLE (ValidationContext *context, const GLchar *name) |
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bool | gl::ValidateActiveTexture (ValidationContext *context, GLenum texture) |
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bool | gl::ValidateAttachShader (ValidationContext *context, GLuint program, GLuint shader) |
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