#include <WorkaroundsD3D.h>
◆ depthStencilBlitExtraCopy
| bool rx::WorkaroundsD3D::depthStencilBlitExtraCopy = false |
◆ disableB5G6R5Support
| bool rx::WorkaroundsD3D::disableB5G6R5Support = false |
◆ emulateIsnanFloat
| bool rx::WorkaroundsD3D::emulateIsnanFloat = false |
◆ emulateTinyStencilTextures
| bool rx::WorkaroundsD3D::emulateTinyStencilTextures = false |
◆ expandIntegerPowExpressions
| bool rx::WorkaroundsD3D::expandIntegerPowExpressions = false |
◆ flushAfterEndingTransformFeedback
| bool rx::WorkaroundsD3D::flushAfterEndingTransformFeedback = false |
◆ getDimensionsIgnoresBaseLevel
| bool rx::WorkaroundsD3D::getDimensionsIgnoresBaseLevel = false |
◆ mrtPerfWorkaround
| bool rx::WorkaroundsD3D::mrtPerfWorkaround = false |
◆ preAddTexelFetchOffsets
| bool rx::WorkaroundsD3D::preAddTexelFetchOffsets = false |
◆ rewriteUnaryMinusOperator
| bool rx::WorkaroundsD3D::rewriteUnaryMinusOperator = false |
◆ setDataFasterThanImageUpload
| bool rx::WorkaroundsD3D::setDataFasterThanImageUpload = false |
◆ useInstancedPointSpriteEmulation
| bool rx::WorkaroundsD3D::useInstancedPointSpriteEmulation = false |
◆ zeroMaxLodWorkaround
| bool rx::WorkaroundsD3D::zeroMaxLodWorkaround = false |
The documentation for this struct was generated from the following file: