#include <ProgramD3D.h>
◆ D3DVarying() [1/3]
rx::D3DVarying::D3DVarying |
( |
| ) |
|
◆ D3DVarying() [2/3]
rx::D3DVarying::D3DVarying |
( |
const std::string & |
semanticNameIn, |
|
|
unsigned int |
semanticIndexIn, |
|
|
unsigned int |
componentCountIn, |
|
|
unsigned int |
outputSlotIn |
|
) |
| |
◆ D3DVarying() [3/3]
◆ operator=()
◆ componentCount
unsigned int rx::D3DVarying::componentCount |
◆ outputSlot
unsigned int rx::D3DVarying::outputSlot |
◆ semanticIndex
unsigned int rx::D3DVarying::semanticIndex |
◆ semanticName
The documentation for this struct was generated from the following files: