#include <ProgramD3D.h>
◆ D3DUniformBlock()
rx::D3DUniformBlock::D3DUniformBlock |
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inline |
◆ fragmentStaticUse()
bool rx::D3DUniformBlock::fragmentStaticUse |
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const |
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inline |
◆ vertexStaticUse()
bool rx::D3DUniformBlock::vertexStaticUse |
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const |
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inline |
◆ psRegisterIndex
unsigned int rx::D3DUniformBlock::psRegisterIndex |
◆ vsRegisterIndex
unsigned int rx::D3DUniformBlock::vsRegisterIndex |
The documentation for this struct was generated from the following file:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/ProgramD3D.h