#include <ProgramD3D.h>
◆ D3DUniform()
rx::D3DUniform::D3DUniform |
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GLenum |
typeIn, |
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const std::string & |
nameIn, |
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unsigned int |
arraySizeIn, |
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bool |
defaultBlock |
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) |
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◆ ~D3DUniform()
rx::D3DUniform::~D3DUniform |
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◆ elementCount()
unsigned int rx::D3DUniform::elementCount |
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const |
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inline |
◆ isReferencedByFragmentShader()
bool rx::D3DUniform::isReferencedByFragmentShader |
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const |
◆ isReferencedByVertexShader()
bool rx::D3DUniform::isReferencedByVertexShader |
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const |
◆ isSampler()
bool rx::D3DUniform::isSampler |
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const |
◆ arraySize
unsigned int rx::D3DUniform::arraySize |
◆ data
◆ dirty
bool rx::D3DUniform::dirty |
◆ name
◆ psRegisterIndex
unsigned int rx::D3DUniform::psRegisterIndex |
◆ registerCount
unsigned int rx::D3DUniform::registerCount |
◆ registerElement
unsigned int rx::D3DUniform::registerElement |
◆ type
◆ vsRegisterIndex
unsigned int rx::D3DUniform::vsRegisterIndex |
The documentation for this struct was generated from the following files: