#include <ANGLETest.h>
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static const GLColor | black = GLColor(0u, 0u, 0u, 255u) |
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static const GLColor | blue = GLColor(0u, 0u, 255u, 255u) |
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static const GLColor | cyan = GLColor(0u, 255u, 255u, 255u) |
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static const GLColor | green = GLColor(0u, 255u, 0u, 255u) |
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static const GLColor | red = GLColor(255u, 0u, 0u, 255u) |
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static const GLColor | transparentBlack = GLColor(0u, 0u, 0u, 0u) |
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static const GLColor | white = GLColor(255u, 255u, 255u, 255u) |
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static const GLColor | yellow = GLColor(255u, 255u, 0, 255u) |
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◆ GLColor() [1/4]
angle::GLColor::GLColor |
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◆ GLColor() [2/4]
◆ GLColor() [3/4]
angle::GLColor::GLColor |
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const Vector4 & |
floatColor | ) |
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◆ GLColor() [4/4]
angle::GLColor::GLColor |
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GLuint |
colorValue | ) |
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◆ toNormalizedVector()
Vector4 angle::GLColor::toNormalizedVector |
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const |
◆ black
◆ blue
◆ cyan
◆ green
◆ red
◆ transparentBlack
const GLColor angle::GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u) |
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static |
◆ white
◆ yellow
The documentation for this struct was generated from the following files: