#include <ShaderLang.h>
◆ ARB_texture_rectangle
| int ShBuiltInResources::ARB_texture_rectangle |
◆ ARM_shader_framebuffer_fetch
| int ShBuiltInResources::ARM_shader_framebuffer_fetch |
◆ ArrayIndexClampingStrategy
◆ EXT_blend_func_extended
| int ShBuiltInResources::EXT_blend_func_extended |
◆ EXT_draw_buffers
| int ShBuiltInResources::EXT_draw_buffers |
◆ EXT_frag_depth
| int ShBuiltInResources::EXT_frag_depth |
◆ EXT_shader_framebuffer_fetch
| int ShBuiltInResources::EXT_shader_framebuffer_fetch |
◆ EXT_shader_texture_lod
| int ShBuiltInResources::EXT_shader_texture_lod |
◆ FragmentPrecisionHigh
| int ShBuiltInResources::FragmentPrecisionHigh |
◆ HashFunction
◆ MaxAtomicCounterBindings
| int ShBuiltInResources::MaxAtomicCounterBindings |
◆ MaxAtomicCounterBufferSize
| int ShBuiltInResources::MaxAtomicCounterBufferSize |
◆ MaxCallStackDepth
| int ShBuiltInResources::MaxCallStackDepth |
◆ MaxCombinedAtomicCounterBuffers
| int ShBuiltInResources::MaxCombinedAtomicCounterBuffers |
◆ MaxCombinedAtomicCounters
| int ShBuiltInResources::MaxCombinedAtomicCounters |
◆ MaxCombinedImageUniforms
| int ShBuiltInResources::MaxCombinedImageUniforms |
◆ MaxCombinedShaderOutputResources
| int ShBuiltInResources::MaxCombinedShaderOutputResources |
◆ MaxCombinedTextureImageUnits
| int ShBuiltInResources::MaxCombinedTextureImageUnits |
◆ MaxComputeAtomicCounterBuffers
| int ShBuiltInResources::MaxComputeAtomicCounterBuffers |
◆ MaxComputeAtomicCounters
| int ShBuiltInResources::MaxComputeAtomicCounters |
◆ MaxComputeImageUniforms
| int ShBuiltInResources::MaxComputeImageUniforms |
◆ MaxComputeTextureImageUnits
| int ShBuiltInResources::MaxComputeTextureImageUnits |
◆ MaxComputeUniformComponents
| int ShBuiltInResources::MaxComputeUniformComponents |
◆ MaxComputeWorkGroupCount
| std::array< int, 3 > ShBuiltInResources::MaxComputeWorkGroupCount |
◆ MaxComputeWorkGroupSize
| std::array< int, 3 > ShBuiltInResources::MaxComputeWorkGroupSize |
◆ MaxDrawBuffers
| int ShBuiltInResources::MaxDrawBuffers |
◆ MaxDualSourceDrawBuffers
| int ShBuiltInResources::MaxDualSourceDrawBuffers |
◆ MaxExpressionComplexity
| int ShBuiltInResources::MaxExpressionComplexity |
◆ MaxFragmentAtomicCounterBuffers
| int ShBuiltInResources::MaxFragmentAtomicCounterBuffers |
◆ MaxFragmentAtomicCounters
| int ShBuiltInResources::MaxFragmentAtomicCounters |
◆ MaxFragmentImageUniforms
| int ShBuiltInResources::MaxFragmentImageUniforms |
◆ MaxFragmentInputVectors
| int ShBuiltInResources::MaxFragmentInputVectors |
◆ MaxFragmentUniformVectors
| int ShBuiltInResources::MaxFragmentUniformVectors |
◆ MaxFunctionParameters
| int ShBuiltInResources::MaxFunctionParameters |
◆ MaxImageUnits
| int ShBuiltInResources::MaxImageUnits |
◆ MaxProgramTexelOffset
| int ShBuiltInResources::MaxProgramTexelOffset |
◆ MaxTextureImageUnits
| int ShBuiltInResources::MaxTextureImageUnits |
◆ MaxVaryingVectors
| int ShBuiltInResources::MaxVaryingVectors |
◆ MaxVertexAtomicCounterBuffers
| int ShBuiltInResources::MaxVertexAtomicCounterBuffers |
◆ MaxVertexAtomicCounters
| int ShBuiltInResources::MaxVertexAtomicCounters |
◆ MaxVertexAttribs
| int ShBuiltInResources::MaxVertexAttribs |
◆ MaxVertexImageUniforms
| int ShBuiltInResources::MaxVertexImageUniforms |
◆ MaxVertexOutputVectors
| int ShBuiltInResources::MaxVertexOutputVectors |
◆ MaxVertexTextureImageUnits
| int ShBuiltInResources::MaxVertexTextureImageUnits |
◆ MaxVertexUniformVectors
| int ShBuiltInResources::MaxVertexUniformVectors |
◆ MinProgramTexelOffset
| int ShBuiltInResources::MinProgramTexelOffset |
◆ NV_draw_buffers
| int ShBuiltInResources::NV_draw_buffers |
◆ NV_EGL_stream_consumer_external
| int ShBuiltInResources::NV_EGL_stream_consumer_external |
◆ NV_shader_framebuffer_fetch
| int ShBuiltInResources::NV_shader_framebuffer_fetch |
◆ OES_EGL_image_external
| int ShBuiltInResources::OES_EGL_image_external |
◆ OES_EGL_image_external_essl3
| int ShBuiltInResources::OES_EGL_image_external_essl3 |
◆ OES_standard_derivatives
| int ShBuiltInResources::OES_standard_derivatives |
◆ WEBGL_debug_shader_precision
| int ShBuiltInResources::WEBGL_debug_shader_precision |
The documentation for this struct was generated from the following file:
- DerivedData/WebKit/Build/Products/Debug/usr/local/include/ANGLE/ShaderLang.h