#include <ShaderLang.h>
◆ ARB_texture_rectangle
int ShBuiltInResources::ARB_texture_rectangle |
◆ ARM_shader_framebuffer_fetch
int ShBuiltInResources::ARM_shader_framebuffer_fetch |
◆ ArrayIndexClampingStrategy
◆ EXT_blend_func_extended
int ShBuiltInResources::EXT_blend_func_extended |
◆ EXT_draw_buffers
int ShBuiltInResources::EXT_draw_buffers |
◆ EXT_frag_depth
int ShBuiltInResources::EXT_frag_depth |
◆ EXT_shader_framebuffer_fetch
int ShBuiltInResources::EXT_shader_framebuffer_fetch |
◆ EXT_shader_texture_lod
int ShBuiltInResources::EXT_shader_texture_lod |
◆ FragmentPrecisionHigh
int ShBuiltInResources::FragmentPrecisionHigh |
◆ HashFunction
◆ MaxAtomicCounterBindings
int ShBuiltInResources::MaxAtomicCounterBindings |
◆ MaxAtomicCounterBufferSize
int ShBuiltInResources::MaxAtomicCounterBufferSize |
◆ MaxCallStackDepth
int ShBuiltInResources::MaxCallStackDepth |
◆ MaxCombinedAtomicCounterBuffers
int ShBuiltInResources::MaxCombinedAtomicCounterBuffers |
◆ MaxCombinedAtomicCounters
int ShBuiltInResources::MaxCombinedAtomicCounters |
◆ MaxCombinedImageUniforms
int ShBuiltInResources::MaxCombinedImageUniforms |
◆ MaxCombinedShaderOutputResources
int ShBuiltInResources::MaxCombinedShaderOutputResources |
◆ MaxCombinedTextureImageUnits
int ShBuiltInResources::MaxCombinedTextureImageUnits |
◆ MaxComputeAtomicCounterBuffers
int ShBuiltInResources::MaxComputeAtomicCounterBuffers |
◆ MaxComputeAtomicCounters
int ShBuiltInResources::MaxComputeAtomicCounters |
◆ MaxComputeImageUniforms
int ShBuiltInResources::MaxComputeImageUniforms |
◆ MaxComputeTextureImageUnits
int ShBuiltInResources::MaxComputeTextureImageUnits |
◆ MaxComputeUniformComponents
int ShBuiltInResources::MaxComputeUniformComponents |
◆ MaxComputeWorkGroupCount
std::array< int, 3 > ShBuiltInResources::MaxComputeWorkGroupCount |
◆ MaxComputeWorkGroupSize
std::array< int, 3 > ShBuiltInResources::MaxComputeWorkGroupSize |
◆ MaxDrawBuffers
int ShBuiltInResources::MaxDrawBuffers |
◆ MaxDualSourceDrawBuffers
int ShBuiltInResources::MaxDualSourceDrawBuffers |
◆ MaxExpressionComplexity
int ShBuiltInResources::MaxExpressionComplexity |
◆ MaxFragmentAtomicCounterBuffers
int ShBuiltInResources::MaxFragmentAtomicCounterBuffers |
◆ MaxFragmentAtomicCounters
int ShBuiltInResources::MaxFragmentAtomicCounters |
◆ MaxFragmentImageUniforms
int ShBuiltInResources::MaxFragmentImageUniforms |
◆ MaxFragmentInputVectors
int ShBuiltInResources::MaxFragmentInputVectors |
◆ MaxFragmentUniformVectors
int ShBuiltInResources::MaxFragmentUniformVectors |
◆ MaxFunctionParameters
int ShBuiltInResources::MaxFunctionParameters |
◆ MaxImageUnits
int ShBuiltInResources::MaxImageUnits |
◆ MaxProgramTexelOffset
int ShBuiltInResources::MaxProgramTexelOffset |
◆ MaxTextureImageUnits
int ShBuiltInResources::MaxTextureImageUnits |
◆ MaxVaryingVectors
int ShBuiltInResources::MaxVaryingVectors |
◆ MaxVertexAtomicCounterBuffers
int ShBuiltInResources::MaxVertexAtomicCounterBuffers |
◆ MaxVertexAtomicCounters
int ShBuiltInResources::MaxVertexAtomicCounters |
◆ MaxVertexAttribs
int ShBuiltInResources::MaxVertexAttribs |
◆ MaxVertexImageUniforms
int ShBuiltInResources::MaxVertexImageUniforms |
◆ MaxVertexOutputVectors
int ShBuiltInResources::MaxVertexOutputVectors |
◆ MaxVertexTextureImageUnits
int ShBuiltInResources::MaxVertexTextureImageUnits |
◆ MaxVertexUniformVectors
int ShBuiltInResources::MaxVertexUniformVectors |
◆ MinProgramTexelOffset
int ShBuiltInResources::MinProgramTexelOffset |
◆ NV_draw_buffers
int ShBuiltInResources::NV_draw_buffers |
◆ NV_EGL_stream_consumer_external
int ShBuiltInResources::NV_EGL_stream_consumer_external |
◆ NV_shader_framebuffer_fetch
int ShBuiltInResources::NV_shader_framebuffer_fetch |
◆ OES_EGL_image_external
int ShBuiltInResources::OES_EGL_image_external |
◆ OES_EGL_image_external_essl3
int ShBuiltInResources::OES_EGL_image_external_essl3 |
◆ OES_standard_derivatives
int ShBuiltInResources::OES_standard_derivatives |
◆ WEBGL_debug_shader_precision
int ShBuiltInResources::WEBGL_debug_shader_precision |
The documentation for this struct was generated from the following file:
- DerivedData/WebKit/Build/Products/Debug/usr/local/include/ANGLE/ShaderLang.h