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void | gl::QueryFramebufferAttachmentParameteriv (const Framebuffer *framebuffer, GLenum attachment, GLenum pname, GLint *params) |
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void | gl::QueryBufferParameteriv (const Buffer *buffer, GLenum pname, GLint *params) |
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void | gl::QueryBufferParameteri64v (const Buffer *buffer, GLenum pname, GLint64 *params) |
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void | gl::QueryBufferPointerv (const Buffer *buffer, GLenum pname, void **params) |
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void | gl::QueryProgramiv (const Program *program, GLenum pname, GLint *params) |
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void | gl::QueryRenderbufferiv (const Renderbuffer *renderbuffer, GLenum pname, GLint *params) |
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void | gl::QueryShaderiv (const Shader *shader, GLenum pname, GLint *params) |
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void | gl::QueryTexParameterfv (const Texture *texture, GLenum pname, GLfloat *params) |
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void | gl::QueryTexParameteriv (const Texture *texture, GLenum pname, GLint *params) |
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void | gl::QuerySamplerParameterfv (const Sampler *sampler, GLenum pname, GLfloat *params) |
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void | gl::QuerySamplerParameteriv (const Sampler *sampler, GLenum pname, GLint *params) |
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void | gl::QueryVertexAttribfv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLfloat *params) |
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void | gl::QueryVertexAttribiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params) |
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void | gl::QueryVertexAttribPointerv (const VertexAttribute &attrib, GLenum pname, GLvoid **pointer) |
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void | gl::QueryVertexAttribIiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params) |
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void | gl::QueryVertexAttribIuiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLuint *params) |
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void | gl::QueryActiveUniformBlockiv (const Program *program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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void | gl::QueryInternalFormativ (const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params) |
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void | gl::SetTexParameterf (Texture *texture, GLenum pname, GLfloat param) |
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void | gl::SetTexParameterfv (Texture *texture, GLenum pname, const GLfloat *params) |
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void | gl::SetTexParameteri (Texture *texture, GLenum pname, GLint param) |
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void | gl::SetTexParameteriv (Texture *texture, GLenum pname, const GLint *params) |
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void | gl::SetSamplerParameterf (Sampler *sampler, GLenum pname, GLfloat param) |
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void | gl::SetSamplerParameterfv (Sampler *sampler, GLenum pname, const GLfloat *params) |
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void | gl::SetSamplerParameteri (Sampler *sampler, GLenum pname, GLint param) |
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void | gl::SetSamplerParameteriv (Sampler *sampler, GLenum pname, const GLint *params) |
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