| ACTIVE_ATTRIBUTES | WebGLRenderingContextBase | |
| ACTIVE_TEXTURE | WebGLRenderingContextBase | |
| ACTIVE_UNIFORM_BLOCKS | WebGL2RenderingContext | |
| ACTIVE_UNIFORMS | WebGLRenderingContextBase | |
| activeTexture(GLenum texture) | WebGLRenderingContextBase | |
| ALIASED_LINE_WIDTH_RANGE | WebGLRenderingContextBase | |
| ALIASED_POINT_SIZE_RANGE | WebGLRenderingContextBase | |
| ALPHA | WebGLRenderingContextBase | |
| ALPHA_BITS | WebGLRenderingContextBase | |
| ALREADY_SIGNALED | WebGL2RenderingContext | |
| ALWAYS | WebGLRenderingContextBase | |
| ANY_SAMPLES_PASSED | WebGL2RenderingContext | |
| ANY_SAMPLES_PASSED_CONSERVATIVE | WebGL2RenderingContext | |
| ARRAY_BUFFER | WebGLRenderingContextBase | |
| ARRAY_BUFFER_BINDING | WebGLRenderingContextBase | |
| ATTACHED_SHADERS | WebGLRenderingContextBase | |
| attachShader(WebGLProgram? program, WebGLShader? shader) | WebGLRenderingContextBase | |
| BACK | WebGLRenderingContextBase | |
| beginQuery(GLenum target, WebGLQuery? query) | WebGL2RenderingContext | |
| beginTransformFeedback(GLenum primitiveMode) | WebGL2RenderingContext | |
| bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name) | WebGLRenderingContextBase | |
| bindBuffer(GLenum target, WebGLBuffer? buffer) | WebGLRenderingContextBase | |
| bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer) | WebGL2RenderingContext | |
| bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size) | WebGL2RenderingContext | |
| bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer) | WebGLRenderingContextBase | |
| bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer) | WebGLRenderingContextBase | |
| bindSampler(GLuint unit, WebGLSampler? sampler) | WebGL2RenderingContext | |
| bindTexture(GLenum target, WebGLTexture? texture) | WebGLRenderingContextBase | |
| bindTransformFeedback(GLenum target, WebGLTransformFeedback? id) | WebGL2RenderingContext | |
| bindVertexArray(WebGLVertexArrayObject? vertexArray) | WebGL2RenderingContext | |
| BLEND | WebGLRenderingContextBase | |
| BLEND_COLOR | WebGLRenderingContextBase | |
| BLEND_DST_ALPHA | WebGLRenderingContextBase | |
| BLEND_DST_RGB | WebGLRenderingContextBase | |
| BLEND_EQUATION | WebGLRenderingContextBase | |
| BLEND_EQUATION_ALPHA | WebGLRenderingContextBase | |
| BLEND_EQUATION_RGB | WebGLRenderingContextBase | |
| BLEND_SRC_ALPHA | WebGLRenderingContextBase | |
| BLEND_SRC_RGB | WebGLRenderingContextBase | |
| blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | WebGLRenderingContextBase | |
| blendEquation(GLenum mode) | WebGLRenderingContextBase | |
| blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | WebGLRenderingContextBase | |
| blendFunc(GLenum sfactor, GLenum dfactor) | WebGLRenderingContextBase | |
| blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | WebGLRenderingContextBase | |
| blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | WebGL2RenderingContext | |
| BLUE | WebGL2RenderingContext | |
| BLUE_BITS | WebGLRenderingContextBase | |
| BOOL | WebGLRenderingContextBase | |
| BOOL_VEC2 | WebGLRenderingContextBase | |
| BOOL_VEC3 | WebGLRenderingContextBase | |
| BOOL_VEC4 | WebGLRenderingContextBase | |
| BROWSER_DEFAULT_WEBGL | WebGLRenderingContextBase | |
| BUFFER_SIZE | WebGLRenderingContextBase | |
| BUFFER_USAGE | WebGLRenderingContextBase | |
| bufferData(GLenum target, GLsizeiptr size, GLenum usage) | WebGL2RenderingContext | |
| bufferData(GLenum target, BufferDataSource? srcData, GLenum usage) | WebGL2RenderingContext | |
| bufferData(GLenum target, ArrayBufferView data, GLenum usage, GLuint srcOffset, optional GLuint length=0) | WebGL2RenderingContext | |
| bufferSubData(GLenum target, GLintptr dstByteOffset, BufferDataSource? srcData) | WebGL2RenderingContext | |
| bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData, GLuint srcOffset, optional GLuint length=0) | WebGL2RenderingContext | |
| BYTE | WebGLRenderingContextBase | |
| canvas | WebGLRenderingContextBase | |
| CCW | WebGLRenderingContextBase | |
| checkFramebufferStatus(GLenum target) | WebGLRenderingContextBase | |
| CLAMP_TO_EDGE | WebGLRenderingContextBase | |
| clear(GLbitfield mask) | WebGLRenderingContextBase | |
| clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | WebGL2RenderingContext | |
| clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array? value) | WebGL2RenderingContext | |
| clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array? value) | WebGL2RenderingContext | |
| clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array? value) | WebGL2RenderingContext | |
| clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | WebGLRenderingContextBase | |
| clearDepth(GLclampf depth) | WebGLRenderingContextBase | |
| clearStencil(GLint s) | WebGLRenderingContextBase | |
| clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout) | WebGL2RenderingContext | |
| COLOR | WebGL2RenderingContext | |
| COLOR_ATTACHMENT0 | WebGLRenderingContextBase | |
| COLOR_ATTACHMENT1 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT10 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT11 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT12 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT13 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT14 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT15 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT2 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT3 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT4 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT5 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT6 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT7 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT8 | WebGL2RenderingContext | |
| COLOR_ATTACHMENT9 | WebGL2RenderingContext | |
| COLOR_BUFFER_BIT | WebGLRenderingContextBase | |
| COLOR_CLEAR_VALUE | WebGLRenderingContextBase | |
| COLOR_WRITEMASK | WebGLRenderingContextBase | |
| colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | WebGLRenderingContextBase | |
| COMPARE_REF_TO_TEXTURE | WebGL2RenderingContext | |
| COMPILE_STATUS | WebGLRenderingContextBase | |
| compileShader(WebGLShader? shader) | WebGLRenderingContextBase | |
| COMPRESSED_R11_EAC | WebGL2RenderingContext | |
| COMPRESSED_RG11_EAC | WebGL2RenderingContext | |
| COMPRESSED_RGB8_ETC2 | WebGL2RenderingContext | |
| COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | WebGL2RenderingContext | |
| COMPRESSED_RGBA8_ETC2_EAC | WebGL2RenderingContext | |
| COMPRESSED_SIGNED_R11_EAC | WebGL2RenderingContext | |
| COMPRESSED_SIGNED_RG11_EAC | WebGL2RenderingContext | |
| COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | WebGL2RenderingContext | |
| COMPRESSED_SRGB8_ETC2 | WebGL2RenderingContext | |
| COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | WebGL2RenderingContext | |
| COMPRESSED_TEXTURE_FORMATS | WebGLRenderingContextBase | |
| compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data) | WebGLRenderingContextBase | |
| compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView? data) | WebGL2RenderingContext | |
| compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView data) | WebGLRenderingContextBase | |
| compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, ArrayBufferView? data) | WebGL2RenderingContext | |
| CONDITION_SATISFIED | WebGL2RenderingContext | |
| CONSTANT_ALPHA | WebGLRenderingContextBase | |
| CONSTANT_COLOR | WebGLRenderingContextBase | |
| CONTEXT_LOST_WEBGL | WebGLRenderingContextBase | |
| COPY_READ_BUFFER | WebGL2RenderingContext | |
| COPY_READ_BUFFER_BINDING | WebGL2RenderingContext | |
| COPY_WRITE_BUFFER | WebGL2RenderingContext | |
| COPY_WRITE_BUFFER_BINDING | WebGL2RenderingContext | |
| copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | WebGL2RenderingContext | |
| copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | WebGLRenderingContextBase | |
| copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | WebGLRenderingContextBase | |
| copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | WebGL2RenderingContext | |
| createBuffer() | WebGLRenderingContextBase | |
| createFramebuffer() | WebGLRenderingContextBase | |
| createProgram() | WebGLRenderingContextBase | |
| createQuery() | WebGL2RenderingContext | |
| createRenderbuffer() | WebGLRenderingContextBase | |
| createSampler() | WebGL2RenderingContext | |
| createShader(GLenum type) | WebGLRenderingContextBase | |
| createTexture() | WebGLRenderingContextBase | |
| createTransformFeedback() | WebGL2RenderingContext | |
| createVertexArray() | WebGL2RenderingContext | |
| CULL_FACE | WebGLRenderingContextBase | |
| CULL_FACE_MODE | WebGLRenderingContextBase | |
| cullFace(GLenum mode) | WebGLRenderingContextBase | |
| CURRENT_PROGRAM | WebGLRenderingContextBase | |
| CURRENT_QUERY | WebGL2RenderingContext | |
| CURRENT_VERTEX_ATTRIB | WebGLRenderingContextBase | |
| CW | WebGLRenderingContextBase | |
| DECR | WebGLRenderingContextBase | |
| DECR_WRAP | WebGLRenderingContextBase | |
| DELETE_STATUS | WebGLRenderingContextBase | |
| deleteBuffer(WebGLBuffer? buffer) | WebGLRenderingContextBase | |
| deleteFramebuffer(WebGLFramebuffer? framebuffer) | WebGLRenderingContextBase | |
| deleteProgram(WebGLProgram? program) | WebGLRenderingContextBase | |
| deleteQuery(WebGLQuery? query) | WebGL2RenderingContext | |
| deleteRenderbuffer(WebGLRenderbuffer? renderbuffer) | WebGLRenderingContextBase | |
| deleteSampler(WebGLSampler? sampler) | WebGL2RenderingContext | |
| deleteShader(WebGLShader? shader) | WebGLRenderingContextBase | |
| deleteSync(WebGLSync? sync) | WebGL2RenderingContext | |
| deleteTexture(WebGLTexture? texture) | WebGLRenderingContextBase | |
| deleteTransformFeedback(WebGLTransformFeedback? id) | WebGL2RenderingContext | |
| deleteVertexArray(WebGLVertexArrayObject? vertexArray) | WebGL2RenderingContext | |
| DEPTH | WebGL2RenderingContext | |
| DEPTH24_STENCIL8 | WebGL2RenderingContext | |
| DEPTH32F_STENCIL8 | WebGL2RenderingContext | |
| DEPTH_ATTACHMENT | WebGLRenderingContextBase | |
| DEPTH_BITS | WebGLRenderingContextBase | |
| DEPTH_BUFFER_BIT | WebGLRenderingContextBase | |
| DEPTH_CLEAR_VALUE | WebGLRenderingContextBase | |
| DEPTH_COMPONENT | WebGLRenderingContextBase | |
| DEPTH_COMPONENT16 | WebGLRenderingContextBase | |
| DEPTH_COMPONENT24 | WebGL2RenderingContext | |
| DEPTH_COMPONENT32F | WebGL2RenderingContext | |
| DEPTH_FUNC | WebGLRenderingContextBase | |
| DEPTH_RANGE | WebGLRenderingContextBase | |
| DEPTH_STENCIL | WebGL2RenderingContext | |
| DEPTH_STENCIL_ATTACHMENT | WebGL2RenderingContext | |
| DEPTH_TEST | WebGLRenderingContextBase | |
| DEPTH_WRITEMASK | WebGLRenderingContextBase | |
| depthFunc(GLenum func) | WebGLRenderingContextBase | |
| depthMask(GLboolean flag) | WebGLRenderingContextBase | |
| depthRange(GLclampf zNear, GLclampf zFar) | WebGLRenderingContextBase | |
| detachShader(WebGLProgram? program, WebGLShader? shader) | WebGLRenderingContextBase | |
| disable(GLenum cap) | WebGLRenderingContextBase | |
| disableVertexAttribArray(GLuint index) | WebGLRenderingContextBase | |
| DITHER | WebGLRenderingContextBase | |
| DONT_CARE | WebGLRenderingContextBase | |
| DRAW_BUFFER0 | WebGL2RenderingContext | |
| DRAW_BUFFER1 | WebGL2RenderingContext | |
| DRAW_BUFFER10 | WebGL2RenderingContext | |
| DRAW_BUFFER11 | WebGL2RenderingContext | |
| DRAW_BUFFER12 | WebGL2RenderingContext | |
| DRAW_BUFFER13 | WebGL2RenderingContext | |
| DRAW_BUFFER14 | WebGL2RenderingContext | |
| DRAW_BUFFER15 | WebGL2RenderingContext | |
| DRAW_BUFFER2 | WebGL2RenderingContext | |
| DRAW_BUFFER3 | WebGL2RenderingContext | |
| DRAW_BUFFER4 | WebGL2RenderingContext | |
| DRAW_BUFFER5 | WebGL2RenderingContext | |
| DRAW_BUFFER6 | WebGL2RenderingContext | |
| DRAW_BUFFER7 | WebGL2RenderingContext | |
| DRAW_BUFFER8 | WebGL2RenderingContext | |
| DRAW_BUFFER9 | WebGL2RenderingContext | |
| DRAW_FRAMEBUFFER | WebGL2RenderingContext | |
| DRAW_FRAMEBUFFER_BINDING | WebGL2RenderingContext | |
| drawArrays(GLenum mode, GLint first, GLsizei count) | WebGLRenderingContextBase | |
| drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | WebGL2RenderingContext | |
| drawBuffers(sequence< GLenum > buffers) | WebGL2RenderingContext | |
| drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset) | WebGLRenderingContextBase | |
| drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount) | WebGL2RenderingContext | |
| drawingBufferHeight | WebGLRenderingContextBase | |
| drawingBufferWidth | WebGLRenderingContextBase | |
| drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset) | WebGL2RenderingContext | |
| DST_ALPHA | WebGLRenderingContextBase | |
| DST_COLOR | WebGLRenderingContextBase | |
| DYNAMIC_COPY | WebGL2RenderingContext | |
| DYNAMIC_DRAW | WebGLRenderingContextBase | |
| DYNAMIC_READ | WebGL2RenderingContext | |
| ELEMENT_ARRAY_BUFFER | WebGLRenderingContextBase | |
| ELEMENT_ARRAY_BUFFER_BINDING | WebGLRenderingContextBase | |
| enable(GLenum cap) | WebGLRenderingContextBase | |
| enableVertexAttribArray(GLuint index) | WebGLRenderingContextBase | |
| endQuery(GLenum target) | WebGL2RenderingContext | |
| endTransformFeedback() | WebGL2RenderingContext | |
| EQUAL | WebGLRenderingContextBase | |
| FASTEST | WebGLRenderingContextBase | |
| fenceSync(GLenum condition, GLbitfield flags) | WebGL2RenderingContext | |
| finish() | WebGLRenderingContextBase | |
| FLOAT | WebGLRenderingContextBase | |
| FLOAT_32_UNSIGNED_INT_24_8_REV | WebGL2RenderingContext | |
| FLOAT_MAT2 | WebGLRenderingContextBase | |
| FLOAT_MAT2x3 | WebGL2RenderingContext | |
| FLOAT_MAT2x4 | WebGL2RenderingContext | |
| FLOAT_MAT3 | WebGLRenderingContextBase | |
| FLOAT_MAT3x2 | WebGL2RenderingContext | |
| FLOAT_MAT3x4 | WebGL2RenderingContext | |
| FLOAT_MAT4 | WebGLRenderingContextBase | |
| FLOAT_MAT4x2 | WebGL2RenderingContext | |
| FLOAT_MAT4x3 | WebGL2RenderingContext | |
| FLOAT_VEC2 | WebGLRenderingContextBase | |
| FLOAT_VEC3 | WebGLRenderingContextBase | |
| FLOAT_VEC4 | WebGLRenderingContextBase | |
| flush() | WebGLRenderingContextBase | |
| FRAGMENT_SHADER | WebGLRenderingContextBase | |
| FRAGMENT_SHADER_DERIVATIVE_HINT | WebGL2RenderingContext | |
| FRAMEBUFFER | WebGLRenderingContextBase | |
| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | WebGLRenderingContextBase | |
| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | WebGLRenderingContextBase | |
| FRAMEBUFFER_ATTACHMENT_RED_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | WebGLRenderingContextBase | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | WebGL2RenderingContext | |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | WebGLRenderingContextBase | |
| FRAMEBUFFER_BINDING | WebGLRenderingContextBase | |
| FRAMEBUFFER_COMPLETE | WebGLRenderingContextBase | |
| FRAMEBUFFER_DEFAULT | WebGL2RenderingContext | |
| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | WebGLRenderingContextBase | |
| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | WebGLRenderingContextBase | |
| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | WebGLRenderingContextBase | |
| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | WebGL2RenderingContext | |
| FRAMEBUFFER_UNSUPPORTED | WebGLRenderingContextBase | |
| framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer) | WebGLRenderingContextBase | |
| framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level) | WebGLRenderingContextBase | |
| framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | WebGL2RenderingContext | |
| FRONT | WebGLRenderingContextBase | |
| FRONT_AND_BACK | WebGLRenderingContextBase | |
| FRONT_FACE | WebGLRenderingContextBase | |
| frontFace(GLenum mode) | WebGLRenderingContextBase | |
| FUNC_ADD | WebGLRenderingContextBase | |
| FUNC_REVERSE_SUBTRACT | WebGLRenderingContextBase | |
| FUNC_SUBTRACT | WebGLRenderingContextBase | |
| GENERATE_MIPMAP_HINT | WebGLRenderingContextBase | |
| generateMipmap(GLenum target) | WebGLRenderingContextBase | |
| GEQUAL | WebGLRenderingContextBase | |
| getActiveAttrib(WebGLProgram? program, GLuint index) | WebGLRenderingContextBase | |
| getActiveUniform(WebGLProgram? program, GLuint index) | WebGLRenderingContextBase | |
| getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex) | WebGL2RenderingContext | |
| getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname) | WebGL2RenderingContext | |
| getActiveUniforms(WebGLProgram? program, Uint32Array? uniformIndices, GLenum pname) | WebGL2RenderingContext | |
| getAttachedShaders(WebGLProgram? program) | WebGLRenderingContextBase | |
| getAttribLocation(WebGLProgram? program, DOMString name) | WebGLRenderingContextBase | |
| getBufferParameter(GLenum target, GLenum pname) | WebGLRenderingContextBase | |
| getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset=0, optional GLuint length=0) | WebGL2RenderingContext | |
| getContextAttributes() | WebGLRenderingContextBase | |
| getError() | WebGLRenderingContextBase | |
| getExtension(DOMString name) | WebGLRenderingContextBase | |
| getFragDataLocation(WebGLProgram? program, DOMString name) | WebGL2RenderingContext | |
| getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname) | WebGLRenderingContextBase | |
| getIndexedParameter(GLenum target, GLuint index) | WebGL2RenderingContext | |
| getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname) | WebGL2RenderingContext | |
| getParameter(GLenum pname) | WebGLRenderingContextBase | |
| getProgramInfoLog(WebGLProgram? program) | WebGLRenderingContextBase | |
| getProgramParameter(WebGLProgram? program, GLenum pname) | WebGLRenderingContextBase | |
| getQuery(GLenum target, GLenum pname) | WebGL2RenderingContext | |
| getQueryParameter(WebGLQuery? query, GLenum pname) | WebGL2RenderingContext | |
| getRenderbufferParameter(GLenum target, GLenum pname) | WebGLRenderingContextBase | |
| getSamplerParameter(WebGLSampler? sampler, GLenum pname) | WebGL2RenderingContext | |
| getShaderInfoLog(WebGLShader? shader) | WebGLRenderingContextBase | |
| getShaderParameter(WebGLShader? shader, GLenum pname) | WebGLRenderingContextBase | |
| getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) | WebGLRenderingContextBase | |
| getShaderSource(WebGLShader? shader) | WebGLRenderingContextBase | |
| getSupportedExtensions() | WebGLRenderingContextBase | |
| getSyncParameter(WebGLSync? sync, GLenum pname) | WebGL2RenderingContext | |
| getTexParameter(GLenum target, GLenum pname) | WebGLRenderingContextBase | |
| getTransformFeedbackVarying(WebGLProgram? program, GLuint index) | WebGL2RenderingContext | |
| getUniform(WebGLProgram? program, WebGLUniformLocation? location) | WebGLRenderingContextBase | |
| getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName) | WebGL2RenderingContext | |
| getUniformIndices(WebGLProgram? program, sequence< DOMString > uniformNames) | WebGL2RenderingContext | |
| getUniformLocation(WebGLProgram? program, DOMString name) | WebGLRenderingContextBase | |
| getVertexAttrib(GLuint index, GLenum pname) | WebGLRenderingContextBase | |
| getVertexAttribOffset(GLuint index, GLenum pname) | WebGLRenderingContextBase | |
| GREATER | WebGLRenderingContextBase | |
| GREEN | WebGL2RenderingContext | |
| GREEN_BITS | WebGLRenderingContextBase | |
| HALF_FLOAT | WebGL2RenderingContext | |
| HIGH_FLOAT | WebGLRenderingContextBase | |
| HIGH_INT | WebGLRenderingContextBase | |
| hint(GLenum target, GLenum mode) | WebGLRenderingContextBase | |
| IMPLEMENTATION_COLOR_READ_FORMAT | WebGLRenderingContextBase | |
| IMPLEMENTATION_COLOR_READ_TYPE | WebGLRenderingContextBase | |
| INCR | WebGLRenderingContextBase | |
| INCR_WRAP | WebGLRenderingContextBase | |
| INT | WebGLRenderingContextBase | |
| INT_2_10_10_10_REV | WebGL2RenderingContext | |
| INT_SAMPLER_2D | WebGL2RenderingContext | |
| INT_SAMPLER_2D_ARRAY | WebGL2RenderingContext | |
| INT_SAMPLER_3D | WebGL2RenderingContext | |
| INT_SAMPLER_CUBE | WebGL2RenderingContext | |
| INT_VEC2 | WebGLRenderingContextBase | |
| INT_VEC3 | WebGLRenderingContextBase | |
| INT_VEC4 | WebGLRenderingContextBase | |
| INTERLEAVED_ATTRIBS | WebGL2RenderingContext | |
| INVALID_ENUM | WebGLRenderingContextBase | |
| INVALID_FRAMEBUFFER_OPERATION | WebGLRenderingContextBase | |
| INVALID_INDEX | WebGL2RenderingContext | |
| INVALID_OPERATION | WebGLRenderingContextBase | |
| INVALID_VALUE | WebGLRenderingContextBase | |
| invalidateFramebuffer(GLenum target, sequence< GLenum > attachments) | WebGL2RenderingContext | |
| invalidateSubFramebuffer(GLenum target, sequence< GLenum > attachments, GLint x, GLint y, GLsizei width, GLsizei height) | WebGL2RenderingContext | |
| INVERT | WebGLRenderingContextBase | |
| isBuffer(WebGLBuffer? buffer) | WebGLRenderingContextBase | |
| isContextLost() | WebGLRenderingContextBase | |
| isEnabled(GLenum cap) | WebGLRenderingContextBase | |
| isFramebuffer(WebGLFramebuffer? framebuffer) | WebGLRenderingContextBase | |
| isProgram(WebGLProgram? program) | WebGLRenderingContextBase | |
| isQuery(WebGLQuery? query) | WebGL2RenderingContext | |
| isRenderbuffer(WebGLRenderbuffer? renderbuffer) | WebGLRenderingContextBase | |
| isSampler(WebGLSampler? sampler) | WebGL2RenderingContext | |
| isShader(WebGLShader? shader) | WebGLRenderingContextBase | |
| isSync(WebGLSync? sync) | WebGL2RenderingContext | |
| isTexture(WebGLTexture? texture) | WebGLRenderingContextBase | |
| isTransformFeedback(WebGLTransformFeedback? id) | WebGL2RenderingContext | |
| isVertexArray(WebGLVertexArrayObject? vertexArray) | WebGL2RenderingContext | |
| KEEP | WebGLRenderingContextBase | |
| LEQUAL | WebGLRenderingContextBase | |
| LESS | WebGLRenderingContextBase | |
| LINE_LOOP | WebGLRenderingContextBase | |
| LINE_STRIP | WebGLRenderingContextBase | |
| LINE_WIDTH | WebGLRenderingContextBase | |
| LINEAR | WebGLRenderingContextBase | |
| LINEAR_MIPMAP_LINEAR | WebGLRenderingContextBase | |
| LINEAR_MIPMAP_NEAREST | WebGLRenderingContextBase | |
| LINES | WebGLRenderingContextBase | |
| lineWidth(GLfloat width) | WebGLRenderingContextBase | |
| LINK_STATUS | WebGLRenderingContextBase | |
| linkProgram(WebGLProgram? program) | WebGLRenderingContextBase | |
| LOW_FLOAT | WebGLRenderingContextBase | |
| LOW_INT | WebGLRenderingContextBase | |
| LUMINANCE | WebGLRenderingContextBase | |
| LUMINANCE_ALPHA | WebGLRenderingContextBase | |
| MAX | WebGL2RenderingContext | |
| MAX_3D_TEXTURE_SIZE | WebGL2RenderingContext | |
| MAX_ARRAY_TEXTURE_LAYERS | WebGL2RenderingContext | |
| MAX_COLOR_ATTACHMENTS | WebGL2RenderingContext | |
| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | WebGL2RenderingContext | |
| MAX_COMBINED_TEXTURE_IMAGE_UNITS | WebGLRenderingContextBase | |
| MAX_COMBINED_UNIFORM_BLOCKS | WebGL2RenderingContext | |
| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | WebGL2RenderingContext | |
| MAX_CUBE_MAP_TEXTURE_SIZE | WebGLRenderingContextBase | |
| MAX_DRAW_BUFFERS | WebGL2RenderingContext | |
| MAX_ELEMENT_INDEX | WebGL2RenderingContext | |
| MAX_ELEMENTS_INDICES | WebGL2RenderingContext | |
| MAX_ELEMENTS_VERTICES | WebGL2RenderingContext | |
| MAX_FRAGMENT_INPUT_COMPONENTS | WebGL2RenderingContext | |
| MAX_FRAGMENT_UNIFORM_BLOCKS | WebGL2RenderingContext | |
| MAX_FRAGMENT_UNIFORM_COMPONENTS | WebGL2RenderingContext | |
| MAX_FRAGMENT_UNIFORM_VECTORS | WebGLRenderingContextBase | |
| MAX_PROGRAM_TEXEL_OFFSET | WebGL2RenderingContext | |
| MAX_RENDERBUFFER_SIZE | WebGLRenderingContextBase | |
| MAX_SAMPLES | WebGL2RenderingContext | |
| MAX_SERVER_WAIT_TIMEOUT | WebGL2RenderingContext | |
| MAX_TEXTURE_IMAGE_UNITS | WebGLRenderingContextBase | |
| MAX_TEXTURE_LOD_BIAS | WebGL2RenderingContext | |
| MAX_TEXTURE_SIZE | WebGLRenderingContextBase | |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | WebGL2RenderingContext | |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | WebGL2RenderingContext | |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | WebGL2RenderingContext | |
| MAX_UNIFORM_BLOCK_SIZE | WebGL2RenderingContext | |
| MAX_UNIFORM_BUFFER_BINDINGS | WebGL2RenderingContext | |
| MAX_VARYING_COMPONENTS | WebGL2RenderingContext | |
| MAX_VARYING_VECTORS | WebGLRenderingContextBase | |
| MAX_VERTEX_ATTRIBS | WebGLRenderingContextBase | |
| MAX_VERTEX_OUTPUT_COMPONENTS | WebGL2RenderingContext | |
| MAX_VERTEX_TEXTURE_IMAGE_UNITS | WebGLRenderingContextBase | |
| MAX_VERTEX_UNIFORM_BLOCKS | WebGL2RenderingContext | |
| MAX_VERTEX_UNIFORM_COMPONENTS | WebGL2RenderingContext | |
| MAX_VERTEX_UNIFORM_VECTORS | WebGLRenderingContextBase | |
| MAX_VIEWPORT_DIMS | WebGLRenderingContextBase | |
| MEDIUM_FLOAT | WebGLRenderingContextBase | |
| MEDIUM_INT | WebGLRenderingContextBase | |
| MIN | WebGL2RenderingContext | |
| MIN_PROGRAM_TEXEL_OFFSET | WebGL2RenderingContext | |
| MIRRORED_REPEAT | WebGLRenderingContextBase | |
| NEAREST | WebGLRenderingContextBase | |
| NEAREST_MIPMAP_LINEAR | WebGLRenderingContextBase | |
| NEAREST_MIPMAP_NEAREST | WebGLRenderingContextBase | |
| NEVER | WebGLRenderingContextBase | |
| NICEST | WebGLRenderingContextBase | |
| NO_ERROR | WebGLRenderingContextBase | |
| NONE | WebGLRenderingContextBase | |
| NOTEQUAL | WebGLRenderingContextBase | |
| NUM_SAMPLE_COUNTS | WebGL2RenderingContext | |
| OBJECT_TYPE | WebGL2RenderingContext | |
| ONE | WebGLRenderingContextBase | |
| ONE_MINUS_CONSTANT_ALPHA | WebGLRenderingContextBase | |
| ONE_MINUS_CONSTANT_COLOR | WebGLRenderingContextBase | |
| ONE_MINUS_DST_ALPHA | WebGLRenderingContextBase | |
| ONE_MINUS_DST_COLOR | WebGLRenderingContextBase | |
| ONE_MINUS_SRC_ALPHA | WebGLRenderingContextBase | |
| ONE_MINUS_SRC_COLOR | WebGLRenderingContextBase | |
| OUT_OF_MEMORY | WebGLRenderingContextBase | |
| PACK_ALIGNMENT | WebGLRenderingContextBase | |
| PACK_ROW_LENGTH | WebGL2RenderingContext | |
| PACK_SKIP_PIXELS | WebGL2RenderingContext | |
| PACK_SKIP_ROWS | WebGL2RenderingContext | |
| pauseTransformFeedback() | WebGL2RenderingContext | |
| PIXEL_PACK_BUFFER | WebGL2RenderingContext | |
| PIXEL_PACK_BUFFER_BINDING | WebGL2RenderingContext | |
| PIXEL_UNPACK_BUFFER | WebGL2RenderingContext | |
| PIXEL_UNPACK_BUFFER_BINDING | WebGL2RenderingContext | |
| pixelStorei(GLenum pname, GLint param) | WebGLRenderingContextBase | |
| POINTS | WebGLRenderingContextBase | |
| POLYGON_OFFSET_FACTOR | WebGLRenderingContextBase | |
| POLYGON_OFFSET_FILL | WebGLRenderingContextBase | |
| POLYGON_OFFSET_UNITS | WebGLRenderingContextBase | |
| polygonOffset(GLfloat factor, GLfloat units) | WebGLRenderingContextBase | |
| PRIMITIVE_RESTART_FIXED_INDEX | WebGL2RenderingContext | |
| QUERY_RESULT | WebGL2RenderingContext | |
| QUERY_RESULT_AVAILABLE | WebGL2RenderingContext | |
| R11F_G11F_B10F | WebGL2RenderingContext | |
| R16F | WebGL2RenderingContext | |
| R16I | WebGL2RenderingContext | |
| R16UI | WebGL2RenderingContext | |
| R32F | WebGL2RenderingContext | |
| R32I | WebGL2RenderingContext | |
| R32UI | WebGL2RenderingContext | |
| R8 | WebGL2RenderingContext | |
| R8_SNORM | WebGL2RenderingContext | |
| R8I | WebGL2RenderingContext | |
| R8UI | WebGL2RenderingContext | |
| RASTERIZER_DISCARD | WebGL2RenderingContext | |
| READ_BUFFER | WebGL2RenderingContext | |
| READ_FRAMEBUFFER | WebGL2RenderingContext | |
| READ_FRAMEBUFFER_BINDING | WebGL2RenderingContext | |
| readBuffer(GLenum src) | WebGL2RenderingContext | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels) | WebGLRenderingContextBase | |
| RED | WebGL2RenderingContext | |
| RED_BITS | WebGLRenderingContextBase | |
| RED_INTEGER | WebGL2RenderingContext | |
| releaseShaderCompiler() | WebGLRenderingContextBase | |
| RENDERBUFFER | WebGLRenderingContextBase | |
| RENDERBUFFER_ALPHA_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_BINDING | WebGLRenderingContextBase | |
| RENDERBUFFER_BLUE_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_DEPTH_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_GREEN_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_HEIGHT | WebGLRenderingContextBase | |
| RENDERBUFFER_INTERNAL_FORMAT | WebGLRenderingContextBase | |
| RENDERBUFFER_RED_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_SAMPLES | WebGL2RenderingContext | |
| RENDERBUFFER_STENCIL_SIZE | WebGLRenderingContextBase | |
| RENDERBUFFER_WIDTH | WebGLRenderingContextBase | |
| renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | WebGLRenderingContextBase | |
| renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | WebGL2RenderingContext | |
| RENDERER | WebGLRenderingContextBase | |
| REPEAT | WebGLRenderingContextBase | |
| REPLACE | WebGLRenderingContextBase | |
| resumeTransformFeedback() | WebGL2RenderingContext | |
| RG | WebGL2RenderingContext | |
| RG16F | WebGL2RenderingContext | |
| RG16I | WebGL2RenderingContext | |
| RG16UI | WebGL2RenderingContext | |
| RG32F | WebGL2RenderingContext | |
| RG32I | WebGL2RenderingContext | |
| RG32UI | WebGL2RenderingContext | |
| RG8 | WebGL2RenderingContext | |
| RG8_SNORM | WebGL2RenderingContext | |
| RG8I | WebGL2RenderingContext | |
| RG8UI | WebGL2RenderingContext | |
| RG_INTEGER | WebGL2RenderingContext | |
| RGB | WebGLRenderingContextBase | |
| RGB10_A2 | WebGL2RenderingContext | |
| RGB10_A2UI | WebGL2RenderingContext | |
| RGB16F | WebGL2RenderingContext | |
| RGB16I | WebGL2RenderingContext | |
| RGB16UI | WebGL2RenderingContext | |
| RGB32F | WebGL2RenderingContext | |
| RGB32I | WebGL2RenderingContext | |
| RGB32UI | WebGL2RenderingContext | |
| RGB565 | WebGLRenderingContextBase | |
| RGB5_A1 | WebGLRenderingContextBase | |
| RGB8 | WebGL2RenderingContext | |
| RGB8_SNORM | WebGL2RenderingContext | |
| RGB8I | WebGL2RenderingContext | |
| RGB8UI | WebGL2RenderingContext | |
| RGB9_E5 | WebGL2RenderingContext | |
| RGB_INTEGER | WebGL2RenderingContext | |
| RGBA | WebGLRenderingContextBase | |
| RGBA16F | WebGL2RenderingContext | |
| RGBA16I | WebGL2RenderingContext | |
| RGBA16UI | WebGL2RenderingContext | |
| RGBA32F | WebGL2RenderingContext | |
| RGBA32I | WebGL2RenderingContext | |
| RGBA32UI | WebGL2RenderingContext | |
| RGBA4 | WebGLRenderingContextBase | |
| RGBA8 | WebGL2RenderingContext | |
| RGBA8_SNORM | WebGL2RenderingContext | |
| RGBA8I | WebGL2RenderingContext | |
| RGBA8UI | WebGL2RenderingContext | |
| RGBA_INTEGER | WebGL2RenderingContext | |
| SAMPLE_ALPHA_TO_COVERAGE | WebGLRenderingContextBase | |
| SAMPLE_BUFFERS | WebGLRenderingContextBase | |
| SAMPLE_COVERAGE | WebGLRenderingContextBase | |
| SAMPLE_COVERAGE_INVERT | WebGLRenderingContextBase | |
| SAMPLE_COVERAGE_VALUE | WebGLRenderingContextBase | |
| sampleCoverage(GLclampf value, GLboolean invert) | WebGLRenderingContextBase | |
| SAMPLER_2D | WebGLRenderingContextBase | |
| SAMPLER_2D_ARRAY | WebGL2RenderingContext | |
| SAMPLER_2D_ARRAY_SHADOW | WebGL2RenderingContext | |
| SAMPLER_2D_SHADOW | WebGL2RenderingContext | |
| SAMPLER_3D | WebGL2RenderingContext | |
| SAMPLER_BINDING | WebGL2RenderingContext | |
| SAMPLER_CUBE | WebGLRenderingContextBase | |
| SAMPLER_CUBE_SHADOW | WebGL2RenderingContext | |
| samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param) | WebGL2RenderingContext | |
| samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param) | WebGL2RenderingContext | |
| SAMPLES | WebGLRenderingContextBase | |
| scissor(GLint x, GLint y, GLsizei width, GLsizei height) | WebGLRenderingContextBase | |
| SCISSOR_BOX | WebGLRenderingContextBase | |
| SCISSOR_TEST | WebGLRenderingContextBase | |
| SEPARATE_ATTRIBS | WebGL2RenderingContext | |
| SHADER_TYPE | WebGLRenderingContextBase | |
| shaderSource(WebGLShader? shader, DOMString string) | WebGLRenderingContextBase | |
| SHADING_LANGUAGE_VERSION | WebGLRenderingContextBase | |
| SHORT | WebGLRenderingContextBase | |
| SIGNALED | WebGL2RenderingContext | |
| SIGNED_NORMALIZED | WebGL2RenderingContext | |
| SRC_ALPHA | WebGLRenderingContextBase | |
| SRC_ALPHA_SATURATE | WebGLRenderingContextBase | |
| SRC_COLOR | WebGLRenderingContextBase | |
| SRGB | WebGL2RenderingContext | |
| SRGB8 | WebGL2RenderingContext | |
| SRGB8_ALPHA8 | WebGL2RenderingContext | |
| STATIC_COPY | WebGL2RenderingContext | |
| STATIC_DRAW | WebGLRenderingContextBase | |
| STATIC_READ | WebGL2RenderingContext | |
| STENCIL | WebGL2RenderingContext | |
| STENCIL_ATTACHMENT | WebGLRenderingContextBase | |
| STENCIL_BACK_FAIL | WebGLRenderingContextBase | |
| STENCIL_BACK_FUNC | WebGLRenderingContextBase | |
| STENCIL_BACK_PASS_DEPTH_FAIL | WebGLRenderingContextBase | |
| STENCIL_BACK_PASS_DEPTH_PASS | WebGLRenderingContextBase | |
| STENCIL_BACK_REF | WebGLRenderingContextBase | |
| STENCIL_BACK_VALUE_MASK | WebGLRenderingContextBase | |
| STENCIL_BACK_WRITEMASK | WebGLRenderingContextBase | |
| STENCIL_BITS | WebGLRenderingContextBase | |
| STENCIL_BUFFER_BIT | WebGLRenderingContextBase | |
| STENCIL_CLEAR_VALUE | WebGLRenderingContextBase | |
| STENCIL_FAIL | WebGLRenderingContextBase | |
| STENCIL_FUNC | WebGLRenderingContextBase | |
| STENCIL_INDEX | WebGLRenderingContextBase | |
| STENCIL_INDEX8 | WebGLRenderingContextBase | |
| STENCIL_PASS_DEPTH_FAIL | WebGLRenderingContextBase | |
| STENCIL_PASS_DEPTH_PASS | WebGLRenderingContextBase | |
| STENCIL_REF | WebGLRenderingContextBase | |
| STENCIL_TEST | WebGLRenderingContextBase | |
| STENCIL_VALUE_MASK | WebGLRenderingContextBase | |
| STENCIL_WRITEMASK | WebGLRenderingContextBase | |
| stencilFunc(GLenum func, GLint ref, GLuint mask) | WebGLRenderingContextBase | |
| stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | WebGLRenderingContextBase | |
| stencilMask(GLuint mask) | WebGLRenderingContextBase | |
| stencilMaskSeparate(GLenum face, GLuint mask) | WebGLRenderingContextBase | |
| stencilOp(GLenum fail, GLenum zfail, GLenum zpass) | WebGLRenderingContextBase | |
| stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | WebGLRenderingContextBase | |
| STREAM_COPY | WebGL2RenderingContext | |
| STREAM_DRAW | WebGLRenderingContextBase | |
| STREAM_READ | WebGL2RenderingContext | |
| SUBPIXEL_BITS | WebGLRenderingContextBase | |
| SYNC_CONDITION | WebGL2RenderingContext | |
| SYNC_FENCE | WebGL2RenderingContext | |
| SYNC_FLAGS | WebGL2RenderingContext | |
| SYNC_FLUSH_COMMANDS_BIT | WebGL2RenderingContext | |
| SYNC_GPU_COMMANDS_COMPLETE | WebGL2RenderingContext | |
| SYNC_STATUS | WebGL2RenderingContext | |
| texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels) | WebGLRenderingContextBase | |
| texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, TexImageSource? source) | WebGLRenderingContextBase | |
| texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels) | WebGL2RenderingContext | |
| texParameterf(GLenum target, GLenum pname, GLfloat param) | WebGLRenderingContextBase | |
| texParameteri(GLenum target, GLenum pname, GLint param) | WebGLRenderingContextBase | |
| texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | WebGL2RenderingContext | |
| texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | WebGL2RenderingContext | |
| texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels) | WebGLRenderingContextBase | |
| texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource? source) | WebGLRenderingContextBase | |
| texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels) | WebGL2RenderingContext | |
| texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, TexImageSource source) | WebGL2RenderingContext | |
| TEXTURE | WebGLRenderingContextBase | |
| TEXTURE0 | WebGLRenderingContextBase | |
| TEXTURE1 | WebGLRenderingContextBase | |
| TEXTURE10 | WebGLRenderingContextBase | |
| TEXTURE11 | WebGLRenderingContextBase | |
| TEXTURE12 | WebGLRenderingContextBase | |
| TEXTURE13 | WebGLRenderingContextBase | |
| TEXTURE14 | WebGLRenderingContextBase | |
| TEXTURE15 | WebGLRenderingContextBase | |
| TEXTURE16 | WebGLRenderingContextBase | |
| TEXTURE17 | WebGLRenderingContextBase | |
| TEXTURE18 | WebGLRenderingContextBase | |
| TEXTURE19 | WebGLRenderingContextBase | |
| TEXTURE2 | WebGLRenderingContextBase | |
| TEXTURE20 | WebGLRenderingContextBase | |
| TEXTURE21 | WebGLRenderingContextBase | |
| TEXTURE22 | WebGLRenderingContextBase | |
| TEXTURE23 | WebGLRenderingContextBase | |
| TEXTURE24 | WebGLRenderingContextBase | |
| TEXTURE25 | WebGLRenderingContextBase | |
| TEXTURE26 | WebGLRenderingContextBase | |
| TEXTURE27 | WebGLRenderingContextBase | |
| TEXTURE28 | WebGLRenderingContextBase | |
| TEXTURE29 | WebGLRenderingContextBase | |
| TEXTURE3 | WebGLRenderingContextBase | |
| TEXTURE30 | WebGLRenderingContextBase | |
| TEXTURE31 | WebGLRenderingContextBase | |
| TEXTURE4 | WebGLRenderingContextBase | |
| TEXTURE5 | WebGLRenderingContextBase | |
| TEXTURE6 | WebGLRenderingContextBase | |
| TEXTURE7 | WebGLRenderingContextBase | |
| TEXTURE8 | WebGLRenderingContextBase | |
| TEXTURE9 | WebGLRenderingContextBase | |
| TEXTURE_2D | WebGLRenderingContextBase | |
| TEXTURE_2D_ARRAY | WebGL2RenderingContext | |
| TEXTURE_3D | WebGL2RenderingContext | |
| TEXTURE_BASE_LEVEL | WebGL2RenderingContext | |
| TEXTURE_BINDING_2D | WebGLRenderingContextBase | |
| TEXTURE_BINDING_2D_ARRAY | WebGL2RenderingContext | |
| TEXTURE_BINDING_3D | WebGL2RenderingContext | |
| TEXTURE_BINDING_CUBE_MAP | WebGLRenderingContextBase | |
| TEXTURE_COMPARE_FUNC | WebGL2RenderingContext | |
| TEXTURE_COMPARE_MODE | WebGL2RenderingContext | |
| TEXTURE_CUBE_MAP | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_NEGATIVE_X | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_NEGATIVE_Y | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_NEGATIVE_Z | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_POSITIVE_X | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_POSITIVE_Y | WebGLRenderingContextBase | |
| TEXTURE_CUBE_MAP_POSITIVE_Z | WebGLRenderingContextBase | |
| TEXTURE_IMMUTABLE_FORMAT | WebGL2RenderingContext | |
| TEXTURE_IMMUTABLE_LEVELS | WebGL2RenderingContext | |
| TEXTURE_MAG_FILTER | WebGLRenderingContextBase | |
| TEXTURE_MAX_LEVEL | WebGL2RenderingContext | |
| TEXTURE_MAX_LOD | WebGL2RenderingContext | |
| TEXTURE_MIN_FILTER | WebGLRenderingContextBase | |
| TEXTURE_MIN_LOD | WebGL2RenderingContext | |
| TEXTURE_SWIZZLE_A | WebGL2RenderingContext | |
| TEXTURE_SWIZZLE_B | WebGL2RenderingContext | |
| TEXTURE_SWIZZLE_G | WebGL2RenderingContext | |
| TEXTURE_SWIZZLE_R | WebGL2RenderingContext | |
| TEXTURE_WRAP_R | WebGL2RenderingContext | |
| TEXTURE_WRAP_S | WebGLRenderingContextBase | |
| TEXTURE_WRAP_T | WebGLRenderingContextBase | |
| TIMEOUT_EXPIRED | WebGL2RenderingContext | |
| TIMEOUT_IGNORED | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_ACTIVE | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BINDING | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BUFFER | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BUFFER_BINDING | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BUFFER_MODE | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BUFFER_SIZE | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_BUFFER_START | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_PAUSED | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | WebGL2RenderingContext | |
| TRANSFORM_FEEDBACK_VARYINGS | WebGL2RenderingContext | |
| transformFeedbackVaryings(WebGLProgram? program, sequence< DOMString > varyings, GLenum bufferMode) | WebGL2RenderingContext | |
| TRIANGLE_FAN | WebGLRenderingContextBase | |
| TRIANGLE_STRIP | WebGLRenderingContextBase | |
| TRIANGLES | WebGLRenderingContextBase | |
| uniform1f(WebGLUniformLocation? location, GLfloat x) | WebGLRenderingContextBase | |
| uniform1fv(WebGLUniformLocation? location, Float32List v) | WebGLRenderingContextBase | |
| uniform1i(WebGLUniformLocation? location, GLint x) | WebGLRenderingContextBase | |
| uniform1iv(WebGLUniformLocation? location, Int32List v) | WebGLRenderingContextBase | |
| uniform1ui(WebGLUniformLocation? location, GLuint v0) | WebGL2RenderingContext | |
| uniform1uiv(WebGLUniformLocation? location, Uint32Array? value) | WebGL2RenderingContext | |
| uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y) | WebGLRenderingContextBase | |
| uniform2fv(WebGLUniformLocation? location, Float32List v) | WebGLRenderingContextBase | |
| uniform2i(WebGLUniformLocation? location, GLint x, GLint y) | WebGLRenderingContextBase | |
| uniform2iv(WebGLUniformLocation? location, Int32List v) | WebGLRenderingContextBase | |
| uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1) | WebGL2RenderingContext | |
| uniform2uiv(WebGLUniformLocation? location, Uint32Array? value) | WebGL2RenderingContext | |
| uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z) | WebGLRenderingContextBase | |
| uniform3fv(WebGLUniformLocation? location, Float32List v) | WebGLRenderingContextBase | |
| uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z) | WebGLRenderingContextBase | |
| uniform3iv(WebGLUniformLocation? location, Int32List v) | WebGLRenderingContextBase | |
| uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2) | WebGL2RenderingContext | |
| uniform3uiv(WebGLUniformLocation? location, Uint32Array? value) | WebGL2RenderingContext | |
| uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | WebGLRenderingContextBase | |
| uniform4fv(WebGLUniformLocation? location, Float32List v) | WebGLRenderingContextBase | |
| uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w) | WebGLRenderingContextBase | |
| uniform4iv(WebGLUniformLocation? location, Int32List v) | WebGLRenderingContextBase | |
| uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | WebGL2RenderingContext | |
| uniform4uiv(WebGLUniformLocation? location, Uint32Array? value) | WebGL2RenderingContext | |
| UNIFORM_ARRAY_STRIDE | WebGL2RenderingContext | |
| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | WebGL2RenderingContext | |
| UNIFORM_BLOCK_ACTIVE_UNIFORMS | WebGL2RenderingContext | |
| UNIFORM_BLOCK_BINDING | WebGL2RenderingContext | |
| UNIFORM_BLOCK_DATA_SIZE | WebGL2RenderingContext | |
| UNIFORM_BLOCK_INDEX | WebGL2RenderingContext | |
| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | WebGL2RenderingContext | |
| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | WebGL2RenderingContext | |
| UNIFORM_BUFFER | WebGL2RenderingContext | |
| UNIFORM_BUFFER_BINDING | WebGL2RenderingContext | |
| UNIFORM_BUFFER_OFFSET_ALIGNMENT | WebGL2RenderingContext | |
| UNIFORM_BUFFER_SIZE | WebGL2RenderingContext | |
| UNIFORM_BUFFER_START | WebGL2RenderingContext | |
| UNIFORM_IS_ROW_MAJOR | WebGL2RenderingContext | |
| UNIFORM_MATRIX_STRIDE | WebGL2RenderingContext | |
| UNIFORM_OFFSET | WebGL2RenderingContext | |
| UNIFORM_SIZE | WebGL2RenderingContext | |
| UNIFORM_TYPE | WebGL2RenderingContext | |
| uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | WebGL2RenderingContext | |
| uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List array) | WebGLRenderingContextBase | |
| uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List array) | WebGLRenderingContextBase | |
| uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List array) | WebGLRenderingContextBase | |
| uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value) | WebGL2RenderingContext | |
| UNPACK_ALIGNMENT | WebGLRenderingContextBase | |
| UNPACK_COLORSPACE_CONVERSION_WEBGL | WebGLRenderingContextBase | |
| UNPACK_FLIP_Y_WEBGL | WebGLRenderingContextBase | |
| UNPACK_IMAGE_HEIGHT | WebGL2RenderingContext | |
| UNPACK_PREMULTIPLY_ALPHA_WEBGL | WebGLRenderingContextBase | |
| UNPACK_ROW_LENGTH | WebGL2RenderingContext | |
| UNPACK_SKIP_IMAGES | WebGL2RenderingContext | |
| UNPACK_SKIP_PIXELS | WebGL2RenderingContext | |
| UNPACK_SKIP_ROWS | WebGL2RenderingContext | |
| UNSIGNALED | WebGL2RenderingContext | |
| UNSIGNED_BYTE | WebGLRenderingContextBase | |
| UNSIGNED_INT | WebGLRenderingContextBase | |
| UNSIGNED_INT_10F_11F_11F_REV | WebGL2RenderingContext | |
| UNSIGNED_INT_24_8 | WebGL2RenderingContext | |
| UNSIGNED_INT_2_10_10_10_REV | WebGL2RenderingContext | |
| UNSIGNED_INT_5_9_9_9_REV | WebGL2RenderingContext | |
| UNSIGNED_INT_SAMPLER_2D | WebGL2RenderingContext | |
| UNSIGNED_INT_SAMPLER_2D_ARRAY | WebGL2RenderingContext | |
| UNSIGNED_INT_SAMPLER_3D | WebGL2RenderingContext | |
| UNSIGNED_INT_SAMPLER_CUBE | WebGL2RenderingContext | |
| UNSIGNED_INT_VEC2 | WebGL2RenderingContext | |
| UNSIGNED_INT_VEC3 | WebGL2RenderingContext | |
| UNSIGNED_INT_VEC4 | WebGL2RenderingContext | |
| UNSIGNED_NORMALIZED | WebGL2RenderingContext | |
| UNSIGNED_SHORT | WebGLRenderingContextBase | |
| UNSIGNED_SHORT_4_4_4_4 | WebGLRenderingContextBase | |
| UNSIGNED_SHORT_5_5_5_1 | WebGLRenderingContextBase | |
| UNSIGNED_SHORT_5_6_5 | WebGLRenderingContextBase | |
| useProgram(WebGLProgram? program) | WebGLRenderingContextBase | |
| VALIDATE_STATUS | WebGLRenderingContextBase | |
| validateProgram(WebGLProgram? program) | WebGLRenderingContextBase | |
| VENDOR | WebGLRenderingContextBase | |
| VERSION | WebGLRenderingContextBase | |
| VERTEX_ARRAY_BINDING | WebGL2RenderingContext | |
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_DIVISOR | WebGL2RenderingContext | |
| VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE | WebGL2RenderingContext | |
| VERTEX_ATTRIB_ARRAY_ENABLED | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_INTEGER | WebGL2RenderingContext | |
| VERTEX_ATTRIB_ARRAY_NORMALIZED | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_POINTER | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_SIZE | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_STRIDE | WebGLRenderingContextBase | |
| VERTEX_ATTRIB_ARRAY_TYPE | WebGLRenderingContextBase | |
| VERTEX_SHADER | WebGLRenderingContextBase | |
| vertexAttrib1f(GLuint index, GLfloat x) | WebGLRenderingContextBase | |
| vertexAttrib1fv(GLuint index, Float32List values) | WebGLRenderingContextBase | |
| vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | WebGLRenderingContextBase | |
| vertexAttrib2fv(GLuint index, Float32List values) | WebGLRenderingContextBase | |
| vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | WebGLRenderingContextBase | |
| vertexAttrib3fv(GLuint index, Float32List values) | WebGLRenderingContextBase | |
| vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | WebGLRenderingContextBase | |
| vertexAttrib4fv(GLuint index, Float32List values) | WebGLRenderingContextBase | |
| vertexAttribDivisor(GLuint index, GLuint divisor) | WebGL2RenderingContext | |
| vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | WebGL2RenderingContext | |
| vertexAttribI4iv(GLuint index, Int32Array? v) | WebGL2RenderingContext | |
| vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | WebGL2RenderingContext | |
| vertexAttribI4uiv(GLuint index, Uint32Array? v) | WebGL2RenderingContext | |
| vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) | WebGL2RenderingContext | |
| vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) | WebGLRenderingContextBase | |
| viewport(GLint x, GLint y, GLsizei width, GLsizei height) | WebGLRenderingContextBase | |
| VIEWPORT | WebGLRenderingContextBase | |
| WAIT_FAILED | WebGL2RenderingContext | |
| waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout) | WebGL2RenderingContext | |
| ZERO | WebGLRenderingContextBase | |