import"SVGTransform.idl";
◆ setMatrix()
◆ setRotate()
void SVGTransform::setRotate |
( |
unrestricted float |
angle, |
|
|
unrestricted float |
cx, |
|
|
unrestricted float |
cy |
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) |
| |
◆ setScale()
void SVGTransform::setScale |
( |
unrestricted float |
sx, |
|
|
unrestricted float |
sy |
|
) |
| |
◆ setSkewX()
void SVGTransform::setSkewX |
( |
unrestricted float |
angle | ) |
|
◆ setSkewY()
void SVGTransform::setSkewY |
( |
unrestricted float |
angle | ) |
|
◆ setTranslate()
void SVGTransform::setTranslate |
( |
unrestricted float |
tx, |
|
|
unrestricted float |
ty |
|
) |
| |
◆ angle
◆ matrix
◆ SVG_TRANSFORM_MATRIX
const unsigned short SVGTransform::SVG_TRANSFORM_MATRIX = 1 |
◆ SVG_TRANSFORM_ROTATE
const unsigned short SVGTransform::SVG_TRANSFORM_ROTATE = 4 |
◆ SVG_TRANSFORM_SCALE
const unsigned short SVGTransform::SVG_TRANSFORM_SCALE = 3 |
◆ SVG_TRANSFORM_SKEWX
const unsigned short SVGTransform::SVG_TRANSFORM_SKEWX = 5 |
◆ SVG_TRANSFORM_SKEWY
const unsigned short SVGTransform::SVG_TRANSFORM_SKEWY = 6 |
◆ SVG_TRANSFORM_TRANSLATE
const unsigned short SVGTransform::SVG_TRANSFORM_TRANSLATE = 2 |
◆ SVG_TRANSFORM_UNKNOWN
const unsigned short SVGTransform::SVG_TRANSFORM_UNKNOWN = 0 |
◆ type
The documentation for this interface was generated from the following file: