import"ANGLEInstancedArrays.idl";
◆ drawArraysInstancedANGLE()
void ANGLEInstancedArrays::drawArraysInstancedANGLE |
( |
unsigned long |
mode, |
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long |
first, |
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long |
count, |
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long |
primcount |
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) |
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◆ drawElementsInstancedANGLE()
void ANGLEInstancedArrays::drawElementsInstancedANGLE |
( |
unsigned long |
mode, |
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long |
count, |
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unsigned long |
type, |
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long long |
offset, |
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long |
primcount |
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) |
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◆ vertexAttribDivisorANGLE()
void ANGLEInstancedArrays::vertexAttribDivisorANGLE |
( |
unsigned long |
index, |
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unsigned long |
divisor |
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) |
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◆ VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
const GLenum ANGLEInstancedArrays::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE |
The documentation for this interface was generated from the following file: