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ANGLE_EXPORT void GL_APIENTRY | gl::DispatchCompute (GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DispatchComputeIndirect (GLintptr indirect) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DrawArraysIndirect (GLenum mode, const void *indirect) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) |
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ANGLE_EXPORT void GL_APIENTRY | gl::FramebufferParameteri (GLenum target, GLenum pname, GLint param) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
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ANGLE_EXPORT GLuint GL_APIENTRY | gl::GetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT GLint GL_APIENTRY | gl::GetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::UseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ActiveShaderProgram (GLuint pipeline, GLuint program) |
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ANGLE_EXPORT GLuint GL_APIENTRY | gl::CreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DeleteProgramPipelines (GLsizei n, const GLuint *pipelines) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GenProgramPipelines (GLsizei n, GLuint *pipelines) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1i (GLuint program, GLint location, GLint v0) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1ui (GLuint program, GLint location, GLuint v0) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1f (GLuint program, GLint location, GLfloat v0) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ValidateProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::MemoryBarrier (GLbitfield barriers) |
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ANGLE_EXPORT void GL_APIENTRY | gl::MemoryBarrierByRegion (GLbitfield barriers) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SampleMaski (GLuint maskNumber, GLbitfield mask) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribBinding (GLuint attribindex, GLuint bindingindex) |
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ANGLE_EXPORT void GL_APIENTRY | gl::VertexBindingDivisor (GLuint bindingindex, GLuint divisor) |
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