|
ANGLE_EXPORT void GL_APIENTRY | gl::ReadBuffer (GLenum mode) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GenQueries (GLsizei n, GLuint *ids) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DeleteQueries (GLsizei n, const GLuint *ids) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsQuery (GLuint id) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BeginQuery (GLenum target, GLuint id) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::EndQuery (GLenum target) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryiv (GLenum target, GLenum pname, GLint *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::UnmapBuffer (GLenum target) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DrawBuffers (GLsizei n, const GLenum *bufs) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
|
ANGLE_EXPORT GLvoid *GL_APIENTRY | gl::MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BindVertexArray (GLuint array) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DeleteVertexArrays (GLsizei n, const GLuint *arrays) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GenVertexArrays (GLsizei n, GLuint *arrays) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsVertexArray (GLuint array) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetIntegeri_v (GLenum target, GLuint index, GLint *data) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BeginTransformFeedback (GLenum primitiveMode) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::EndTransformFeedback (void) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BindBufferBase (GLenum target, GLuint index, GLuint buffer) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribI4iv (GLuint index, const GLint *v) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribI4uiv (GLuint index, const GLuint *v) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetUniformuiv (GLuint program, GLint location, GLuint *params) |
|
ANGLE_EXPORT GLint GL_APIENTRY | gl::GetFragDataLocation (GLuint program, const GLchar *name) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform1ui (GLint location, GLuint v0) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform2ui (GLint location, GLuint v0, GLuint v1) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform1uiv (GLint location, GLsizei count, const GLuint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform2uiv (GLint location, GLsizei count, const GLuint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform3uiv (GLint location, GLsizei count, const GLuint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::Uniform4uiv (GLint location, GLsizei count, const GLuint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
|
ANGLE_EXPORT const GLubyte *GL_APIENTRY | gl::GetStringi (GLenum name, GLuint index) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
|
ANGLE_EXPORT GLuint GL_APIENTRY | gl::GetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount) |
|
ANGLE_EXPORT GLsync GL_APIENTRY | gl::FenceSync_ (GLenum condition, GLbitfield flags) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsSync (GLsync sync) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DeleteSync (GLsync sync) |
|
ANGLE_EXPORT GLenum GL_APIENTRY | gl::ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetInteger64v (GLenum pname, GLint64 *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GenSamplers (GLsizei count, GLuint *samplers) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DeleteSamplers (GLsizei count, const GLuint *samplers) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsSampler (GLuint sampler) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BindSampler (GLuint unit, GLuint sampler) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribDivisor (GLuint index, GLuint divisor) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::BindTransformFeedback (GLenum target, GLuint id) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::DeleteTransformFeedbacks (GLsizei n, const GLuint *ids) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GenTransformFeedbacks (GLsizei n, GLuint *ids) |
|
ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsTransformFeedback (GLuint id) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::PauseTransformFeedback (void) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ResumeTransformFeedback (void) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::ProgramParameteri (GLuint program, GLenum pname, GLint value) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
|
ANGLE_EXPORT void GL_APIENTRY | gl::GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
|