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ANGLE_EXPORT void GL_APIENTRY | gl::GenQueriesEXT (GLsizei n, GLuint *ids) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DeleteQueriesEXT (GLsizei n, const GLuint *ids) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsQueryEXT (GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BeginQueryEXT (GLenum target, GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | gl::EndQueryEXT (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | gl::QueryCounterEXT (GLuint id, GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryivEXT (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DeleteFencesNV (GLsizei n, const GLuint *fences) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) |
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ANGLE_EXPORT void GL_APIENTRY | gl::FinishFenceNV (GLuint fence) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GenFencesNV (GLsizei n, GLuint *fences) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetFenceivNV (GLuint fence, GLenum pname, GLint *params) |
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ANGLE_EXPORT GLenum GL_APIENTRY | gl::GetGraphicsResetStatusEXT (void) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsFenceNV (GLuint fence) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::RenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SetFenceNV (GLuint fence, GLenum condition) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::TestFenceNV (GLuint fence) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | gl::VertexAttribDivisorANGLE (GLuint index, GLuint divisor) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void GL_APIENTRY | gl::TexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DrawBuffersEXT (GLsizei n, const GLenum *bufs) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params) |
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ANGLE_EXPORT void *GL_APIENTRY | gl::MapBufferOES (GLenum target, GLenum access) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::UnmapBufferOES (GLenum target) |
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ANGLE_EXPORT void *GL_APIENTRY | gl::MapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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ANGLE_EXPORT void GL_APIENTRY | gl::FlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) |
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ANGLE_EXPORT void GL_APIENTRY | gl::InsertEventMarkerEXT (GLsizei length, const char *marker) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PushGroupMarkerEXT (GLsizei length, const char *marker) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PopGroupMarkerEXT () |
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ANGLE_EXPORT void GL_APIENTRY | gl::EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) |
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ANGLE_EXPORT void GL_APIENTRY | gl::EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindVertexArrayOES (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DeleteVertexArraysOES (GLsizei n, const GLuint *arrays) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GenVertexArraysOES (GLsizei n, GLuint *arrays) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsVertexArrayOES (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam) |
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ANGLE_EXPORT GLuint GL_APIENTRY | gl::GetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PopDebugGroupKHR (void) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetPointervKHR (GLenum pname, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindUniformLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CoverageModulationCHROMIUM (GLenum components) |
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ANGLE_EXPORT void GL_APIENTRY | gl::MatrixLoadfCHROMIUM (GLenum matrixMode, const GLfloat *matrix) |
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ANGLE_EXPORT void GL_APIENTRY | gl::MatrixLoadIdentityCHROMIUM (GLenum matrixMode) |
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ANGLE_EXPORT GLuint GL_APIENTRY | gl::GenPathsCHROMIUM (GLsizei chromium) |
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ANGLE_EXPORT void GL_APIENTRY | gl::DeletePathsCHROMIUM (GLuint first, GLsizei range) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | gl::IsPathCHROMIUM (GLuint path) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PathCommandsCHROMIUM (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PathParameteriCHROMIUM (GLuint path, GLenum pname, GLint value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetPathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetPathParameteriCHROMIUM (GLuint path, GLenum pname, GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | gl::PathStencilFuncCHROMIUM (GLenum func, GLint ref, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CoverFillPathCHROMIUM (GLuint path, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CoverStrokePathCHROMIUM (GLuint path, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilThenCoverFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilThenCoverStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBAse, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilThenCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::StencilThenCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | gl::BindFragmentInputLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ProgramPathFragmentInputGenCHROMIUM (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CopyTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CopySubTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | gl::CompressedCopyTextureCHROMIUM (GLuint sourceId, GLuint destId) |
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GL_APICALL GLboolean GL_APIENTRY | gl::EnableExtensionANGLE (const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::ReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::TexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param) |
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ANGLE_EXPORT void GL_APIENTRY | gl::SamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjecti64vRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | gl::GetQueryObjectui64vRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params) |
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