#include <shadow_filter_update_gain.h>
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void | Compute (const FftBuffer &X_buffer, const RenderSignalAnalyzer &render_signal_analyzer, const FftData &E_shadow, size_t size_partitions, bool saturated_capture_signal, FftData *G) |
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void | Compute (const FftBuffer &X_buffer, const RenderSignalAnalyzer &render_signal_analyzer, const FftData &E_shadow, size_t size_partitions, bool saturated_capture_signal, FftData *G) |
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◆ Compute() [1/2]
◆ Compute() [2/2]
The documentation for this class was generated from the following files: