#include <renderer11_utils.h>
◆ LazyResource()
template<typename ResourceType>
◆ ~LazyResource()
template<typename ResourceType>
◆ checkAssociatedDevice()
template<typename ResourceType >
◆ release()
template<typename ResourceType>
◆ resolve()
template<typename ResourceType>
Implemented in rx::d3d11::LazyBlendState, rx::d3d11::LazyInputLayout, rx::d3d11::LazyShader< D3D11ShaderType >, rx::d3d11::LazyShader< ID3D11VertexShader >, rx::d3d11::LazyShader< ID3D11PixelShader >, rx::d3d11::LazyShader< ID3D11GeometryShader >, rx::d3d11::LazyShader< D3D11ShaderType >, rx::d3d11::LazyShader< ID3D11VertexShader >, rx::d3d11::LazyShader< ID3D11PixelShader >, rx::d3d11::LazyShader< ID3D11GeometryShader >, rx::d3d11::LazyShader< D3D11ShaderType >, rx::d3d11::LazyShader< ID3D11VertexShader >, rx::d3d11::LazyShader< ID3D11PixelShader >, rx::d3d11::LazyShader< ID3D11GeometryShader >, rx::d3d11::LazyShader< D3D11ShaderType >, rx::d3d11::LazyShader< ID3D11VertexShader >, rx::d3d11::LazyShader< ID3D11PixelShader >, and rx::d3d11::LazyShader< ID3D11GeometryShader >.
◆ mAssociatedDevice
template<typename ResourceType>
◆ mResource
template<typename ResourceType>
The documentation for this class was generated from the following file: