webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
rx::TextureStorage11_3D Member List

This is the complete list of members for rx::TextureStorage11_3D, including all inherited members.

associateImage(Image11 *image, const gl::ImageIndex &index)rx::TextureStorage11_3Dvirtual
clearSRVCache()rx::TextureStorage11protected
copySubresourceLevel(ID3D11Resource *dstTexture, unsigned int dstSubresource, const gl::ImageIndex &index, const gl::Box &region)rx::TextureStorage11
copyToStorage(TextureStorage *destStorage)rx::TextureStorage11virtual
createDropStencilTexture()rx::TextureStorage11protectedvirtual
disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)rx::TextureStorage11_3Dvirtual
generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)rx::TextureStorage11virtual
generateSwizzles(const gl::SwizzleState &swizzleTarget)rx::TextureStorage11
getBindFlags() constrx::TextureStorage11
getFormatSet() constrx::TextureStorage11
getLevelCount() constrx::TextureStorage11virtual
getLevelDepth(int mipLevel) constrx::TextureStorage11protected
getLevelHeight(int mipLevel) constrx::TextureStorage11protected
getLevelWidth(int mipLevel) constrx::TextureStorage11protected
getMippedResource(ID3D11Resource **outResource)rx::TextureStorage11inlineprotectedvirtual
getMiscFlags() constrx::TextureStorage11
getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)rx::TextureStorage11_3Dvirtual
getResource(ID3D11Resource **outResource)rx::TextureStorage11_3Dvirtual
getSRV(const gl::TextureState &textureState, ID3D11ShaderResourceView **outSRV)rx::TextureStorage11virtual
getSRVLevel(int mipLevel, bool blitSRV, ID3D11ShaderResourceView **outSRV)rx::TextureStorage11protected
getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV)rx::TextureStorage11
getSubresourceIndex(const gl::ImageIndex &index) constrx::TextureStorage11virtual
getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)rx::TextureStorage11_3Dprotectedvirtual
getSwizzleTexture(ID3D11Resource **outTexture)rx::TextureStorage11_3Dprotectedvirtual
GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget)rx::TextureStorage11static
GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels)rx::TextureStorage11static
getTopLevel() constrx::TextureStorage11virtual
initDropStencilTexture(const gl::ImageIndexIterator &it)rx::TextureStorage11protected
isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage)rx::TextureStorage11_3Dvirtual
isManaged() constrx::TextureStorage11virtual
isRenderTarget() constrx::TextureStorage11virtual
markDirty()rx::TextureStorage11
markLevelDirty(int mipLevel)rx::TextureStorage11
mDropStencilTexturerx::TextureStorage11protected
mFormatInforx::TextureStorage11protected
mMipLevelsrx::TextureStorage11protected
mRendererrx::TextureStorage11protected
mSwizzleCacherx::TextureStorage11protected
mTextureDepthrx::TextureStorage11protected
mTextureHeightrx::TextureStorage11protected
mTextureWidthrx::TextureStorage11protected
mTopLevelrx::TextureStorage11protected
releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage)rx::TextureStorage11_3Dvirtual
setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixelData)rx::TextureStorage11virtual
supportsNativeMipmapFunction() const overriderx::TextureStorage11virtual
TextureStorage()rx::TextureStorageinline
TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat)rx::TextureStorage11protected
TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)rx::TextureStorage11_3D
updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, const gl::ImageIndex &index, const gl::Box &copyArea)rx::TextureStorage11
useLevelZeroWorkaroundTexture(bool useLevelZeroTexture)rx::TextureStorageinlinevirtual
verifySwizzleExists(const gl::SwizzleState &swizzleState)rx::TextureStorage11protected
~TextureStorage()rx::TextureStorageinlinevirtual
~TextureStorage11()rx::TextureStorage11virtual
~TextureStorage11_3D()rx::TextureStorage11_3Dvirtual