webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::RendererD3D, including all inherited members.
applyTextures(GLImplFactory *implFactory, const gl::ContextState &data) | rx::RendererD3D | protected |
applyUniforms(const ProgramD3D &programD3D, GLenum drawMode, const std::vector< D3DUniform *> &uniformArray)=0 | rx::RendererD3D | pure virtual |
BufferFactoryD3D() | rx::BufferFactoryD3D | inline |
cleanup() | rx::RendererD3D | protected |
clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)=0 | rx::RendererD3D | pure virtual |
compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, const D3DCompilerWorkarounds &workarounds, ShaderExecutableD3D **outExectuable)=0 | rx::RendererD3D | pure virtual |
copyCompressedTexture(const gl::Texture *source, GLint sourceLevel, TextureStorage *storage, GLint destLevel)=0 | rx::RendererD3D | pure virtual |
copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)=0 | rx::RendererD3D | pure virtual |
copyTexture(const gl::Texture *source, GLint sourceLevel, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha)=0 | rx::RendererD3D | pure virtual |
createContext(const gl::ContextState &state)=0 | rx::RendererD3D | pure virtual |
createDefaultFramebuffer(const gl::FramebufferState &state)=0 | rx::RendererD3D | pure virtual |
createImage()=0 | rx::RendererD3D | pure virtual |
createIndexBuffer()=0 | rx::BufferFactoryD3D | pure virtual |
createNativeWindow(EGLNativeWindowType window, const egl::Config *config, const egl::AttributeMap &attribs) const =0 | rx::RendererD3D | pure virtual |
createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)=0 | rx::RendererD3D | pure virtual |
createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)=0 | rx::RendererD3D | pure virtual |
createStreamProducerD3DTextureNV12(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs)=0 | rx::RendererD3D | pure virtual |
createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation)=0 | rx::RendererD3D | pure virtual |
createTextureStorage2D(SwapChainD3D *swapChain)=0 | rx::RendererD3D | pure virtual |
createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)=0 | rx::RendererD3D | pure virtual |
createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)=0 | rx::RendererD3D | pure virtual |
createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)=0 | rx::RendererD3D | pure virtual |
createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)=0 | rx::RendererD3D | pure virtual |
createTextureStorageEGLImage(EGLImageD3D *eglImage, RenderTargetD3D *renderTargetD3D)=0 | rx::RendererD3D | pure virtual |
createTextureStorageExternal(egl::Stream *stream, const egl::Stream::GLTextureDescription &desc)=0 | rx::RendererD3D | pure virtual |
createUniformStorage(size_t storageSize)=0 | rx::RendererD3D | pure virtual |
createVertexBuffer()=0 | rx::BufferFactoryD3D | pure virtual |
fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget, GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)=0 | rx::RendererD3D | pure virtual |
generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions, gl::Limitations *outLimitations) const =0 | rx::RendererD3D | protectedpure virtual |
generateConfigs()=0 | rx::RendererD3D | pure virtual |
generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const =0 | rx::RendererD3D | pure virtual |
generateMipmap(ImageD3D *dest, ImageD3D *source)=0 | rx::RendererD3D | pure virtual |
generateMipmapUsingD3D(TextureStorage *storage, const gl::TextureState &textureState)=0 | rx::RendererD3D | pure virtual |
getAdapterIdentifier() const =0 | rx::RendererD3D | pure virtual |
GetBlendSampleMask(const gl::ContextState &data, int samples) | rx::RendererD3D | protectedstatic |
getD3DDevice()=0 | rx::RendererD3D | pure virtual |
getEGLDevice(DeviceImpl **device)=0 | rx::RendererD3D | pure virtual |
getGPUDisjoint() | rx::RendererD3D | |
getLUID(LUID *adapterLuid) const =0 | rx::RendererD3D | protectedpure virtual |
getMajorShaderModel() const =0 | rx::RendererD3D | pure virtual |
getMaxSupportedESVersion() const =0 | rx::RendererD3D | pure virtual |
getMinorShaderModel() const =0 | rx::RendererD3D | pure virtual |
getNativeCaps() const | rx::RendererD3D | |
getNativeExtensions() const | rx::RendererD3D | |
getNativeLimitations() const | rx::RendererD3D | |
getNativeTextureCaps() const | rx::RendererD3D | |
getRendererClass() const =0 | rx::RendererD3D | pure virtual |
getReservedFragmentUniformBuffers() const =0 | rx::RendererD3D | pure virtual |
getReservedVertexUniformBuffers() const =0 | rx::RendererD3D | pure virtual |
getResetStatus() | rx::RendererD3D | |
getShaderModelSuffix() const =0 | rx::RendererD3D | pure virtual |
getTimestamp() | rx::RendererD3D | |
getVendorString() const | rx::RendererD3D | |
getVertexComponentType(gl::VertexFormatType vertexFormatType) const =0 | rx::BufferFactoryD3D | pure virtual |
getVertexConversionType(gl::VertexFormatType vertexFormatType) const =0 | rx::BufferFactoryD3D | pure virtual |
getVertexSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const =0 | rx::BufferFactoryD3D | pure virtual |
getWorkarounds() const | rx::RendererD3D | |
initialize()=0 | rx::RendererD3D | pure virtual |
isValidNativeWindow(EGLNativeWindowType window) const =0 | rx::RendererD3D | pure virtual |
loadExecutable(const void *function, size_t length, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, ShaderExecutableD3D **outExecutable)=0 | rx::RendererD3D | pure virtual |
markTransformFeedbackUsage(const gl::ContextState &data) | rx::RendererD3D | protected |
mDisplay | rx::RendererD3D | protected |
mPresentPathFastEnabled | rx::RendererD3D | protected |
notifyDeviceLost() | rx::RendererD3D | |
presentPathFastEnabled() const | rx::RendererD3D | inline |
RendererD3D(egl::Display *display) | rx::RendererD3D | explicit |
resetDevice()=0 | rx::RendererD3D | pure virtual |
setGPUDisjoint() | rx::RendererD3D | |
setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler)=0 | rx::RendererD3D | pure virtual |
setTexture(gl::SamplerType type, int index, gl::Texture *texture)=0 | rx::RendererD3D | pure virtual |
setUniformBuffers(const gl::ContextState &data, const std::vector< GLint > &vertexUniformBuffers, const std::vector< GLint > &fragmentUniformBuffers)=0 | rx::RendererD3D | pure virtual |
skipDraw(const gl::ContextState &data, GLenum drawMode) | rx::RendererD3D | protected |
supportsFastCopyBufferToTexture(GLenum internalFormat) const =0 | rx::RendererD3D | pure virtual |
testDeviceLost()=0 | rx::RendererD3D | pure virtual |
testDeviceResettable()=0 | rx::RendererD3D | pure virtual |
~BufferFactoryD3D() | rx::BufferFactoryD3D | inlinevirtual |
~RendererD3D() | rx::RendererD3D | virtual |