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webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::RendererD3D, including all inherited members.
| applyTextures(GLImplFactory *implFactory, const gl::ContextState &data) | rx::RendererD3D | protected |
| applyUniforms(const ProgramD3D &programD3D, GLenum drawMode, const std::vector< D3DUniform *> &uniformArray)=0 | rx::RendererD3D | pure virtual |
| BufferFactoryD3D() | rx::BufferFactoryD3D | inline |
| cleanup() | rx::RendererD3D | protected |
| clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)=0 | rx::RendererD3D | pure virtual |
| compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, const D3DCompilerWorkarounds &workarounds, ShaderExecutableD3D **outExectuable)=0 | rx::RendererD3D | pure virtual |
| copyCompressedTexture(const gl::Texture *source, GLint sourceLevel, TextureStorage *storage, GLint destLevel)=0 | rx::RendererD3D | pure virtual |
| copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
| copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
| copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)=0 | rx::RendererD3D | pure virtual |
| copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)=0 | rx::RendererD3D | pure virtual |
| copyTexture(const gl::Texture *source, GLint sourceLevel, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha)=0 | rx::RendererD3D | pure virtual |
| createContext(const gl::ContextState &state)=0 | rx::RendererD3D | pure virtual |
| createDefaultFramebuffer(const gl::FramebufferState &state)=0 | rx::RendererD3D | pure virtual |
| createImage()=0 | rx::RendererD3D | pure virtual |
| createIndexBuffer()=0 | rx::BufferFactoryD3D | pure virtual |
| createNativeWindow(EGLNativeWindowType window, const egl::Config *config, const egl::AttributeMap &attribs) const =0 | rx::RendererD3D | pure virtual |
| createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)=0 | rx::RendererD3D | pure virtual |
| createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)=0 | rx::RendererD3D | pure virtual |
| createStreamProducerD3DTextureNV12(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs)=0 | rx::RendererD3D | pure virtual |
| createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation)=0 | rx::RendererD3D | pure virtual |
| createTextureStorage2D(SwapChainD3D *swapChain)=0 | rx::RendererD3D | pure virtual |
| createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)=0 | rx::RendererD3D | pure virtual |
| createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)=0 | rx::RendererD3D | pure virtual |
| createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)=0 | rx::RendererD3D | pure virtual |
| createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)=0 | rx::RendererD3D | pure virtual |
| createTextureStorageEGLImage(EGLImageD3D *eglImage, RenderTargetD3D *renderTargetD3D)=0 | rx::RendererD3D | pure virtual |
| createTextureStorageExternal(egl::Stream *stream, const egl::Stream::GLTextureDescription &desc)=0 | rx::RendererD3D | pure virtual |
| createUniformStorage(size_t storageSize)=0 | rx::RendererD3D | pure virtual |
| createVertexBuffer()=0 | rx::BufferFactoryD3D | pure virtual |
| fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget, GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)=0 | rx::RendererD3D | pure virtual |
| generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions, gl::Limitations *outLimitations) const =0 | rx::RendererD3D | protectedpure virtual |
| generateConfigs()=0 | rx::RendererD3D | pure virtual |
| generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const =0 | rx::RendererD3D | pure virtual |
| generateMipmap(ImageD3D *dest, ImageD3D *source)=0 | rx::RendererD3D | pure virtual |
| generateMipmapUsingD3D(TextureStorage *storage, const gl::TextureState &textureState)=0 | rx::RendererD3D | pure virtual |
| getAdapterIdentifier() const =0 | rx::RendererD3D | pure virtual |
| GetBlendSampleMask(const gl::ContextState &data, int samples) | rx::RendererD3D | protectedstatic |
| getD3DDevice()=0 | rx::RendererD3D | pure virtual |
| getEGLDevice(DeviceImpl **device)=0 | rx::RendererD3D | pure virtual |
| getGPUDisjoint() | rx::RendererD3D | |
| getLUID(LUID *adapterLuid) const =0 | rx::RendererD3D | protectedpure virtual |
| getMajorShaderModel() const =0 | rx::RendererD3D | pure virtual |
| getMaxSupportedESVersion() const =0 | rx::RendererD3D | pure virtual |
| getMinorShaderModel() const =0 | rx::RendererD3D | pure virtual |
| getNativeCaps() const | rx::RendererD3D | |
| getNativeExtensions() const | rx::RendererD3D | |
| getNativeLimitations() const | rx::RendererD3D | |
| getNativeTextureCaps() const | rx::RendererD3D | |
| getRendererClass() const =0 | rx::RendererD3D | pure virtual |
| getReservedFragmentUniformBuffers() const =0 | rx::RendererD3D | pure virtual |
| getReservedVertexUniformBuffers() const =0 | rx::RendererD3D | pure virtual |
| getResetStatus() | rx::RendererD3D | |
| getShaderModelSuffix() const =0 | rx::RendererD3D | pure virtual |
| getTimestamp() | rx::RendererD3D | |
| getVendorString() const | rx::RendererD3D | |
| getVertexComponentType(gl::VertexFormatType vertexFormatType) const =0 | rx::BufferFactoryD3D | pure virtual |
| getVertexConversionType(gl::VertexFormatType vertexFormatType) const =0 | rx::BufferFactoryD3D | pure virtual |
| getVertexSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const =0 | rx::BufferFactoryD3D | pure virtual |
| getWorkarounds() const | rx::RendererD3D | |
| initialize()=0 | rx::RendererD3D | pure virtual |
| isValidNativeWindow(EGLNativeWindowType window) const =0 | rx::RendererD3D | pure virtual |
| loadExecutable(const void *function, size_t length, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, ShaderExecutableD3D **outExecutable)=0 | rx::RendererD3D | pure virtual |
| markTransformFeedbackUsage(const gl::ContextState &data) | rx::RendererD3D | protected |
| mDisplay | rx::RendererD3D | protected |
| mPresentPathFastEnabled | rx::RendererD3D | protected |
| notifyDeviceLost() | rx::RendererD3D | |
| presentPathFastEnabled() const | rx::RendererD3D | inline |
| RendererD3D(egl::Display *display) | rx::RendererD3D | explicit |
| resetDevice()=0 | rx::RendererD3D | pure virtual |
| setGPUDisjoint() | rx::RendererD3D | |
| setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler)=0 | rx::RendererD3D | pure virtual |
| setTexture(gl::SamplerType type, int index, gl::Texture *texture)=0 | rx::RendererD3D | pure virtual |
| setUniformBuffers(const gl::ContextState &data, const std::vector< GLint > &vertexUniformBuffers, const std::vector< GLint > &fragmentUniformBuffers)=0 | rx::RendererD3D | pure virtual |
| skipDraw(const gl::ContextState &data, GLenum drawMode) | rx::RendererD3D | protected |
| supportsFastCopyBufferToTexture(GLenum internalFormat) const =0 | rx::RendererD3D | pure virtual |
| testDeviceLost()=0 | rx::RendererD3D | pure virtual |
| testDeviceResettable()=0 | rx::RendererD3D | pure virtual |
| ~BufferFactoryD3D() | rx::BufferFactoryD3D | inlinevirtual |
| ~RendererD3D() | rx::RendererD3D | virtual |
1.8.13