webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
rx::Renderer9 Member List

This is the complete list of members for rx::Renderer9, including all inherited members.

allocateEventQuery(IDirect3DQuery9 **outQuery)rx::Renderer9
applyIndexBuffer(const gl::ContextState &data, const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)rx::Renderer9
applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize)rx::Renderer9
applyRenderTarget(GLImplFactory *implFactory, const gl::Framebuffer *frameBuffer)rx::Renderer9
applyRenderTarget(GLImplFactory *implFactory, const gl::FramebufferAttachment *colorAttachment, const gl::FramebufferAttachment *depthStencilAttachment)rx::Renderer9
applyTextures(GLImplFactory *implFactory, const gl::ContextState &data)rx::RendererD3Dprotected
applyTransformFeedbackBuffers(const gl::State &state)rx::Renderer9
applyUniforms(const ProgramD3D &programD3D, GLenum drawMode, const std::vector< D3DUniform *> &uniformArray) overriderx::Renderer9virtual
applyVertexBuffer(const gl::State &state, GLenum mode, GLint first, GLsizei count, GLsizei instances, TranslatedIndexData *indexInfo)rx::Renderer9
boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)rx::Renderer9
BufferFactoryD3D()rx::BufferFactoryD3Dinline
cleanup()rx::RendererD3Dprotected
clear(const ClearParameters &clearParams, const gl::FramebufferAttachment *colorBuffer, const gl::FramebufferAttachment *depthStencilBuffer)rx::Renderer9
clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) overriderx::Renderer9protectedvirtual
compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, const D3DCompilerWorkarounds &workarounds, ShaderExecutableD3D **outExectuable) overriderx::Renderer9virtual
copyCompressedTexture(const gl::Texture *source, GLint sourceLevel, TextureStorage *storage, GLint destLevel) overriderx::Renderer9virtual
copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) overriderx::Renderer9virtual
copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) overriderx::Renderer9virtual
copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) overriderx::Renderer9virtual
copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level) overriderx::Renderer9virtual
copyTexture(const gl::Texture *source, GLint sourceLevel, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) overriderx::Renderer9virtual
copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged)rx::Renderer9
createContext(const gl::ContextState &state) overriderx::Renderer9virtual
createDefaultFramebuffer(const gl::FramebufferState &state) overriderx::Renderer9virtual
createImage() overriderx::Renderer9virtual
createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer)rx::Renderer9
createIndexBuffer() overriderx::Renderer9virtual
createNativeWindow(EGLNativeWindowType window, const egl::Config *config, const egl::AttributeMap &attribs) const overriderx::Renderer9virtual
createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader)rx::Renderer9
createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) overriderx::Renderer9virtual
createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) overriderx::Renderer9virtual
createStreamProducerD3DTextureNV12(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) overriderx::Renderer9virtual
createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation) overriderx::Renderer9virtual
createTextureStorage2D(SwapChainD3D *swapChain) overriderx::Renderer9virtual
createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) overriderx::Renderer9virtual
createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) overriderx::Renderer9virtual
createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) overriderx::Renderer9virtual
createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) overriderx::Renderer9virtual
createTextureStorageEGLImage(EGLImageD3D *eglImage, RenderTargetD3D *renderTargetD3D) overriderx::Renderer9virtual
createTextureStorageExternal(egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) overriderx::Renderer9virtual
createUniformStorage(size_t storageSize) overriderx::Renderer9virtual
createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer)rx::Renderer9
createVertexBuffer() overriderx::Renderer9virtual
createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader)rx::Renderer9
endScene()rx::Renderer9
fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget, GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) overriderx::Renderer9virtual
finish()rx::Renderer9
flush()rx::Renderer9
freeEventQuery(IDirect3DQuery9 *query)rx::Renderer9
generateConfigs() overriderx::Renderer9virtual
generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const overriderx::Renderer9virtual
generateMipmap(ImageD3D *dest, ImageD3D *source) overriderx::Renderer9virtual
generateMipmapUsingD3D(TextureStorage *storage, const gl::TextureState &textureState) overriderx::Renderer9virtual
genericDrawArrays(Context9 *context, GLenum mode, GLint first, GLsizei count, GLsizei instances)rx::Renderer9
genericDrawElements(Context9 *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const gl::IndexRange &indexRange)rx::Renderer9
getAdapterIdentifier() const overriderx::Renderer9virtual
getAnnotator()rx::Renderer9inline
GetBlendSampleMask(const gl::ContextState &data, int samples)rx::RendererD3Dprotectedstatic
getCapsDeclTypes() constrx::Renderer9
getD3D9DeviceType() constrx::Renderer9inline
getD3DDevice() overriderx::Renderer9virtual
getDevice()rx::Renderer9inline
getEGLDevice(DeviceImpl **device) overriderx::Renderer9virtual
getGPUDisjoint()rx::RendererD3D
getLUID(LUID *adapterLuid) const overriderx::Renderer9virtual
getMajorShaderModel() const overriderx::Renderer9virtual
getMaxSupportedESVersion() const overriderx::Renderer9virtual
getMinorShaderModel() const overriderx::Renderer9virtual
getNativeCaps() constrx::RendererD3D
getNativeExtensions() constrx::RendererD3D
getNativeLimitations() constrx::RendererD3D
getNativeTextureCaps() constrx::RendererD3D
getRendererClass() const overriderx::Renderer9inlinevirtual
getRendererDescription() constrx::Renderer9
getReservedFragmentUniformBuffers() const overriderx::Renderer9virtual
getReservedFragmentUniformVectors() constrx::Renderer9
getReservedVertexUniformBuffers() const overriderx::Renderer9virtual
getReservedVertexUniformVectors() constrx::Renderer9
getResetStatus()rx::RendererD3D
getShaderModelSuffix() const overriderx::Renderer9virtual
getShareHandleSupport() constrx::Renderer9
getStateManager()rx::Renderer9inline
getTexturePool(DWORD usage) constrx::Renderer9
getTimestamp()rx::RendererD3D
getVendorId() constrx::Renderer9
getVendorString() constrx::RendererD3D
getVertexComponentType(gl::VertexFormatType vertexFormatType) const overriderx::Renderer9virtual
getVertexConversionType(gl::VertexFormatType vertexFormatType) const overriderx::Renderer9virtual
getVertexSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const overriderx::Renderer9virtual
getWorkarounds() constrx::RendererD3D
initialize() overriderx::Renderer9virtual
isValidNativeWindow(EGLNativeWindowType window) const overriderx::Renderer9virtual
loadExecutable(const void *function, size_t length, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, ShaderExecutableD3D **outExecutable) overriderx::Renderer9virtual
markAllStateDirty()rx::Renderer9
markTransformFeedbackUsage(const gl::ContextState &data)rx::RendererD3Dprotected
mDisplayrx::RendererD3Dprotected
mPresentPathFastEnabledrx::RendererD3Dprotected
notifyDeviceLost()rx::RendererD3D
presentPathFastEnabled() constrx::RendererD3Dinline
Renderer9(egl::Display *display)rx::Renderer9explicit
RendererD3D(egl::Display *display)rx::RendererD3Dexplicit
resetDevice() overriderx::Renderer9virtual
setGPUDisjoint()rx::RendererD3D
setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) overriderx::Renderer9virtual
setScissorRectangle(const gl::Rectangle &scissor, bool enabled)rx::Renderer9
setTexture(gl::SamplerType type, int index, gl::Texture *texture) overriderx::Renderer9virtual
setUniformBuffers(const gl::ContextState &data, const std::vector< GLint > &vertexUniformBuffers, const std::vector< GLint > &fragmentUniformBuffers) overriderx::Renderer9virtual
setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport)rx::Renderer9
skipDraw(const gl::ContextState &data, GLenum drawMode)rx::RendererD3Dprotected
startScene()rx::Renderer9
supportsFastCopyBufferToTexture(GLenum internalFormat) const overriderx::Renderer9virtual
testDeviceLost() overriderx::Renderer9virtual
testDeviceResettable()rx::Renderer9virtual
updateState(Context9 *context, GLenum drawMode)rx::Renderer9
~BufferFactoryD3D()rx::BufferFactoryD3Dinlinevirtual
~Renderer9()rx::Renderer9virtual
~RendererD3D()rx::RendererD3Dvirtual