webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::Renderer11, including all inherited members.
applyIndexBuffer(const gl::ContextState &data, const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) | rx::Renderer11 | |
applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize) | rx::Renderer11 | |
applyRenderTarget(gl::Framebuffer *frameBuffer) | rx::Renderer11 | |
applyTextures(GLImplFactory *implFactory, const gl::ContextState &data) | rx::RendererD3D | protected |
applyTransformFeedbackBuffers(const gl::ContextState &data) | rx::Renderer11 | |
applyUniforms(const ProgramD3D &programD3D, GLenum drawMode, const std::vector< D3DUniform *> &uniformArray) override | rx::Renderer11 | virtual |
applyVertexBuffer(const gl::State &state, GLenum mode, GLint first, GLsizei count, GLsizei instances, TranslatedIndexData *indexInfo) | rx::Renderer11 | |
blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTargetD3D *readRenderTarget, RenderTargetD3D *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, bool colorBlit, bool depthBlit, bool stencilBlit) | rx::Renderer11 | |
BufferFactoryD3D() | rx::BufferFactoryD3D | inline |
cleanup() | rx::RendererD3D | protected |
clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override | rx::Renderer11 | protectedvirtual |
compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, const D3DCompilerWorkarounds &workarounds, ShaderExecutableD3D **outExectuable) override | rx::Renderer11 | virtual |
copyCompressedTexture(const gl::Texture *source, GLint sourceLevel, TextureStorage *storage, GLint destLevel) override | rx::Renderer11 | virtual |
copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) override | rx::Renderer11 | virtual |
copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) override | rx::Renderer11 | virtual |
copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) override | rx::Renderer11 | virtual |
copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level) override | rx::Renderer11 | virtual |
copyTexture(const gl::Texture *source, GLint sourceLevel, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint destLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) override | rx::Renderer11 | virtual |
createContext(const gl::ContextState &state) override | rx::Renderer11 | virtual |
createDefaultFramebuffer(const gl::FramebufferState &state) override | rx::Renderer11 | virtual |
createImage() override | rx::Renderer11 | virtual |
createIndexBuffer() override | rx::Renderer11 | virtual |
createNativeWindow(EGLNativeWindowType window, const egl::Config *config, const egl::AttributeMap &attribs) const override | rx::Renderer11 | virtual |
createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) override | rx::Renderer11 | virtual |
createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override | rx::Renderer11 | virtual |
createStreamProducerD3DTextureNV12(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) override | rx::Renderer11 | virtual |
createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation) override | rx::Renderer11 | virtual |
createTextureStorage2D(SwapChainD3D *swapChain) override | rx::Renderer11 | virtual |
createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) override | rx::Renderer11 | virtual |
createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) override | rx::Renderer11 | virtual |
createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) override | rx::Renderer11 | virtual |
createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) override | rx::Renderer11 | virtual |
createTextureStorageEGLImage(EGLImageD3D *eglImage, RenderTargetD3D *renderTargetD3D) override | rx::Renderer11 | virtual |
createTextureStorageExternal(egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override | rx::Renderer11 | virtual |
createUniformStorage(size_t storageSize) override | rx::Renderer11 | virtual |
createVertexBuffer() override | rx::Renderer11 | virtual |
fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget, GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) override | rx::Renderer11 | virtual |
finish() | rx::Renderer11 | |
flush() | rx::Renderer11 | |
generateConfigs() override | rx::Renderer11 | virtual |
generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override | rx::Renderer11 | virtual |
generateMipmap(ImageD3D *dest, ImageD3D *source) override | rx::Renderer11 | virtual |
generateMipmapUsingD3D(TextureStorage *storage, const gl::TextureState &textureState) override | rx::Renderer11 | virtual |
genericDrawArrays(Context11 *context, GLenum mode, GLint first, GLsizei count, GLsizei instances) | rx::Renderer11 | |
genericDrawElements(Context11 *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const gl::IndexRange &indexRange) | rx::Renderer11 | |
getAdapterIdentifier() const override | rx::Renderer11 | virtual |
getAnnotator() | rx::Renderer11 | |
GetBlendSampleMask(const gl::ContextState &data, int samples) | rx::RendererD3D | protectedstatic |
getBlitter() | rx::Renderer11 | inline |
getClearer() | rx::Renderer11 | inline |
getD3DDevice() override | rx::Renderer11 | virtual |
getDevice() | rx::Renderer11 | inline |
getDeviceContext() | rx::Renderer11 | inline |
getDeviceContext1IfSupported() | rx::Renderer11 | inline |
getDxgiFactory() | rx::Renderer11 | inline |
getEGLDevice(DeviceImpl **device) override | rx::Renderer11 | virtual |
getGPUDisjoint() | rx::RendererD3D | |
getInputLayoutCache() | rx::Renderer11 | inline |
getLUID(LUID *adapterLuid) const override | rx::Renderer11 | virtual |
getMajorShaderModel() const override | rx::Renderer11 | virtual |
getMaxSupportedESVersion() const override | rx::Renderer11 | virtual |
getMinorShaderModel() const override | rx::Renderer11 | virtual |
getNativeCaps() const | rx::RendererD3D | |
getNativeExtensions() const | rx::RendererD3D | |
getNativeLimitations() const | rx::RendererD3D | |
getNativeTextureCaps() const | rx::RendererD3D | |
getNV12TextureSupport() const | rx::Renderer11 | |
getRenderer11DeviceCaps() | rx::Renderer11 | inline |
getRendererClass() const override | rx::Renderer11 | inlinevirtual |
getRendererDescription() const | rx::Renderer11 | |
getReservedFragmentUniformBuffers() const override | rx::Renderer11 | virtual |
getReservedFragmentUniformVectors() const | rx::Renderer11 | |
getReservedVertexUniformBuffers() const override | rx::Renderer11 | virtual |
getReservedVertexUniformVectors() const | rx::Renderer11 | |
getResetStatus() | rx::RendererD3D | |
getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut) | rx::Renderer11 | |
getShaderModelSuffix() const override | rx::Renderer11 | virtual |
getShareHandleSupport() const | rx::Renderer11 | |
getStateCache() | rx::Renderer11 | inline |
getStateManager() | rx::Renderer11 | inline |
getTimestamp() | rx::RendererD3D | |
getVendorString() const | rx::RendererD3D | |
getVertexComponentType(gl::VertexFormatType vertexFormatType) const override | rx::Renderer11 | virtual |
getVertexConversionType(gl::VertexFormatType vertexFormatType) const override | rx::Renderer11 | virtual |
getVertexSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const override | rx::Renderer11 | virtual |
getWorkarounds() const | rx::RendererD3D | |
initialize() override | rx::Renderer11 | virtual |
isES3Capable() const | rx::Renderer11 | |
isValidNativeWindow(EGLNativeWindowType window) const override | rx::Renderer11 | virtual |
loadExecutable(const void *function, size_t length, ShaderType type, const std::vector< D3DVarying > &streamOutVaryings, bool separatedOutputBuffers, ShaderExecutableD3D **outExecutable) override | rx::Renderer11 | virtual |
markAllStateDirty() | rx::Renderer11 | |
markTransformFeedbackUsage(const gl::ContextState &data) | rx::RendererD3D | protected |
mDisplay | rx::RendererD3D | protected |
mPresentPathFastEnabled | rx::RendererD3D | protected |
notifyDeviceLost() | rx::RendererD3D | |
onBufferCreate(const Buffer11 *created) | rx::Renderer11 | |
onBufferDelete(const Buffer11 *deleted) | rx::Renderer11 | |
onSwap() | rx::Renderer11 | |
packPixels(const TextureHelper11 &textureHelper, const PackPixelsParams ¶ms, uint8_t *pixelsOut) | rx::Renderer11 | |
presentPathFastEnabled() const | rx::RendererD3D | inline |
readFromAttachment(const gl::FramebufferAttachment &srcAttachment, const gl::Rectangle &sourceArea, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) | rx::Renderer11 | |
Renderer11(egl::Display *display) | rx::Renderer11 | explicit |
RendererD3D(egl::Display *display) | rx::RendererD3D | explicit |
resetDevice() override | rx::Renderer11 | virtual |
setGPUDisjoint() | rx::RendererD3D | |
setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) override | rx::Renderer11 | virtual |
setTexture(gl::SamplerType type, int index, gl::Texture *texture) override | rx::Renderer11 | virtual |
setUniformBuffers(const gl::ContextState &data, const std::vector< GLint > &vertexUniformBuffers, const std::vector< GLint > &fragmentUniformBuffers) override | rx::Renderer11 | virtual |
skipDraw(const gl::ContextState &data, GLenum drawMode) | rx::RendererD3D | protected |
supportsFastCopyBufferToTexture(GLenum internalFormat) const override | rx::Renderer11 | virtual |
testDeviceLost() override | rx::Renderer11 | virtual |
testDeviceResettable() override | rx::Renderer11 | virtual |
updateState(const gl::ContextState &data, GLenum drawMode) | rx::Renderer11 | |
~BufferFactoryD3D() | rx::BufferFactoryD3D | inlinevirtual |
~Renderer11() | rx::Renderer11 | virtual |
~RendererD3D() | rx::RendererD3D | virtual |