#include <ProgramD3D.h>
◆ ProgramD3DMetadata()
◆ addsPointCoordToVertexShader()
bool rx::ProgramD3DMetadata::addsPointCoordToVertexShader |
( |
| ) |
const |
◆ getFragmentShader()
const ShaderD3D * rx::ProgramD3DMetadata::getFragmentShader |
( |
| ) |
const |
◆ getMajorShaderVersion()
GLint rx::ProgramD3DMetadata::getMajorShaderVersion |
( |
| ) |
const |
◆ getRendererMajorShaderModel()
int rx::ProgramD3DMetadata::getRendererMajorShaderModel |
( |
| ) |
const |
◆ usesBroadcast()
bool rx::ProgramD3DMetadata::usesBroadcast |
( |
const gl::ContextState & |
data | ) |
const |
◆ usesFragCoord()
bool rx::ProgramD3DMetadata::usesFragCoord |
( |
| ) |
const |
◆ usesFragDepth()
bool rx::ProgramD3DMetadata::usesFragDepth |
( |
| ) |
const |
◆ usesInsertedPointCoordValue()
bool rx::ProgramD3DMetadata::usesInsertedPointCoordValue |
( |
| ) |
const |
◆ usesMultipleFragmentOuts()
bool rx::ProgramD3DMetadata::usesMultipleFragmentOuts |
( |
| ) |
const |
◆ usesPointCoord()
bool rx::ProgramD3DMetadata::usesPointCoord |
( |
| ) |
const |
◆ usesPointSize()
bool rx::ProgramD3DMetadata::usesPointSize |
( |
| ) |
const |
◆ usesSystemValuePointSize()
bool rx::ProgramD3DMetadata::usesSystemValuePointSize |
( |
| ) |
const |
◆ usesTransformFeedbackGLPosition()
bool rx::ProgramD3DMetadata::usesTransformFeedbackGLPosition |
( |
| ) |
const |
◆ usesViewScale()
bool rx::ProgramD3DMetadata::usesViewScale |
( |
| ) |
const |
The documentation for this class was generated from the following files: