#include <InputLayoutCache.h>
◆ InputLayoutCache()
rx::InputLayoutCache::InputLayoutCache |
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◆ ~InputLayoutCache()
rx::InputLayoutCache::~InputLayoutCache |
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virtual |
◆ applyVertexBuffers()
◆ clear()
void rx::InputLayoutCache::clear |
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◆ initialize()
void rx::InputLayoutCache::initialize |
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ID3D11Device * |
device, |
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ID3D11DeviceContext * |
context |
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) |
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◆ markDirty()
void rx::InputLayoutCache::markDirty |
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◆ setCacheSize()
void rx::InputLayoutCache::setCacheSize |
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unsigned int |
cacheSize | ) |
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inline |
◆ updateVertexOffsetsForPointSpritesEmulation()
gl::Error rx::InputLayoutCache::updateVertexOffsetsForPointSpritesEmulation |
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GLint |
startVertex, |
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GLsizei |
emulatedInstanceId |
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) |
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The documentation for this class was generated from the following files: