#include <IndexBuffer11.h>
◆ IndexBuffer11()
rx::IndexBuffer11::IndexBuffer11 |
( |
Renderer11 *const |
renderer | ) |
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explicit |
◆ ~IndexBuffer11()
rx::IndexBuffer11::~IndexBuffer11 |
( |
| ) |
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virtual |
◆ discard()
◆ getBuffer()
ID3D11Buffer * rx::IndexBuffer11::getBuffer |
( |
| ) |
const |
◆ getBufferSize()
unsigned int rx::IndexBuffer11::getBufferSize |
( |
| ) |
const |
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virtual |
◆ getIndexFormat()
DXGI_FORMAT rx::IndexBuffer11::getIndexFormat |
( |
| ) |
const |
◆ getIndexType()
GLenum rx::IndexBuffer11::getIndexType |
( |
| ) |
const |
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virtual |
◆ initialize()
gl::Error rx::IndexBuffer11::initialize |
( |
unsigned int |
bufferSize, |
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GLenum |
indexType, |
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bool |
dynamic |
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) |
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virtual |
◆ mapBuffer()
gl::Error rx::IndexBuffer11::mapBuffer |
( |
unsigned int |
offset, |
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unsigned int |
size, |
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void ** |
outMappedMemory |
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) |
| |
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virtual |
◆ setSize()
gl::Error rx::IndexBuffer11::setSize |
( |
unsigned int |
bufferSize, |
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GLenum |
indexType |
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) |
| |
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virtual |
◆ unmapBuffer()
The documentation for this class was generated from the following files: