#include <DeviceD3D.h>
◆ DeviceD3D()
rx::DeviceD3D::DeviceD3D |
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◆ ~DeviceD3D()
rx::DeviceD3D::~DeviceD3D |
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override |
◆ deviceExternallySourced()
bool rx::DeviceD3D::deviceExternallySourced |
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inlineoverridevirtual |
◆ generateExtensions()
◆ getDevice()
◆ getType()
EGLint rx::DeviceD3D::getType |
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overridevirtual |
◆ initialize()
The documentation for this class was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/DeviceD3D.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/DeviceD3D.cpp