◆ GlShader()
org.webrtc.GlShader.GlShader |
( |
String |
vertexSource, |
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String |
fragmentSource |
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) |
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inline |
◆ getAttribLocation()
int org.webrtc.GlShader.getAttribLocation |
( |
String |
label | ) |
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inline |
◆ getUniformLocation()
int org.webrtc.GlShader.getUniformLocation |
( |
String |
label | ) |
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inline |
◆ release()
void org.webrtc.GlShader.release |
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| ) |
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inline |
◆ setVertexAttribArray()
void org.webrtc.GlShader.setVertexAttribArray |
( |
String |
label, |
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int |
dimension, |
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FloatBuffer |
buffer |
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) |
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inline |
Enable and upload a vertex array for attribute |label|. The vertex data is specified in |buffer| with |dimension| number of components per vertex.
◆ useProgram()
void org.webrtc.GlShader.useProgram |
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| ) |
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inline |
The documentation for this class was generated from the following file:
- Source/ThirdParty/libwebrtc/Source/webrtc/sdk/android/api/org/webrtc/GlShader.java