addRef() | gl::ResourceManager | |
checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle) | gl::ResourceManager | |
checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle) | gl::ResourceManager | |
checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle) | gl::ResourceManager | |
checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum type) | gl::ResourceManager | |
createBuffer() | gl::ResourceManager | |
createFenceSync(rx::GLImplFactory *factory) | gl::ResourceManager | |
createPaths(rx::GLImplFactory *factory, GLsizei range) | gl::ResourceManager | |
createProgram(rx::GLImplFactory *factory) | gl::ResourceManager | |
createRenderbuffer() | gl::ResourceManager | |
createSampler() | gl::ResourceManager | |
createShader(rx::GLImplFactory *factory, const gl::Limitations &rendererLimitations, GLenum type) | gl::ResourceManager | |
createTexture() | gl::ResourceManager | |
deleteBuffer(GLuint buffer) | gl::ResourceManager | |
deleteFenceSync(GLuint fenceSync) | gl::ResourceManager | |
deletePaths(GLuint first, GLsizei range) | gl::ResourceManager | |
deleteProgram(GLuint program) | gl::ResourceManager | |
deleteRenderbuffer(GLuint renderbuffer) | gl::ResourceManager | |
deleteSampler(GLuint sampler) | gl::ResourceManager | |
deleteShader(GLuint shader) | gl::ResourceManager | |
deleteTexture(GLuint texture) | gl::ResourceManager | |
getBuffer(GLuint handle) | gl::ResourceManager | |
getFenceSync(GLuint handle) | gl::ResourceManager | |
getPath(GLuint path) const | gl::ResourceManager | |
getPath(GLuint path) | gl::ResourceManager | |
getProgram(GLuint handle) const | gl::ResourceManager | |
getRenderbuffer(GLuint handle) | gl::ResourceManager | |
getSampler(GLuint handle) | gl::ResourceManager | |
getShader(GLuint handle) const | gl::ResourceManager | |
getTexture(GLuint handle) | gl::ResourceManager | |
hasPath(GLuint path) const | gl::ResourceManager | |
isBufferGenerated(GLuint buffer) const | gl::ResourceManager | |
isRenderbufferGenerated(GLuint renderbuffer) const | gl::ResourceManager | |
isSampler(GLuint sampler) | gl::ResourceManager | |
isTextureGenerated(GLuint texture) const | gl::ResourceManager | |
NonCopyable()=default | angle::NonCopyable | private |
NonCopyable(const NonCopyable &)=delete | angle::NonCopyable | private |
operator=(const NonCopyable &)=delete | angle::NonCopyable | private |
release() | gl::ResourceManager | |
ResourceManager() | gl::ResourceManager | |
setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer) | gl::ResourceManager | |
~NonCopyable()=default | angle::NonCopyable | private |
~ResourceManager() | gl::ResourceManager | |