#include <random_utils.h>
◆ RNG() [1/2]
◆ RNG() [2/2]
angle::RNG::RNG |
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unsigned int |
seed | ) |
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◆ ~RNG()
◆ randomFloat()
float angle::RNG::randomFloat |
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◆ randomFloatBetween()
float angle::RNG::randomFloatBetween |
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float |
min, |
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float |
max |
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) |
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◆ randomInt()
int angle::RNG::randomInt |
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◆ randomIntBetween()
int angle::RNG::randomIntBetween |
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int |
min, |
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int |
max |
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) |
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◆ randomNegativeOneToOne()
float angle::RNG::randomNegativeOneToOne |
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◆ randomUInt()
unsigned int angle::RNG::randomUInt |
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◆ reseed()
void angle::RNG::reseed |
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unsigned int |
newSeed | ) |
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The documentation for this class was generated from the following files: