#include <VideoTextureCopierCV.h>
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| VideoTextureCopierCV (GraphicsContext3D &) |
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| ~VideoTextureCopierCV () |
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bool | copyVideoTextureToPlatformTexture (TextureType, size_t width, size_t height, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool premultiplyAlpha, bool flipY) |
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GraphicsContext3D & | context () |
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◆ TextureType
◆ VideoTextureCopierCV()
◆ ~VideoTextureCopierCV()
WebCore::VideoTextureCopierCV::~VideoTextureCopierCV |
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◆ context()
◆ copyVideoTextureToPlatformTexture()
bool WebCore::VideoTextureCopierCV::copyVideoTextureToPlatformTexture |
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TextureType |
inputTexture, |
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size_t |
width, |
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size_t |
height, |
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Platform3DObject |
outputTexture, |
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GC3Denum |
outputTarget, |
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GC3Dint |
level, |
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GC3Denum |
internalFormat, |
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GC3Denum |
format, |
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GC3Denum |
type, |
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bool |
premultiplyAlpha, |
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bool |
flipY |
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The documentation for this class was generated from the following files: