#include <FloatPolygon.h>
◆ ~VertexPair() [1/2]
virtual WebCore::VertexPair::~VertexPair |
( |
| ) |
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inlinevirtual |
◆ ~VertexPair() [2/2]
virtual WebCore::VertexPair::~VertexPair |
( |
| ) |
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inlinevirtual |
◆ intersection() [1/2]
◆ intersection() [2/2]
◆ maxX() [1/2]
float WebCore::VertexPair::maxX |
( |
| ) |
const |
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inline |
◆ maxX() [2/2]
float WebCore::VertexPair::maxX |
( |
| ) |
const |
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inline |
◆ maxY() [1/2]
float WebCore::VertexPair::maxY |
( |
| ) |
const |
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inline |
◆ maxY() [2/2]
float WebCore::VertexPair::maxY |
( |
| ) |
const |
|
inline |
◆ minX() [1/2]
float WebCore::VertexPair::minX |
( |
| ) |
const |
|
inline |
◆ minX() [2/2]
float WebCore::VertexPair::minX |
( |
| ) |
const |
|
inline |
◆ minY() [1/2]
float WebCore::VertexPair::minY |
( |
| ) |
const |
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inline |
◆ minY() [2/2]
float WebCore::VertexPair::minY |
( |
| ) |
const |
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inline |
◆ overlapsRect() [1/2]
bool WebCore::VertexPair::overlapsRect |
( |
const FloatRect & |
| ) |
const |
◆ overlapsRect() [2/2]
bool WebCore::VertexPair::overlapsRect |
( |
const FloatRect & |
rect | ) |
const |
◆ vertex1() [1/2]
virtual const FloatPoint& WebCore::VertexPair::vertex1 |
( |
| ) |
const |
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pure virtual |
◆ vertex1() [2/2]
virtual const FloatPoint& WebCore::VertexPair::vertex1 |
( |
| ) |
const |
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pure virtual |
◆ vertex2() [1/2]
virtual const FloatPoint& WebCore::VertexPair::vertex2 |
( |
| ) |
const |
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pure virtual |
◆ vertex2() [2/2]
virtual const FloatPoint& WebCore::VertexPair::vertex2 |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following files: