#include <TextureMapperTile.h>
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RefPtr< BitmapTexture > | texture () const |
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FloatRect | rect () const |
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void | setTexture (BitmapTexture *texture) |
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void | setRect (const FloatRect &rect) |
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void | updateContents (TextureMapper &, Image *, const IntRect &, BitmapTexture::UpdateContentsFlag UpdateCanModifyOriginalImageData) |
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void | updateContents (TextureMapper &, GraphicsLayer *, const IntRect &, BitmapTexture::UpdateContentsFlag UpdateCanModifyOriginalImageData, float scale=1) |
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virtual void | paint (TextureMapper &, const TransformationMatrix &, float, const unsigned exposedEdges) |
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virtual | ~TextureMapperTile () |
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| TextureMapperTile (const FloatRect &rect) |
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◆ ~TextureMapperTile()
virtual WebCore::TextureMapperTile::~TextureMapperTile |
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inlinevirtual |
◆ TextureMapperTile()
WebCore::TextureMapperTile::TextureMapperTile |
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const FloatRect & |
rect | ) |
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inlineexplicit |
◆ paint()
◆ rect()
FloatRect WebCore::TextureMapperTile::rect |
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const |
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inline |
◆ setRect()
void WebCore::TextureMapperTile::setRect |
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const FloatRect & |
rect | ) |
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inline |
◆ setTexture()
◆ texture()
◆ updateContents() [1/2]
◆ updateContents() [2/2]
The documentation for this class was generated from the following files: