#include <TextureMapperAnimation.h>
◆ AnimationState
Enumerator |
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Playing | |
Paused | |
Stopped | |
◆ TextureMapperAnimation() [1/3]
WebCore::TextureMapperAnimation::TextureMapperAnimation |
( |
| ) |
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inline |
◆ TextureMapperAnimation() [2/3]
◆ TextureMapperAnimation() [3/3]
◆ animation()
const RefPtr<Animation> WebCore::TextureMapperAnimation::animation |
( |
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const |
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inline |
◆ apply()
void WebCore::TextureMapperAnimation::apply |
( |
Client & |
client | ) |
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◆ boxSize()
const FloatSize& WebCore::TextureMapperAnimation::boxSize |
( |
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const |
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inline |
◆ isActive()
bool WebCore::TextureMapperAnimation::isActive |
( |
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const |
◆ keyframes()
◆ listsMatch()
bool WebCore::TextureMapperAnimation::listsMatch |
( |
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const |
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inline |
◆ name()
const String& WebCore::TextureMapperAnimation::name |
( |
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const |
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inline |
◆ pause()
void WebCore::TextureMapperAnimation::pause |
( |
double |
time | ) |
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◆ pauseTime()
double WebCore::TextureMapperAnimation::pauseTime |
( |
| ) |
const |
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inline |
◆ resume()
void WebCore::TextureMapperAnimation::resume |
( |
| ) |
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◆ startTime()
double WebCore::TextureMapperAnimation::startTime |
( |
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const |
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inline |
◆ state()
The documentation for this class was generated from the following files: