#include <ShadowBlur.h>
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| | ShadowBlur (const FloatSize &radius, const FloatSize &offset, const Color &) |
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| | ShadowBlur (const GraphicsContextState &) |
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| | ShadowBlur () |
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| void | setShadowValues (const FloatSize &, const FloatSize &, const Color &, bool ignoreTransforms=false) |
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| void | setShadowsIgnoreTransforms (bool ignoreTransforms) |
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| bool | shadowsIgnoreTransforms () const |
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| GraphicsContext * | beginShadowLayer (GraphicsContext &, const FloatRect &layerArea) |
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| void | endShadowLayer (GraphicsContext &) |
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| void | drawRectShadow (GraphicsContext &, const FloatRoundedRect &) |
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| void | drawInsetShadow (GraphicsContext &, const FloatRect &, const FloatRoundedRect &holeRect) |
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| void | blurLayerImage (unsigned char *, const IntSize &, int stride) |
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| void | clear () |
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| ShadowType | type () const |
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◆ ShadowType
| Enumerator |
|---|
| NoShadow | |
| SolidShadow | |
| BlurShadow | |
◆ ShadowBlur() [1/3]
◆ ShadowBlur() [2/3]
◆ ShadowBlur() [3/3]
| WebCore::ShadowBlur::ShadowBlur |
( |
| ) |
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◆ beginShadowLayer()
◆ blurLayerImage()
| void WebCore::ShadowBlur::blurLayerImage |
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unsigned char * |
imageData, |
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const IntSize & |
size, |
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int |
stride |
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) |
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◆ clear()
| void WebCore::ShadowBlur::clear |
( |
| ) |
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◆ drawInsetShadow()
◆ drawRectShadow()
◆ endShadowLayer()
◆ setShadowsIgnoreTransforms()
| void WebCore::ShadowBlur::setShadowsIgnoreTransforms |
( |
bool |
ignoreTransforms | ) |
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inline |
◆ setShadowValues()
◆ shadowsIgnoreTransforms()
| bool WebCore::ShadowBlur::shadowsIgnoreTransforms |
( |
| ) |
const |
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inline |
◆ type()
The documentation for this class was generated from the following files: