#include <SVGPathConsumer.h>
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| SVGPathConsumer () |
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virtual void | incrementPathSegmentCount ()=0 |
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virtual bool | continueConsuming ()=0 |
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virtual void | moveTo (const FloatPoint &, bool closed, PathCoordinateMode)=0 |
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virtual void | lineTo (const FloatPoint &, PathCoordinateMode)=0 |
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virtual void | curveToCubic (const FloatPoint &, const FloatPoint &, const FloatPoint &, PathCoordinateMode)=0 |
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virtual void | closePath ()=0 |
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virtual void | lineToHorizontal (float, PathCoordinateMode)=0 |
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virtual void | lineToVertical (float, PathCoordinateMode)=0 |
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virtual void | curveToCubicSmooth (const FloatPoint &, const FloatPoint &, PathCoordinateMode)=0 |
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virtual void | curveToQuadratic (const FloatPoint &, const FloatPoint &, PathCoordinateMode)=0 |
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virtual void | curveToQuadraticSmooth (const FloatPoint &, PathCoordinateMode)=0 |
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virtual void | arcTo (float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint &, PathCoordinateMode)=0 |
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◆ SVGPathConsumer()
WebCore::SVGPathConsumer::SVGPathConsumer |
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inline |
◆ ~SVGPathConsumer()
virtual WebCore::SVGPathConsumer::~SVGPathConsumer |
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inlineprotectedvirtual |
◆ arcTo()
◆ closePath()
virtual void WebCore::SVGPathConsumer::closePath |
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pure virtual |
◆ continueConsuming()
virtual bool WebCore::SVGPathConsumer::continueConsuming |
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pure virtual |
◆ curveToCubic()
◆ curveToCubicSmooth()
◆ curveToQuadratic()
◆ curveToQuadraticSmooth()
◆ incrementPathSegmentCount()
virtual void WebCore::SVGPathConsumer::incrementPathSegmentCount |
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pure virtual |
◆ lineTo()
◆ lineToHorizontal()
◆ lineToVertical()
◆ moveTo()
The documentation for this class was generated from the following file: