#include <RenderMarquee.h>
◆ RenderMarquee()
WebCore::RenderMarquee::RenderMarquee |
( |
RenderLayer * |
l | ) |
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explicit |
◆ ~RenderMarquee()
WebCore::RenderMarquee::~RenderMarquee |
( |
| ) |
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◆ computePosition()
int WebCore::RenderMarquee::computePosition |
( |
EMarqueeDirection |
dir, |
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bool |
stopAtClientEdge |
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) |
| |
◆ direction()
◆ isHorizontal()
bool WebCore::RenderMarquee::isHorizontal |
( |
| ) |
const |
◆ marqueeSpeed()
int WebCore::RenderMarquee::marqueeSpeed |
( |
| ) |
const |
◆ reverseDirection()
◆ setEnd()
void WebCore::RenderMarquee::setEnd |
( |
int |
end | ) |
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inline |
◆ speed()
int WebCore::RenderMarquee::speed |
( |
| ) |
const |
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inline |
◆ start()
void WebCore::RenderMarquee::start |
( |
| ) |
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◆ stop()
void WebCore::RenderMarquee::stop |
( |
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◆ suspend()
void WebCore::RenderMarquee::suspend |
( |
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◆ updateMarqueePosition()
void WebCore::RenderMarquee::updateMarqueePosition |
( |
| ) |
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◆ updateMarqueeStyle()
void WebCore::RenderMarquee::updateMarqueeStyle |
( |
| ) |
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The documentation for this class was generated from the following files: