#include <RenderGeometryMap.h>
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| RenderGeometryMap (MapCoordinatesFlags=UseTransforms) |
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| ~RenderGeometryMap () |
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MapCoordinatesFlags | mapCoordinatesFlags () const |
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FloatPoint | absolutePoint (const FloatPoint &p) const |
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FloatRect | absoluteRect (const FloatRect &rect) const |
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FloatPoint | mapToContainer (const FloatPoint &, const RenderLayerModelObject *) const |
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FloatQuad | mapToContainer (const FloatRect &, const RenderLayerModelObject *) const |
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void | pushMappingsToAncestor (const RenderLayer *, const RenderLayer *ancestorLayer, bool respectTransforms=true) |
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void | popMappingsToAncestor (const RenderLayer *) |
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void | pushMappingsToAncestor (const RenderObject *, const RenderLayerModelObject *ancestorRenderer) |
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void | popMappingsToAncestor (const RenderLayerModelObject *) |
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void | push (const RenderObject *, const LayoutSize &, bool accumulatingTransform=false, bool isNonUniform=false, bool isFixedPosition=false, bool hasTransform=false) |
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void | push (const RenderObject *, const TransformationMatrix &, bool accumulatingTransform=false, bool isNonUniform=false, bool isFixedPosition=false, bool hasTransform=false) |
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void | pushView (const RenderView *, const LayoutSize &scrollOffset, const TransformationMatrix *=nullptr) |
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void | pushRenderFlowThread (const RenderFlowThread *) |
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◆ RenderGeometryMap()
◆ ~RenderGeometryMap()
WebCore::RenderGeometryMap::~RenderGeometryMap |
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◆ absolutePoint()
◆ absoluteRect()
◆ mapCoordinatesFlags()
◆ mapToContainer() [1/2]
◆ mapToContainer() [2/2]
◆ popMappingsToAncestor() [1/2]
void WebCore::RenderGeometryMap::popMappingsToAncestor |
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const RenderLayer * |
ancestorLayer | ) |
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◆ popMappingsToAncestor() [2/2]
◆ push() [1/2]
void WebCore::RenderGeometryMap::push |
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const RenderObject * |
renderer, |
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const LayoutSize & |
offsetFromContainer, |
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bool |
accumulatingTransform = false , |
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bool |
isNonUniform = false , |
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bool |
isFixedPosition = false , |
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bool |
hasTransform = false |
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) |
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◆ push() [2/2]
◆ pushMappingsToAncestor() [1/2]
void WebCore::RenderGeometryMap::pushMappingsToAncestor |
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const RenderLayer * |
layer, |
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const RenderLayer * |
ancestorLayer, |
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bool |
respectTransforms = true |
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) |
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◆ pushMappingsToAncestor() [2/2]
◆ pushRenderFlowThread()
◆ pushView()
The documentation for this class was generated from the following files: