#include <Matrix3DTransformOperation.h>
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| enum | OperationType {
SCALE_X,
SCALE_Y,
SCALE,
TRANSLATE_X,
TRANSLATE_Y,
TRANSLATE,
ROTATE,
ROTATE_Z = ROTATE,
SKEW_X,
SKEW_Y,
SKEW,
MATRIX,
SCALE_Z,
SCALE_3D,
TRANSLATE_Z,
TRANSLATE_3D,
ROTATE_X,
ROTATE_Y,
ROTATE_3D,
MATRIX_3D,
PERSPECTIVE,
IDENTITY,
NONE,
SCALE_X,
SCALE_Y,
SCALE,
TRANSLATE_X,
TRANSLATE_Y,
TRANSLATE,
ROTATE,
ROTATE_Z = ROTATE,
SKEW_X,
SKEW_Y,
SKEW,
MATRIX,
SCALE_Z,
SCALE_3D,
TRANSLATE_Z,
TRANSLATE_3D,
ROTATE_X,
ROTATE_Y,
ROTATE_3D,
MATRIX_3D,
PERSPECTIVE,
IDENTITY,
NONE
} |
| |
| enum | OperationType {
SCALE_X,
SCALE_Y,
SCALE,
TRANSLATE_X,
TRANSLATE_Y,
TRANSLATE,
ROTATE,
ROTATE_Z = ROTATE,
SKEW_X,
SKEW_Y,
SKEW,
MATRIX,
SCALE_Z,
SCALE_3D,
TRANSLATE_Z,
TRANSLATE_3D,
ROTATE_X,
ROTATE_Y,
ROTATE_3D,
MATRIX_3D,
PERSPECTIVE,
IDENTITY,
NONE,
SCALE_X,
SCALE_Y,
SCALE,
TRANSLATE_X,
TRANSLATE_Y,
TRANSLATE,
ROTATE,
ROTATE_Z = ROTATE,
SKEW_X,
SKEW_Y,
SKEW,
MATRIX,
SCALE_Z,
SCALE_3D,
TRANSLATE_Z,
TRANSLATE_3D,
ROTATE_X,
ROTATE_Y,
ROTATE_3D,
MATRIX_3D,
PERSPECTIVE,
IDENTITY,
NONE
} |
| |
| | RefCounted () |
| |
| | RefCounted () |
| |
| | RefCounted () |
| |
| | ~RefCounted () |
| |
| | ~RefCounted () |
| |
| | ~RefCounted () |
| |
| | RefCountedBase () |
| |
| | ~RefCountedBase () |
| |
| bool | derefBase () const |
| |
| bool | deletionHasBegun () const |
| |
| | RefCountedBase () |
| |
| | ~RefCountedBase () |
| |
| bool | derefBase () const |
| |
| bool | deletionHasBegun () const |
| |
| | RefCountedBase () |
| |
| | ~RefCountedBase () |
| |
| bool | derefBase () const |
| |
| bool | deletionHasBegun () const |
| |
◆ clone() [1/2]
◆ clone() [2/2]
◆ create() [1/2]
◆ create() [2/2]
◆ matrix() [1/2]
◆ matrix() [2/2]
The documentation for this class was generated from the following files: