#include <GLPlatformContext.h>
◆ PlatformContextReset
Enumerator |
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PLATFORMCONTEXT_NO_ERROR | |
PLATFORMCONTEXT_GUILTY_CONTEXT_RESET | |
PLATFORMCONTEXT_INNOCENT_CONTEXT_RESET | |
PLATFORMCONTEXT_UNKNOWN_CONTEXT_RESET | |
◆ ~GLPlatformContext()
virtual WebCore::GLPlatformContext::~GLPlatformContext |
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virtual |
◆ GLPlatformContext()
WebCore::GLPlatformContext::GLPlatformContext |
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protected |
◆ createContext()
◆ destroy()
virtual void WebCore::GLPlatformContext::destroy |
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◆ handle()
◆ initialize()
◆ isCurrentContext()
virtual bool WebCore::GLPlatformContext::isCurrentContext |
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const |
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pure virtual |
◆ isValid()
bool WebCore::GLPlatformContext::isValid |
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const |
◆ makeCurrent()
◆ platformMakeCurrent()
◆ platformReleaseCurrent()
virtual void WebCore::GLPlatformContext::platformReleaseCurrent |
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◆ releaseCurrent()
void WebCore::GLPlatformContext::releaseCurrent |
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◆ supportsGLExtension()
static bool WebCore::GLPlatformContext::supportsGLExtension |
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const String & |
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static |
◆ m_contextHandle
◆ m_contextLost
bool WebCore::GLPlatformContext::m_contextLost |
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protected |
◆ m_resetLostContext
bool WebCore::GLPlatformContext::m_resetLostContext |
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protected |
The documentation for this class was generated from the following file: