#include <GLPlatformContext.h>
◆ PlatformContextReset
| Enumerator |
|---|
| PLATFORMCONTEXT_NO_ERROR | |
| PLATFORMCONTEXT_GUILTY_CONTEXT_RESET | |
| PLATFORMCONTEXT_INNOCENT_CONTEXT_RESET | |
| PLATFORMCONTEXT_UNKNOWN_CONTEXT_RESET | |
◆ ~GLPlatformContext()
| virtual WebCore::GLPlatformContext::~GLPlatformContext |
( |
| ) |
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virtual |
◆ GLPlatformContext()
| WebCore::GLPlatformContext::GLPlatformContext |
( |
| ) |
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protected |
◆ createContext()
◆ destroy()
| virtual void WebCore::GLPlatformContext::destroy |
( |
| ) |
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virtual |
◆ handle()
◆ initialize()
◆ isCurrentContext()
| virtual bool WebCore::GLPlatformContext::isCurrentContext |
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const |
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pure virtual |
◆ isValid()
| bool WebCore::GLPlatformContext::isValid |
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| ) |
const |
◆ makeCurrent()
◆ platformMakeCurrent()
◆ platformReleaseCurrent()
| virtual void WebCore::GLPlatformContext::platformReleaseCurrent |
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protectedvirtual |
◆ releaseCurrent()
| void WebCore::GLPlatformContext::releaseCurrent |
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| ) |
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◆ supportsGLExtension()
| static bool WebCore::GLPlatformContext::supportsGLExtension |
( |
const String & |
| ) |
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static |
◆ m_contextHandle
◆ m_contextLost
| bool WebCore::GLPlatformContext::m_contextLost |
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protected |
◆ m_resetLostContext
| bool WebCore::GLPlatformContext::m_resetLostContext |
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protected |
The documentation for this class was generated from the following file: