#include <GLContext.h>
◆ ~GLContext()
| virtual WebCore::GLContext::~GLContext |
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| ) |
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virtual |
◆ GLContext()
◆ canRenderToDefaultFramebuffer()
| virtual bool WebCore::GLContext::canRenderToDefaultFramebuffer |
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pure virtual |
◆ createContextForWindow()
◆ createOffscreenContext()
◆ createSharingContext()
◆ current()
| static GLContext* WebCore::GLContext::current |
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static |
◆ defaultFrameBufferSize()
| virtual IntSize WebCore::GLContext::defaultFrameBufferSize |
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pure virtual |
◆ display()
◆ isEGLContext()
| virtual bool WebCore::GLContext::isEGLContext |
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const |
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pure virtual |
◆ isExtensionSupported()
| static bool WebCore::GLContext::isExtensionSupported |
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const char * |
extensionList, |
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const char * |
extension |
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) |
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static |
◆ makeContextCurrent()
| virtual bool WebCore::GLContext::makeContextCurrent |
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virtual |
◆ swapBuffers()
| virtual void WebCore::GLContext::swapBuffers |
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pure virtual |
◆ swapInterval()
| virtual void WebCore::GLContext::swapInterval |
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int |
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pure virtual |
◆ version()
| unsigned WebCore::GLContext::version |
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◆ waitNative()
| virtual void WebCore::GLContext::waitNative |
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pure virtual |
◆ m_display
◆ m_version
| unsigned WebCore::GLContext::m_version { 0 } |
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protected |
The documentation for this class was generated from the following file: