#include <objc_runtime.h>
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| | ObjcArray (ObjectStructPtr, RefPtr< RootObject > &&) |
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| virtual bool | setValueAt (ExecState *, unsigned int index, JSValue aValue) const |
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| virtual JSValue | valueAt (ExecState *, unsigned int index) const |
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| virtual unsigned int | getLength () const |
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| ObjectStructPtr | getObjcArray () const |
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| | Array (RefPtr< RootObject > &&) |
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| virtual | ~Array () |
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| virtual bool | setValueAt (ExecState *, unsigned index, JSValue) const =0 |
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| virtual JSValue | valueAt (ExecState *, unsigned index) const =0 |
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| | Array (RefPtr< RootObject > &&) |
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| virtual | ~Array () |
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| virtual bool | setValueAt (ExecState *, unsigned index, JSValue) const =0 |
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| virtual JSValue | valueAt (ExecState *, unsigned index) const =0 |
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◆ ObjcArray()
◆ convertObjcArrayToArray()
◆ getLength()
| unsigned int JSC::Bindings::ObjcArray::getLength |
( |
void |
| ) |
const |
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virtual |
◆ getObjcArray()
◆ setValueAt()
| bool JSC::Bindings::ObjcArray::setValueAt |
( |
ExecState * |
exec, |
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unsigned int |
index, |
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JSValue |
aValue |
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) |
| const |
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virtual |
◆ valueAt()
| JSValue JSC::Bindings::ObjcArray::valueAt |
( |
ExecState * |
exec, |
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unsigned int |
index |
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) |
| const |
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virtual |
The documentation for this class was generated from the following files: