◆ EGLPresentPathD3D11()
EGLPresentPathD3D11::EGLPresentPathD3D11 |
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◆ checkPixelsUsingD3D()
void EGLPresentPathD3D11::checkPixelsUsingD3D |
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bool |
usingPresentPathFast | ) |
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◆ checkPixelsUsingGL()
void EGLPresentPathD3D11::checkPixelsUsingGL |
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◆ createPbufferFromClientBufferSurface()
void EGLPresentPathD3D11::createPbufferFromClientBufferSurface |
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◆ createWindowSurface()
void EGLPresentPathD3D11::createWindowSurface |
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◆ drawQuadUsingGL()
void EGLPresentPathD3D11::drawQuadUsingGL |
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◆ initializeEGL()
void EGLPresentPathD3D11::initializeEGL |
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bool |
usePresentPathFast | ) |
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◆ makeCurrent()
void EGLPresentPathD3D11::makeCurrent |
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◆ SetUp()
void EGLPresentPathD3D11::SetUp |
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◆ TearDown()
void EGLPresentPathD3D11::TearDown |
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◆ mConfig
◆ mContext
◆ mDisplay
◆ mOffscreenSurfaceD3D11Texture
ID3D11Texture2D* EGLPresentPathD3D11::mOffscreenSurfaceD3D11Texture |
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◆ mOSWindow
OSWindow* EGLPresentPathD3D11::mOSWindow |
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◆ mSurface
◆ mWindowWidth
GLint EGLPresentPathD3D11::mWindowWidth |
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The documentation for this class was generated from the following file: