31 dcl_sampler s0, mode_default
32 dcl_resource_texture3d (
float,
float,
float,
float) t0
35 sample o0.xyzw,
v2.xyzx, t0.xyzw, s0
42 68, 88, 66, 67, 246, 41,
43 15, 240, 168, 172, 91, 145,
44 236, 221, 187, 89, 12, 0,
67 0, 0, 83, 97, 109, 112,
68 108, 101, 114, 0, 84, 101,
69 120, 116, 117, 114, 101, 70,
70 0, 77, 105, 99, 114, 111,
71 115, 111, 102, 116, 32, 40,
72 82, 41, 32, 72, 76, 83,
73 76, 32, 83, 104, 97, 100,
74 101, 114, 32, 67, 111, 109,
75 112, 105, 108, 101, 114, 32,
76 54, 46, 51, 46, 57, 54,
77 48, 48, 46, 49, 54, 51,
78 56, 52, 0, 171, 73, 83,
94 79, 83, 73, 84, 73, 79,
95 78, 0, 83, 86, 95, 82,
96 69, 78, 68, 69, 82, 84,
97 65, 82, 71, 69, 84, 65,
98 82, 82, 65, 89, 73, 78,
99 68, 69, 88, 0, 84, 69,
100 88, 67, 79, 79, 82, 68,
101 0, 171, 79, 83, 71, 78,
108 83, 86, 95, 84, 65, 82,
109 71, 69, 84, 0, 171, 171,
110 83, 72, 68, 82, 100, 0,
118 114, 16, 16, 0, 2, 0,
120 242, 32, 16, 0, 0, 0,
122 242, 32, 16, 0, 0, 0,
128 83, 84, 65, 84, 116, 0,
const BYTE g_PS_PassthroughRGBA3D[]
Definition: passthroughrgba3d11ps.h:40
int ret
Definition: test_unit_dft.c:69
GLfloat GLfloat GLfloat v2
Definition: gl2.h:500
Definition: PannerNode.idl:37