31 dcl_sampler s0, mode_default
32 dcl_resource_texture3d (
float,
float,
float,
float) t0
36 sample r0.xyzw,
v2.xyzx, t0.xyzw, s0
38 mov o0.yzw, l(0,0,0,1.000000)
45 68, 88, 66, 67, 11, 235,
46 208, 143, 219, 183, 141, 78,
47 136, 182, 62, 182, 243, 12,
70 0, 0, 83, 97, 109, 112,
71 108, 101, 114, 0, 84, 101,
72 120, 116, 117, 114, 101, 70,
73 0, 77, 105, 99, 114, 111,
74 115, 111, 102, 116, 32, 40,
75 82, 41, 32, 72, 76, 83,
76 76, 32, 83, 104, 97, 100,
77 101, 114, 32, 67, 111, 109,
78 112, 105, 108, 101, 114, 32,
79 54, 46, 51, 46, 57, 54,
80 48, 48, 46, 49, 54, 51,
81 56, 52, 0, 171, 73, 83,
97 79, 83, 73, 84, 73, 79,
98 78, 0, 83, 86, 95, 82,
99 69, 78, 68, 69, 82, 84,
100 65, 82, 71, 69, 84, 65,
101 82, 82, 65, 89, 73, 78,
102 68, 69, 88, 0, 84, 69,
103 88, 67, 79, 79, 82, 68,
104 0, 171, 79, 83, 71, 78,
111 83, 86, 95, 84, 65, 82,
112 71, 69, 84, 0, 171, 171,
113 83, 72, 68, 82, 160, 0,
121 114, 16, 16, 0, 2, 0,
123 242, 32, 16, 0, 0, 0,
129 70, 126, 16, 0, 0, 0,
135 54, 0, 0, 8, 226, 32,
140 128, 63, 62, 0, 0, 1,
141 83, 84, 65, 84, 116, 0,
const BYTE g_PS_PassthroughR3D[]
Definition: passthroughr3d11ps.h:43
int ret
Definition: test_unit_dft.c:69
GLfloat GLfloat GLfloat v2
Definition: gl2.h:500
Definition: PannerNode.idl:37