webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
passthroughlumalpha3d11ps.h
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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 //
6 // Resource Bindings:
7 //
8 // Name Type Format Dim Slot Elements
9 // ------------------------------ ---------- ------- ----------- ---- --------
10 // Sampler sampler NA NA 0 1
11 // TextureF texture float4 3d 0 1
12 //
13 //
14 //
15 // Input signature:
16 //
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
21 // TEXCOORD 0 xyz 2 NONE float xyz
22 //
23 //
24 // Output signature:
25 //
26 // Name Index Mask Register SysValue Format Used
27 // -------------------- ----- ------ -------- -------- ------- ------
28 // SV_TARGET 0 xyzw 0 TARGET float xyzw
29 //
30 ps_4_0
31 dcl_sampler s0, mode_default
32 dcl_resource_texture3d (float,float,float,float) t0
33 dcl_input_ps linear v2.xyz
34 dcl_output o0.xyzw
35 dcl_temps 1
36 sample r0.xyzw, v2.xyzx, t0.xyzw, s0
37 mov o0.xyzw, r0.xxxw
38 ret
39 // Approximately 3 instruction slots used
40 #endif
41 
43 {
44  68, 88, 66, 67, 224, 152,
45  208, 227, 44, 106, 62, 235,
46  129, 97, 207, 213, 29, 232,
47  163, 6, 1, 0, 0, 0,
48  156, 2, 0, 0, 5, 0,
49  0, 0, 52, 0, 0, 0,
50  220, 0, 0, 0, 100, 1,
51  0, 0, 152, 1, 0, 0,
52  32, 2, 0, 0, 82, 68,
53  69, 70, 160, 0, 0, 0,
54  0, 0, 0, 0, 0, 0,
55  0, 0, 2, 0, 0, 0,
56  28, 0, 0, 0, 0, 4,
57  255, 255, 0, 1, 0, 0,
58  109, 0, 0, 0, 92, 0,
59  0, 0, 3, 0, 0, 0,
60  0, 0, 0, 0, 0, 0,
61  0, 0, 0, 0, 0, 0,
62  0, 0, 0, 0, 1, 0,
63  0, 0, 1, 0, 0, 0,
64  100, 0, 0, 0, 2, 0,
65  0, 0, 5, 0, 0, 0,
66  8, 0, 0, 0, 255, 255,
67  255, 255, 0, 0, 0, 0,
68  1, 0, 0, 0, 13, 0,
69  0, 0, 83, 97, 109, 112,
70  108, 101, 114, 0, 84, 101,
71  120, 116, 117, 114, 101, 70,
72  0, 77, 105, 99, 114, 111,
73  115, 111, 102, 116, 32, 40,
74  82, 41, 32, 72, 76, 83,
75  76, 32, 83, 104, 97, 100,
76  101, 114, 32, 67, 111, 109,
77  112, 105, 108, 101, 114, 32,
78  54, 46, 51, 46, 57, 54,
79  48, 48, 46, 49, 54, 51,
80  56, 52, 0, 171, 73, 83,
81  71, 78, 128, 0, 0, 0,
82  3, 0, 0, 0, 8, 0,
83  0, 0, 80, 0, 0, 0,
84  0, 0, 0, 0, 1, 0,
85  0, 0, 3, 0, 0, 0,
86  0, 0, 0, 0, 15, 0,
87  0, 0, 92, 0, 0, 0,
88  0, 0, 0, 0, 4, 0,
89  0, 0, 1, 0, 0, 0,
90  1, 0, 0, 0, 1, 0,
91  0, 0, 118, 0, 0, 0,
92  0, 0, 0, 0, 0, 0,
93  0, 0, 3, 0, 0, 0,
94  2, 0, 0, 0, 7, 7,
95  0, 0, 83, 86, 95, 80,
96  79, 83, 73, 84, 73, 79,
97  78, 0, 83, 86, 95, 82,
98  69, 78, 68, 69, 82, 84,
99  65, 82, 71, 69, 84, 65,
100  82, 82, 65, 89, 73, 78,
101  68, 69, 88, 0, 84, 69,
102  88, 67, 79, 79, 82, 68,
103  0, 171, 79, 83, 71, 78,
104  44, 0, 0, 0, 1, 0,
105  0, 0, 8, 0, 0, 0,
106  32, 0, 0, 0, 0, 0,
107  0, 0, 0, 0, 0, 0,
108  3, 0, 0, 0, 0, 0,
109  0, 0, 15, 0, 0, 0,
110  83, 86, 95, 84, 65, 82,
111  71, 69, 84, 0, 171, 171,
112  83, 72, 68, 82, 128, 0,
113  0, 0, 64, 0, 0, 0,
114  32, 0, 0, 0, 90, 0,
115  0, 3, 0, 96, 16, 0,
116  0, 0, 0, 0, 88, 40,
117  0, 4, 0, 112, 16, 0,
118  0, 0, 0, 0, 85, 85,
119  0, 0, 98, 16, 0, 3,
120  114, 16, 16, 0, 2, 0,
121  0, 0, 101, 0, 0, 3,
122  242, 32, 16, 0, 0, 0,
123  0, 0, 104, 0, 0, 2,
124  1, 0, 0, 0, 69, 0,
125  0, 9, 242, 0, 16, 0,
126  0, 0, 0, 0, 70, 18,
127  16, 0, 2, 0, 0, 0,
128  70, 126, 16, 0, 0, 0,
129  0, 0, 0, 96, 16, 0,
130  0, 0, 0, 0, 54, 0,
131  0, 5, 242, 32, 16, 0,
132  0, 0, 0, 0, 6, 12,
133  16, 0, 0, 0, 0, 0,
134  62, 0, 0, 1, 83, 84,
135  65, 84, 116, 0, 0, 0,
136  3, 0, 0, 0, 1, 0,
137  0, 0, 0, 0, 0, 0,
138  2, 0, 0, 0, 0, 0,
139  0, 0, 0, 0, 0, 0,
140  0, 0, 0, 0, 1, 0,
141  0, 0, 0, 0, 0, 0,
142  0, 0, 0, 0, 0, 0,
143  0, 0, 0, 0, 0, 0,
144  0, 0, 0, 0, 0, 0,
145  0, 0, 1, 0, 0, 0,
146  0, 0, 0, 0, 0, 0,
147  0, 0, 0, 0, 0, 0,
148  0, 0, 0, 0, 1, 0,
149  0, 0, 0, 0, 0, 0,
150  0, 0, 0, 0, 0, 0,
151  0, 0, 0, 0, 0, 0,
152  0, 0, 0, 0, 0, 0,
153  0, 0, 0, 0, 0, 0,
154  0, 0, 0, 0, 0, 0,
155  0, 0
156 };
int ret
Definition: test_unit_dft.c:69
GLfloat GLfloat GLfloat v2
Definition: gl2.h:500
const BYTE g_PS_PassthroughLumAlpha3D[]
Definition: passthroughlumalpha3d11ps.h:42
Definition: PannerNode.idl:37