31 dcl_sampler s0, mode_default
32 dcl_resource_texture3d (
float,
float,
float,
float) t0
36 sample r0.xyzw,
v2.xyzx, t0.xyzw, s0
44 68, 88, 66, 67, 224, 152,
45 208, 227, 44, 106, 62, 235,
46 129, 97, 207, 213, 29, 232,
69 0, 0, 83, 97, 109, 112,
70 108, 101, 114, 0, 84, 101,
71 120, 116, 117, 114, 101, 70,
72 0, 77, 105, 99, 114, 111,
73 115, 111, 102, 116, 32, 40,
74 82, 41, 32, 72, 76, 83,
75 76, 32, 83, 104, 97, 100,
76 101, 114, 32, 67, 111, 109,
77 112, 105, 108, 101, 114, 32,
78 54, 46, 51, 46, 57, 54,
79 48, 48, 46, 49, 54, 51,
80 56, 52, 0, 171, 73, 83,
96 79, 83, 73, 84, 73, 79,
97 78, 0, 83, 86, 95, 82,
98 69, 78, 68, 69, 82, 84,
99 65, 82, 71, 69, 84, 65,
100 82, 82, 65, 89, 73, 78,
101 68, 69, 88, 0, 84, 69,
102 88, 67, 79, 79, 82, 68,
103 0, 171, 79, 83, 71, 78,
110 83, 86, 95, 84, 65, 82,
111 71, 69, 84, 0, 171, 171,
112 83, 72, 68, 82, 128, 0,
120 114, 16, 16, 0, 2, 0,
122 242, 32, 16, 0, 0, 0,
128 70, 126, 16, 0, 0, 0,
131 0, 5, 242, 32, 16, 0,
135 65, 84, 116, 0, 0, 0,
int ret
Definition: test_unit_dft.c:69
GLfloat GLfloat GLfloat v2
Definition: gl2.h:500
const BYTE g_PS_PassthroughLumAlpha3D[]
Definition: passthroughlumalpha3d11ps.h:42
Definition: PannerNode.idl:37