30 dcl_sampler s0, mode_default
31 dcl_resource_texture2d (
float,
float,
float,
float) t0
35 sample r0.xyzw,
v1.xyxx, t0.xyzw, s0
43 68, 88, 66, 67, 8, 33,
44 154, 92, 164, 28, 139, 205,
45 1, 168, 30, 229, 51, 127,
68 0, 0, 83, 97, 109, 112,
69 108, 101, 114, 0, 84, 101,
70 120, 116, 117, 114, 101, 70,
71 0, 77, 105, 99, 114, 111,
72 115, 111, 102, 116, 32, 40,
73 82, 41, 32, 72, 76, 83,
74 76, 32, 83, 104, 97, 100,
75 101, 114, 32, 67, 111, 109,
76 112, 105, 108, 101, 114, 32,
77 54, 46, 51, 46, 57, 54,
78 48, 48, 46, 49, 54, 51,
79 56, 52, 0, 171, 73, 83,
91 79, 83, 73, 84, 73, 79,
92 78, 0, 84, 69, 88, 67,
93 79, 79, 82, 68, 0, 171,
94 171, 171, 79, 83, 71, 78,
100 255, 255, 1, 14, 0, 0,
101 83, 86, 95, 68, 69, 80,
102 84, 72, 0, 171, 171, 171,
103 83, 72, 68, 82, 120, 0,
113 1, 192, 0, 0, 104, 0,
118 0, 0, 70, 126, 16, 0,
124 0, 1, 83, 84, 65, 84,
const BYTE g_PS_PassthroughDepth2D[]
Definition: passthroughdepth2d11ps.h:41
int ret
Definition: test_unit_dft.c:69
Definition: PannerNode.idl:37
GLfloat GLfloat v1
Definition: gl2.h:496