webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
passthrough3d11vs.h
Go to the documentation of this file.
1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 //
6 //
7 // Input signature:
8 //
9 // Name Index Mask Register SysValue Format Used
10 // -------------------- ----- ------ -------- -------- ------- ------
11 // POSITION 0 xy 0 NONE float xy
12 // LAYER 0 x 1 NONE uint x
13 // TEXCOORD 0 xyz 2 NONE float xyz
14 //
15 //
16 // Output signature:
17 //
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // LAYER 0 x 1 NONE uint x
22 // TEXCOORD 0 xyz 2 NONE float xyz
23 //
24 vs_4_0
25 dcl_input v0.xy
26 dcl_input v1.x
27 dcl_input v2.xyz
28 dcl_output_siv o0.xyzw, position
29 dcl_output o1.x
30 dcl_output o2.xyz
31 mov o0.xy, v0.xyxx
32 mov o0.zw, l(0,0,0,1.000000)
33 mov o1.x, v1.x
34 mov o2.xyz, v2.xyzx
35 ret
36 // Approximately 5 instruction slots used
37 #endif
38 
39 const BYTE g_VS_Passthrough3D[] =
40 {
41  68, 88, 66, 67, 229, 65,
42  217, 172, 143, 180, 152, 72,
43  16, 12, 254, 66, 0, 215,
44  50, 173, 1, 0, 0, 0,
45  168, 2, 0, 0, 5, 0,
46  0, 0, 52, 0, 0, 0,
47  140, 0, 0, 0, 252, 0,
48  0, 0, 112, 1, 0, 0,
49  44, 2, 0, 0, 82, 68,
50  69, 70, 80, 0, 0, 0,
51  0, 0, 0, 0, 0, 0,
52  0, 0, 0, 0, 0, 0,
53  28, 0, 0, 0, 0, 4,
54  254, 255, 0, 1, 0, 0,
55  28, 0, 0, 0, 77, 105,
56  99, 114, 111, 115, 111, 102,
57  116, 32, 40, 82, 41, 32,
58  72, 76, 83, 76, 32, 83,
59  104, 97, 100, 101, 114, 32,
60  67, 111, 109, 112, 105, 108,
61  101, 114, 32, 54, 46, 51,
62  46, 57, 54, 48, 48, 46,
63  49, 54, 51, 56, 52, 0,
64  171, 171, 73, 83, 71, 78,
65  104, 0, 0, 0, 3, 0,
66  0, 0, 8, 0, 0, 0,
67  80, 0, 0, 0, 0, 0,
68  0, 0, 0, 0, 0, 0,
69  3, 0, 0, 0, 0, 0,
70  0, 0, 3, 3, 0, 0,
71  89, 0, 0, 0, 0, 0,
72  0, 0, 0, 0, 0, 0,
73  1, 0, 0, 0, 1, 0,
74  0, 0, 1, 1, 0, 0,
75  95, 0, 0, 0, 0, 0,
76  0, 0, 0, 0, 0, 0,
77  3, 0, 0, 0, 2, 0,
78  0, 0, 7, 7, 0, 0,
79  80, 79, 83, 73, 84, 73,
80  79, 78, 0, 76, 65, 89,
81  69, 82, 0, 84, 69, 88,
82  67, 79, 79, 82, 68, 0,
83  79, 83, 71, 78, 108, 0,
84  0, 0, 3, 0, 0, 0,
85  8, 0, 0, 0, 80, 0,
86  0, 0, 0, 0, 0, 0,
87  1, 0, 0, 0, 3, 0,
88  0, 0, 0, 0, 0, 0,
89  15, 0, 0, 0, 92, 0,
90  0, 0, 0, 0, 0, 0,
91  0, 0, 0, 0, 1, 0,
92  0, 0, 1, 0, 0, 0,
93  1, 14, 0, 0, 98, 0,
94  0, 0, 0, 0, 0, 0,
95  0, 0, 0, 0, 3, 0,
96  0, 0, 2, 0, 0, 0,
97  7, 8, 0, 0, 83, 86,
98  95, 80, 79, 83, 73, 84,
99  73, 79, 78, 0, 76, 65,
100  89, 69, 82, 0, 84, 69,
101  88, 67, 79, 79, 82, 68,
102  0, 171, 83, 72, 68, 82,
103  180, 0, 0, 0, 64, 0,
104  1, 0, 45, 0, 0, 0,
105  95, 0, 0, 3, 50, 16,
106  16, 0, 0, 0, 0, 0,
107  95, 0, 0, 3, 18, 16,
108  16, 0, 1, 0, 0, 0,
109  95, 0, 0, 3, 114, 16,
110  16, 0, 2, 0, 0, 0,
111  103, 0, 0, 4, 242, 32,
112  16, 0, 0, 0, 0, 0,
113  1, 0, 0, 0, 101, 0,
114  0, 3, 18, 32, 16, 0,
115  1, 0, 0, 0, 101, 0,
116  0, 3, 114, 32, 16, 0,
117  2, 0, 0, 0, 54, 0,
118  0, 5, 50, 32, 16, 0,
119  0, 0, 0, 0, 70, 16,
120  16, 0, 0, 0, 0, 0,
121  54, 0, 0, 8, 194, 32,
122  16, 0, 0, 0, 0, 0,
123  2, 64, 0, 0, 0, 0,
124  0, 0, 0, 0, 0, 0,
125  0, 0, 0, 0, 0, 0,
126  128, 63, 54, 0, 0, 5,
127  18, 32, 16, 0, 1, 0,
128  0, 0, 10, 16, 16, 0,
129  1, 0, 0, 0, 54, 0,
130  0, 5, 114, 32, 16, 0,
131  2, 0, 0, 0, 70, 18,
132  16, 0, 2, 0, 0, 0,
133  62, 0, 0, 1, 83, 84,
134  65, 84, 116, 0, 0, 0,
135  5, 0, 0, 0, 0, 0,
136  0, 0, 0, 0, 0, 0,
137  6, 0, 0, 0, 0, 0,
138  0, 0, 0, 0, 0, 0,
139  0, 0, 0, 0, 1, 0,
140  0, 0, 0, 0, 0, 0,
141  0, 0, 0, 0, 0, 0,
142  0, 0, 0, 0, 0, 0,
143  0, 0, 0, 0, 0, 0,
144  0, 0, 0, 0, 0, 0,
145  0, 0, 0, 0, 0, 0,
146  0, 0, 0, 0, 0, 0,
147  0, 0, 0, 0, 4, 0,
148  0, 0, 0, 0, 0, 0,
149  0, 0, 0, 0, 0, 0,
150  0, 0, 0, 0, 0, 0,
151  0, 0, 0, 0, 0, 0,
152  0, 0, 0, 0, 0, 0,
153  0, 0, 0, 0, 0, 0,
154  0, 0
155 };
GLfloat v0
Definition: gl2.h:492
int ret
Definition: test_unit_dft.c:69
EGLSurface EGLint x
Definition: eglext.h:950
const BYTE g_VS_Passthrough3D[]
Definition: passthrough3d11vs.h:39
GLfloat GLfloat GLfloat v2
Definition: gl2.h:500
Definition: xmltok.h:112
GLfloat GLfloat v1
Definition: gl2.h:496