webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
passthrough3d11gs.h
Go to the documentation of this file.
1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 //
6 //
7 // Input signature:
8 //
9 // Name Index Mask Register SysValue Format Used
10 // -------------------- ----- ------ -------- -------- ------- ------
11 // SV_POSITION 0 xyzw 0 POS float xyzw
12 // LAYER 0 x 1 NONE uint x
13 // TEXCOORD 0 xyz 2 NONE float xyz
14 //
15 //
16 // Output signature:
17 //
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
22 // TEXCOORD 0 xyz 2 NONE float xyz
23 //
24 gs_4_0
25 dcl_input_siv v[3][0].xyzw, position
26 dcl_input v[3][1].x
27 dcl_input v[3][2].xyz
28 dcl_temps 1
29 dcl_inputprimitive triangle
30 dcl_outputtopology trianglestrip
31 dcl_output_siv o0.xyzw, position
32 dcl_output_siv o1.x, rendertarget_array_index
33 dcl_output o2.xyz
34 dcl_maxout 3
35 mov r0.x, l(0)
36 loop
37  ige r0.y, r0.x, l(3)
38  breakc_nz r0.y
39  mov o0.xyzw, v[r0.x + 0][0].xyzw
40  mov o1.x, v[r0.x + 0][1].x
41  mov o2.xyz, v[r0.x + 0][2].xyzx
42  emit
43  iadd r0.x, r0.x, l(1)
44 endloop
45 ret
46 // Approximately 11 instruction slots used
47 #endif
48 
49 const BYTE g_GS_Passthrough3D[] =
50 {
51  68, 88, 66, 67, 92, 129,
52  41, 170, 114, 75, 160, 250,
53  95, 161, 230, 161, 11, 78,
54  252, 65, 1, 0, 0, 0,
55  72, 3, 0, 0, 5, 0,
56  0, 0, 52, 0, 0, 0,
57  140, 0, 0, 0, 0, 1,
58  0, 0, 136, 1, 0, 0,
59  204, 2, 0, 0, 82, 68,
60  69, 70, 80, 0, 0, 0,
61  0, 0, 0, 0, 0, 0,
62  0, 0, 0, 0, 0, 0,
63  28, 0, 0, 0, 0, 4,
64  83, 71, 0, 1, 0, 0,
65  28, 0, 0, 0, 77, 105,
66  99, 114, 111, 115, 111, 102,
67  116, 32, 40, 82, 41, 32,
68  72, 76, 83, 76, 32, 83,
69  104, 97, 100, 101, 114, 32,
70  67, 111, 109, 112, 105, 108,
71  101, 114, 32, 54, 46, 51,
72  46, 57, 54, 48, 48, 46,
73  49, 54, 51, 56, 52, 0,
74  171, 171, 73, 83, 71, 78,
75  108, 0, 0, 0, 3, 0,
76  0, 0, 8, 0, 0, 0,
77  80, 0, 0, 0, 0, 0,
78  0, 0, 1, 0, 0, 0,
79  3, 0, 0, 0, 0, 0,
80  0, 0, 15, 15, 0, 0,
81  92, 0, 0, 0, 0, 0,
82  0, 0, 0, 0, 0, 0,
83  1, 0, 0, 0, 1, 0,
84  0, 0, 1, 1, 0, 0,
85  98, 0, 0, 0, 0, 0,
86  0, 0, 0, 0, 0, 0,
87  3, 0, 0, 0, 2, 0,
88  0, 0, 7, 7, 0, 0,
89  83, 86, 95, 80, 79, 83,
90  73, 84, 73, 79, 78, 0,
91  76, 65, 89, 69, 82, 0,
92  84, 69, 88, 67, 79, 79,
93  82, 68, 0, 171, 79, 83,
94  71, 78, 128, 0, 0, 0,
95  3, 0, 0, 0, 8, 0,
96  0, 0, 80, 0, 0, 0,
97  0, 0, 0, 0, 1, 0,
98  0, 0, 3, 0, 0, 0,
99  0, 0, 0, 0, 15, 0,
100  0, 0, 92, 0, 0, 0,
101  0, 0, 0, 0, 4, 0,
102  0, 0, 1, 0, 0, 0,
103  1, 0, 0, 0, 1, 14,
104  0, 0, 118, 0, 0, 0,
105  0, 0, 0, 0, 0, 0,
106  0, 0, 3, 0, 0, 0,
107  2, 0, 0, 0, 7, 8,
108  0, 0, 83, 86, 95, 80,
109  79, 83, 73, 84, 73, 79,
110  78, 0, 83, 86, 95, 82,
111  69, 78, 68, 69, 82, 84,
112  65, 82, 71, 69, 84, 65,
113  82, 82, 65, 89, 73, 78,
114  68, 69, 88, 0, 84, 69,
115  88, 67, 79, 79, 82, 68,
116  0, 171, 83, 72, 68, 82,
117  60, 1, 0, 0, 64, 0,
118  2, 0, 79, 0, 0, 0,
119  97, 0, 0, 5, 242, 16,
120  32, 0, 3, 0, 0, 0,
121  0, 0, 0, 0, 1, 0,
122  0, 0, 95, 0, 0, 4,
123  18, 16, 32, 0, 3, 0,
124  0, 0, 1, 0, 0, 0,
125  95, 0, 0, 4, 114, 16,
126  32, 0, 3, 0, 0, 0,
127  2, 0, 0, 0, 104, 0,
128  0, 2, 1, 0, 0, 0,
129  93, 24, 0, 1, 92, 40,
130  0, 1, 103, 0, 0, 4,
131  242, 32, 16, 0, 0, 0,
132  0, 0, 1, 0, 0, 0,
133  103, 0, 0, 4, 18, 32,
134  16, 0, 1, 0, 0, 0,
135  4, 0, 0, 0, 101, 0,
136  0, 3, 114, 32, 16, 0,
137  2, 0, 0, 0, 94, 0,
138  0, 2, 3, 0, 0, 0,
139  54, 0, 0, 5, 18, 0,
140  16, 0, 0, 0, 0, 0,
141  1, 64, 0, 0, 0, 0,
142  0, 0, 48, 0, 0, 1,
143  33, 0, 0, 7, 34, 0,
144  16, 0, 0, 0, 0, 0,
145  10, 0, 16, 0, 0, 0,
146  0, 0, 1, 64, 0, 0,
147  3, 0, 0, 0, 3, 0,
148  4, 3, 26, 0, 16, 0,
149  0, 0, 0, 0, 54, 0,
150  0, 7, 242, 32, 16, 0,
151  0, 0, 0, 0, 70, 30,
152  160, 0, 10, 0, 16, 0,
153  0, 0, 0, 0, 0, 0,
154  0, 0, 54, 0, 0, 7,
155  18, 32, 16, 0, 1, 0,
156  0, 0, 10, 16, 160, 0,
157  10, 0, 16, 0, 0, 0,
158  0, 0, 1, 0, 0, 0,
159  54, 0, 0, 7, 114, 32,
160  16, 0, 2, 0, 0, 0,
161  70, 18, 160, 0, 10, 0,
162  16, 0, 0, 0, 0, 0,
163  2, 0, 0, 0, 19, 0,
164  0, 1, 30, 0, 0, 7,
165  18, 0, 16, 0, 0, 0,
166  0, 0, 10, 0, 16, 0,
167  0, 0, 0, 0, 1, 64,
168  0, 0, 1, 0, 0, 0,
169  22, 0, 0, 1, 62, 0,
170  0, 1, 83, 84, 65, 84,
171  116, 0, 0, 0, 11, 0,
172  0, 0, 1, 0, 0, 0,
173  0, 0, 0, 0, 6, 0,
174  0, 0, 0, 0, 0, 0,
175  2, 0, 0, 0, 0, 0,
176  0, 0, 1, 0, 0, 0,
177  1, 0, 0, 0, 0, 0,
178  0, 0, 0, 0, 0, 0,
179  0, 0, 0, 0, 0, 0,
180  0, 0, 1, 0, 0, 0,
181  0, 0, 0, 0, 0, 0,
182  0, 0, 0, 0, 0, 0,
183  0, 0, 0, 0, 0, 0,
184  0, 0, 1, 0, 0, 0,
185  0, 0, 0, 0, 0, 0,
186  0, 0, 0, 0, 0, 0,
187  3, 0, 0, 0, 5, 0,
188  0, 0, 3, 0, 0, 0,
189  0, 0, 0, 0, 0, 0,
190  0, 0, 0, 0, 0, 0
191 };
Definition: OscillatorNode.idl:30
const BYTE g_GS_Passthrough3D[]
Definition: passthrough3d11gs.h:49
int ret
Definition: test_unit_dft.c:69
EGLSurface EGLint x
Definition: eglext.h:950
EGLSurface EGLint EGLint y
Definition: eglext.h:950
const GLfloat * v
Definition: gl2.h:514
Definition: xmltok.h:112