webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
luminanceps.h
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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 // Parameters:
6 //
7 // float4 add;
8 // float4 mult;
9 // sampler2D tex;
10 //
11 //
12 // Registers:
13 //
14 // Name Reg Size
15 // ------------ ----- ----
16 // mult c0 1
17 // add c1 1
18 // tex s0 1
19 //
20 
21  ps_2_0
22  dcl t0.xy
23  dcl_2d s0
24  texld r0, t0, s0
25  mov r1.xw, c0
26  mad r0.x, r0.x, r1.x, c1.x
27  mad r0.y, r0.w, r1.w, c1.w
28  mov r1.xyz, r0.x
29  mov r1.w, r0.y
30  mov oC0, r1
31 
32 // approximately 7 instruction slots used (1 texture, 6 arithmetic)
33 #endif
34 
35 const BYTE g_ps20_luminanceps[] =
36 {
37  0, 2, 255, 255, 254, 255,
38  50, 0, 67, 84, 65, 66,
39  28, 0, 0, 0, 143, 0,
40  0, 0, 0, 2, 255, 255,
41  3, 0, 0, 0, 28, 0,
42  0, 0, 0, 1, 0, 0,
43  136, 0, 0, 0, 88, 0,
44  0, 0, 2, 0, 1, 0,
45  1, 0, 0, 0, 92, 0,
46  0, 0, 0, 0, 0, 0,
47  108, 0, 0, 0, 2, 0,
48  0, 0, 1, 0, 0, 0,
49  92, 0, 0, 0, 0, 0,
50  0, 0, 113, 0, 0, 0,
51  3, 0, 0, 0, 1, 0,
52  0, 0, 120, 0, 0, 0,
53  0, 0, 0, 0, 97, 100,
54  100, 0, 1, 0, 3, 0,
55  1, 0, 4, 0, 1, 0,
56  0, 0, 0, 0, 0, 0,
57  109, 117, 108, 116, 0, 116,
58  101, 120, 0, 171, 171, 171,
59  4, 0, 12, 0, 1, 0,
60  1, 0, 1, 0, 0, 0,
61  0, 0, 0, 0, 112, 115,
62  95, 50, 95, 48, 0, 77,
63  105, 99, 114, 111, 115, 111,
64  102, 116, 32, 40, 82, 41,
65  32, 72, 76, 83, 76, 32,
66  83, 104, 97, 100, 101, 114,
67  32, 67, 111, 109, 112, 105,
68  108, 101, 114, 32, 54, 46,
69  51, 46, 57, 54, 48, 48,
70  46, 49, 54, 51, 56, 52,
71  0, 171, 171, 171, 31, 0,
72  0, 2, 0, 0, 0, 128,
73  0, 0, 3, 176, 31, 0,
74  0, 2, 0, 0, 0, 144,
75  0, 8, 15, 160, 66, 0,
76  0, 3, 0, 0, 15, 128,
77  0, 0, 228, 176, 0, 8,
78  228, 160, 1, 0, 0, 2,
79  1, 0, 9, 128, 0, 0,
80  228, 160, 4, 0, 0, 4,
81  0, 0, 1, 128, 0, 0,
82  0, 128, 1, 0, 0, 128,
83  1, 0, 0, 160, 4, 0,
84  0, 4, 0, 0, 2, 128,
85  0, 0, 255, 128, 1, 0,
86  255, 128, 1, 0, 255, 160,
87  1, 0, 0, 2, 1, 0,
88  7, 128, 0, 0, 0, 128,
89  1, 0, 0, 2, 1, 0,
90  8, 128, 0, 0, 85, 128,
91  1, 0, 0, 2, 0, 8,
92  15, 128, 1, 0, 228, 128,
93  255, 255, 0, 0
94 };
const BYTE g_ps20_luminanceps[]
Definition: luminanceps.h:35